His Red Right Hand: Drag Me Into the Nine Hells

His Red Right Hand: Drag Me Into the Nine Hells

There's a war in Hell, and you're invited. Are you there to be a hero, or are you there to save the love the Devil took from you?

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 5:00 PM UTC

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

For those expecting this to be a campaign of "Descent Into Avernus" tied into "Chains of Asmodeus," the similiarities are only skin deep. You'll start in Baldur's Gate and end in the Nine Hells, but you'll have far more than the Blood Wars to worry about. The Devil has had His eye on you from the very beginning.... This is NOT the Supreme Master of the Nine Hells you're all familiar with from D&D campaigns of yore. This incarnation of Old Hoof and Horn is far more...multiversal...than you might be acquainted with. Make no mistake, though: He has a Plan, and you fit into it somehow. At some point during each of your lives He has tempted you...and you have denied Him. Instead of cutting His losses, He doubled down...and by hook or crook claimed the lives (and souls) of the one person each of you love most. Fate will give you an opportunity to reclaim the loved one you have lost should you continue your descent into His domain. There is salvation to be had, so long as you are able to avoid all obstacles in your path...up to and including the Lord of the Ninth himself, Asmodeus. Or is this all just part of His Plan? Fear the gathering storm, and fear the tall handsome man in the dusty black coat with His Red Right Hand.... This is a campaign designed for 3-6 players and will take characters from 1st level all the way to 20th, as it combines the "Baldur's Gate: Descent into Avernus" module with the "Chains of Asmodeus" module...with a whole lot of homebrewed material thrown in to keep you guessing until the very end.

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4.6

(13)

3 years on StartPlaying

120 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Everyone has a story in them. Let me help you find yours. It can be hard for those who want to play TTRPGs, but either can’t find a group or just don’t know how to get started. Let me make that easier for you by offering my services as a professional Game Master for whatever game system you’re interested in playing. Let’s build a story together, while leaving you the freedom to explore and enjoy the world you’re creating without being bogged down by rules and multiple plotlines to keep track of. I've been doing this for over 30 years and have garnered a reputation for being a little outside the box but--at the same time--being 100% inclusive. The goal is for everyone to have fun and for nobody to feel left out. Also, if you see me advertising a game with no players yet, and the scheduled day and time doesn't work, message me with a day and time that would work and I can possibly move it to that schedule. Please don't hesitate to reach out with any questions!

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Character creation

Creating your character

Character creation will take place during Session 0, but you are welcome to get a head start if you like. My basic guidelines are as follows: 1. Stats are determined by rolling 4d6 and dropping the lowest per stat. 2. Leveling up is milestone-based. 3. Encumbrance is enforced, but coin weight is ignored. 4. I allow all official content (including Unearthed Arcana), as well as most 3rd-party content with prior approval.

What to expect

Preparing for the session

Players will need access to a mic, as well as both Discord and Roll20.

What Paul brings to the table

I'll set the scene, but remember that we're telling this story together as a group; feel free to exercise a little creative license, as I will be doing the same. At the same time, I will be respectful and inclusive of everyone at my table, and I expect all of you to be the same. All are welcome, so long as an individual's beliefs do not openly conflict with the beliefs of others. Having said that, I will be doing voices for NPCs (you are welcome to do the same for your PCs), and I will try to be as inoffensive as possible with those voices so please let me know if a particular accent makes you uncomfortable. I also utilize ambient music depending on the mood and the environment of the game, but I will try to keep it in the background as much as possible. I also embrace the Rule of Cool in most situations, so long as your arguement for a particular action is compelling enough.

Homebrew rules

I have two homebrew rules I personally use, and we can talk about including others during Session 0: 1. Healing potions can be used as bonus actions. The difference is that if you choose to use them as a regular action, you get the maximum effect of the potion without rolling dice. 2. Should a player need to roll a death save, only the player who rolled it and the DM are allowed to know the results for each roll. All other players will just have to guess how close or far away from death their comrade actually is.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Paul creates a safe table

Session 0 is used for character creation and to set expectations. Lines and veils are provided upon request, as well as debriefing.

Content warnings

Safety tools used

Frequently asked questions