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Tyler

he/him

4.9

(56)

Timezone

America/new York

Language

English

Identity

DMs Guild Writer
Streamer
Podcaster
Published Writer
Game Designer
Parent

About Tyler

Sometimes the good guy, sometimes the bad guy, always the one behind the GM screen. Come join us, I have such sights to show you. I'm a full time GM, published freelance TTRPG writer, former TTRPG streamer for a few different publishers, and the guy who is ready to tell an amazing story together with you! I specialize in spooky, creepy, and horror but I will run any game, any time. There are no games on this shelf that can defeat me! I've been playing and running TTRPGs since the late 1980s. There has never been a week of my life since then where I have not been in a game. The body is getting older, the mind remains young and full of stories to tell. What you can expect with me are well-prepped games with a healthy serving of improvisation, stories that revolve around the characters you create, sessions that are engaging and memorable, and an experience that makes you say to yourself "is it game day yet?" every week. So, tell me. Do you want to play a game? Let's go.

At a glance

2 years on StartPlaying

1081 games hosted

Highly rated for: Creativity, Knows the Rules, World Builder

$28 per session

Average response time: 13 hours

Response rate: 67%

Featured Prompts

I became a GM because

I became a GM because I wanted to share the stories in my head with my friends. I had fun being a player, but I always had so many ideas, and I wanted to see where the players would take those ideas and what ending we would create together. This is still how I am today.

I got started GMing...

I got started GMing when I was a teenager, being pulled into the World of Darkness and D&D, and pulling friends into adventures in the loft at my house. These early beginnings became a lifetime passion and now a full time job.

The three words my players would use to describe me are...

Immersive, Supportive, Devious

How Tyler runs games

My games focus on engagement, immersion, collaborative storytelling, and player-driven narratives. At my table: Safety and inclusivity come first. “Failing forward” is the rule: setbacks create drama, not dead ends. I’m not your adversary — I’m your guide. My job is to bring the world and NPCs to life while making sure your character is the center of the story. Choices have consequences. Horror, mystery, and risk bring weight to every decision, balanced with respect for the player.

Featured Prompts

If my games were Movies they'd be directed by...

My games would be directed by David Fincher for the tension, Guillermo del Toro for the atmosphere, and Denis Villeneuve for the scope and mystery. At least, I'd like to think so. And sometimes, a little James Wan to surprise everyone.

My games focus on...

My games focus on immersion, impactful player decisions, and character-driven storytelling.

Rules are...

Rules are the framework, not the cage. I respect the system, but story and drama come first. If the dice don’t tell a good tale, I’ll make sure the narrative does.

Tyler's ideal table

My ideal table is one where players embrace roleplay, lean into their characters’ backstories and flaws, and work together to tell unforgettable stories. I love it when a player takes chances and risks. This is where the best stories are born. I aim for a vibe that’s immersive, collaborative, and cinematic. Everyone deserves spotlight time, and I make sure each player has meaningful moments to shine. My table is not the place for rules-lawyering, toxic play, or treating the game like a competition. It is also not a place to exclude anyone. We’re here to build something extraordinary together.

Featured Prompts

I am for a vibe that's...

I aim for a vibe that’s immersive, collaborative, and cinematic. Equal parts eerie, thrilling, and fun.

I love it when a player

I love it when a player leans into flaws and inner motivations. That’s where the best stories come from.

My table is not the place for...

My table is not the place for rules-lawyering, toxic play, or competition. We’re here to tell stories together, not to “win.”

Tyler's Preferences

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Puzzle / Mystery Focused