Cost Per Player
$60.00
DireDM (he/they)
5.0
(17)
2 years on StartPlaying
221 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
I have been GMing for over 15 years, sometimes with custom-made names, often with one of the game systems listed on my profile. I love a game where the natural consequences of a player's actions bounce off the natural actions and reactions of the NPCs and mix with some random chance of the dice to twist and turn the story in ways neither the players nor the GM could have seen coming! $! I love creating worlds for the players that feel living and changing, that have NPCs that act realistically and with agency so it never feels like the player is in a cardboard castle talking to King Quest Giver Thehe 69th! I love having and trusting a caring gaming group that has respect for each other's needs and boundaries. I will not tolerate intolerance of any race, creed, gender, sexuality, disability, faith (or lack thereof), nationality, or anything else like that!
GM Style
+++++++++INTRO++++++++++ I view running a game the same as I view cooking. Role play, combat, exploring, lore, and much more are all ingredients that can be good on their own but are so much better when mixed together, and I do love doing dozens of character voices . Depending on the Tastes of the Players One session may have more combat or more roleplay than another, but you are very likely to always get at least some of both. +++++COMBAT FUSED WITH ROLEPLAY+++++++ I love to mix my combat seamlessly with role play. "As you trade blows with the Black Knight, you decide to share more than just your blade with them. You tell them why you are fighting with them: your family, your nation, your friends. Maybe just MAYBE something about your story will get them to change their mind or at least hesitate at just the right moment! Every time your heart beats, you're unsure. If it beats again, will you die? Will they fall? Or will you join forces?" ++++HOMEBREW AND RELAXED RULES++++ I use a lot of homebrew in my games, and I'm relaxed with the rules. NOT super relaxed, I'm not going to allow broken homebrew or homebrew that does not fit the tone or theme of the game! As an example Maybe you score a Nat20. On a foe in plate armor with a warhammer, I MIGHT in that moment decide that something special happens. "As light strikes in the distance, you strike down your hammer hard upon the Black Knight. The blunt force blow of your mighty hammer dents their perfectly black, shining plate." (-2 AC to the Black Knight) I'm not going to make a hard rule that every blunt nat 20 on plate armor does this, but sometimes in the moment if I feel like it is both cool and logical, I will do it. +++++++Player-Driven Story NPC-Driven World+++++ I like to run my games assuming the NPCs, from the lowly farmer to the mighty king, all have their own goals, values, and agency. The villain shall not wait atop the hill for the player to come and find them and fight them. They will go out into the world and capture that princess. And the princess may try to escape. (I'd likely roll for it once in a while.) She might end up escaping too ! $! BUT the story is about what the players do; it is their story! The actions of the NPCs (especially the evil ones) will affect the players and the world around them, and they will decide what to do about it. $!$ Then consequences of their actions, both good and ill, shall affect the world and cause NPCs to act upon those actions, which the players will interact with. +++++++Caring+++++++++ I love having and trusting a caring gaming group that has respect for each other's needs and boundaries. I will not tolerate intolerance of any race, creed, gender, sexuality, disability, faith(Or lack thereof), nationality, or anything else like that! $!
Games played
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