๐ดโโ ๏ธ ๐๐ฟ๐ช๐ผ๐ฝ! ๐ผ๐ฎ๐ช ๐ธ๐ฏ ๐ผ๐ฝ๐ธ๐ป๐ถ๐ผ! โก
Take to The Skies! Upon a ship that sails across a sea of clouds in search of treasure, new destinations, and more as pirates, mercenaries, or heroes!
$20.00
/ Session
Details
4 players following this game
Weekly / Wednesday - 10:30 PM UTC
Oct 14 / Session 11
Session Duration / 3โ5 hours
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
๐ดโโ ๏ธ โ๐ฃ๐๐๐๐ค๐ ๐ฑ You have joined a crew who sail across a sea of clouds, seeking islands that float high in the sky. Islands that may bring danger and, hopefully, even greater treasure. Act as pirates, mercenaries, or heroes; your captain cares not as long as your deeds bring in wealth. Our ship needs to keep flying. ๐บ๏ธ๐ข๐ฎ๐ฝ๐ฝ๐ฒ๐ท๐ฐ ๐ฐ ๐งญ This is a setting of my making. Called ๐๐ฅ๐ ๐ฃ๐๐ฃ๐๐๐๐ฅ, the world has been shattered like broken glass by the war of titanssomehow, despite the world's the world ending, life has refused to die out. Our new world is mostly made up of islands drifting across seas of clouds. Because these sky islands tend to drift, it is nearly impossible for any kingdom or nation to hold sway over more than a single island for long. And maps become outdated almost as quickly as they can be made. So if you don't want your fate to be bound to one of these islands adrift, then ye must seek out a ship to sail the clouds. For the sake of travel and trade and war, many such ships have been created by a mixture of magic and new technology. Giving much of the setting a magical steampunk golden age of piracy vibe.
Game style
Rule of Cool (RoC)
Combat Heavy
Sandbox / Open World
Roleplay Heavy
Meet the Game Master
3 years on StartPlaying
392 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: 9 hours
Response rate: 100%
About me
I have been GMing for over 15 years, sometimes with custom-made names, often with one of the game systems listed on my profile. I love a game where the natural consequences of a player's actions bounce off the natural actions and reactions of the NPCs and mix with some random chance of the dice to twist and turn the story in ways neither the players nor the GM could have seen coming! I love creating worlds for the players that feel living and changing, that have NPCs that act realistically and with agency so it never feels like the player is in a cardboard castle talking to King Quest Giver I love having and trusting a caring gaming group that have respect for each other's needs and boundaries. I will not tolerate intolerance of any race, creed, gender, sexuality, disability, faith (or lack thereof), nationality, or anything else like that!
View Profile โCharacter creation
Creating your character
During Session 0, we will all decide what level would be best for everyone. Then we will decide together if the PC backstories should be tied together and, if so, how much. Then I shall help each player. Build their character from both a game rules standpoint and a lore/story one as well. I will be showing them how if they need that kind of help and giving advice, but they will have the final say on what is right for their character. After all the characters are built, I shall run a little background session. A little game session for the player to allow them to explore their backstory and take their character for a "test drive." AT LAST, once all of that is done, we shall be ready for session 1
What to expect
Preparing for the session
You will need these things. 1: Discord and a Working Mic 2: Roll20 (it's the website I use to run the game on) Understand at least the basic idea of it. 3. Imagination!
What DireDM brings to the table
I provide music, battle maps, and custom magic items. I'm very open to customizing the game for my players if there is a rule in the game all the players don't like. I'm more than happy to talk about changing it. Outside of session time.
Homebrew rules
I have a number of small rules, but they are optional, and we will decide together what rules are best. Also I've got some home rules for guns, ships and cannons
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How DireDM creates a safe table
Before a player even chooses to join a game, I will ask them to talk to me on Discord about their needs, wants, and such. Then, once they have joined, we will have a session where players are asked to either openly share if there is any kind of content they don't want to see in the game, or if they don't wish to share, they can PM me about an issue, and I will make a rule about it at the table without saying who, if anyone asks. AND if something happens during a game that is an issue for someone, they are free to either pause the game to talk about it, PM me about it, or choose to talk to me later. Or if they just need to leave at once without saying a word, I will not hold it against them.
Content warnings
Safety tools used

