AD&D 2e Boxed Set DRAGON MOUNTAIN converted to Pathfinder 1e
A place part myth, part imagination, and part truth, it is filled with wondrous treasure and incredible peril. It is DRAGON MOUNTAIN!!!
$10.00
/ Session
Details
Weekly / Wednesday - 11:00 PM UTC
Session Duration / 4–5 hours
Campaign Length / 20–25 Sessions
0 / 5 Seats Filled
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About the adventure
"The rubble strewn passageway twists and turns, winding ever deeper into the mountain. Lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the Warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the gloomy distance. Cocking his head to one side to listen, he holds his hand up for a moment, demanding unconditional quiet from his companions. Then, his arm relaxing in relief, he waves everyone forward and moves into the open. Before him, scattered to the far walls of the enormous cavern, are piles of glittering treasure--coins from countless kingdoms, sparkling gems, exquisite jewelry, and items of wondrous power--enough for twenty kings' ransoms! Arikus laughs gleefully, thrusting both hands into the nearest cache of coins to let them run through his fingers. At this moment, a monstrous shadow looms threateningly over the fighter. Looking up, Arikus blanches and stumbles back in horror before the terrible visage of a Great Red Wyrm. The fearsome dragon opens its razor-filled maw and spews forth a gout of white-hot flame, engulfing the hapless warrior... The ultimate fantasy adventure! This is the most deluxe dungeon, designed to appeal to discriminating and demanding role-players. Adventurers, beware!!! This is more than just a dragon hunt. Within the lair of this beast lie cruel and deadly traps, befuddling conundrums and puzzles, and cunning minions willing to be the end of overconfident or careless adventurers." The preceding was taken from the back of the Advanced Dungeons & Dragons 2nd Edition Deluxe Boxed Set titled Dragon Mountain from TSR, Inc. in 1993. The adventure has been converted to Pathfinder 1e carefully preserving the original challenge and flavor. Characters will advance from 15th level to 20th level before facing the Great Red Wyrm at the adventure's climax.
Game style
Hexcrawl / Exploration
Tactical / Crunchy
Roleplay Lite
Combat Heavy
Meet the Game Master
About me
I started playing TTRPGs in the late '80s, mostly 1st Ed. D&D before we transitioned to 2nd Ed. D&D. None of my high school friends wanted to DM, so I ran almost all of our games. While at college in the early 90s, I continued DMing 2nd Ed. D&D games, but I was able to play more--including games other than D&D. I was our Gaming Club president for two years. I was fortunate enough to win the D&D Open at GenCon in both 1994 & 1999. After my second win, I started judging. It was my privilege to co-author the adventure The Sword of Cuthbert, which was used for the D&D Open in 2003. I was the D&D Open Coordinator from 2004 to 2007. Although I was a play tester for 4th Ed. D&D, I was not a fan so I continued playing 3.5 Ed. D&D until Pathfinder came along. In 2010, a few friends & I started publishing some third-party Pathfinder 1e content via a company called Interaction Point Games. I was the primary editor, but I also wrote a few items including Kingdoms of Legend: Dragon Challenge and Kingdoms of Legend: Haunted Woods Encounter. Through it all, I have continued playing and DMing several campaigns. At this point, I mostly run games in Pathfinder 1 Ed.
View Profile →Character creation
Creating your character
We will have a (free) Session 0 for creating the party, but you will receive links for the Discord server we'll be using and the Roll20 game as soon as you register. You may start creating your character before the session 0, but I strongly encourage everyone to communicate with me & the other players as much as possible so we can avoid any character clashes (such as having a cleric of Pharasma or Sarenrae and a necromancer). We will be using the 25 point buy method for creating first level characters and then leveling up to 15th level using the fast level advancement track. Most Paizo Pathfinder 1e content is allowed. If interested in firearms, then follow the "Emerging Guns" standard. Third party publishing content will be allowed only with my consent. Players will be required to utilize the Pathfinder character sheet on Roll20. Traits & Drawbacks are allowed with standard restrictions. Maximum hit points at first level and 75% for each hit die above first. Each character has 500,000 gp for starting gear.
What to expect
Preparing for the session
Discord & Roll20 accounts are required. I'll send links for both once you book your spot.
What Allen (Big Al) brings to the table
Unfortunately, I am unable to do many character voices, but I do try to mix it up a little bit. My GMing style is usually considered more tactical, so expect lots of combat with role-playing sprinkled in. I would say I follow RAW about 80% of the time. I definitely encourage the players to get creative, however, so don't be surprised if I bend the rules a bit if you want to do something cool! I don't really worry about things like tracking (non-magical) resources, encumbrance, or spell components. I also have a few homebrew rules, mostly regarding healing (see below).
Homebrew rules
Drinking any potion is a swift action provided it is within easy reach (for example, stored in a belt pouch or a handy haversack). If it is stored in a bulkier container such as a backpack or bag of holding, then it is a move action to find it first before you can drink it as a swift action. Administering a potion to another creature is a move action provided it is within easy reach or a standard action if you must find it first. Additionally, I add the following to all spells or abilities which heal hit point damage: Like other spells/abilities which heal damage, this spell/ability can bring recently slain creatures back to life. If cast upon a creature who has died within 1 round, then apply the healing from this spell/ability to the creature. If the healed creature's hit point total is at a negative amount less than its constitution score, then it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its constitution score, then the creature remains dead. Creatures brought back to life through this spell/ability gain a temporary negative level which lasts for 1 day. Creatures slain by death effects cannot be saved by this spell/ability. Undead creatures cannot be brought back to life. Furthermore, spells such as breath of life have been tweaked even further: If used upon a creature who has died within a number of rounds equal to the caster's relevant spellcasting ability score modifier (wisdom for clerics, charisma for oracles, etc.), then the creature's hit points are first returned to negative their constitution score and then the healing from this spell/ability is applied to the creature. Higher level healing spells/abilities expand these changes even further.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Allen (Big Al) creates a safe table
I want to provide a gaming experience where everyone feels comfortable and welcome. First, we will talk about boundary concerns during the Session 0. Also, I will try to provide breaks where appropriate to break up any tension. My games are also completely open-door to assure anyone in the group can take a break for their own safety and well-being without judgement. Finally, I do not tolerate bullying, disrespect, or judgement against other players or any real-world groups (whether they are represented at the table or not).
Content warnings
Safety tools used