Image by Wizard of the Coast
Rime of the Frostmaiden, Learn to Play
The sun hasn't risen in two years, and the longer you survive in Icewind Dale, the more you suspect the cold is the least of your problems.
$15.00
/ Session
Details
2 players following this game
Weekly / Thursday - 9:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 40–60 Sessions
2 / 6 Seats Filled
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About the adventure
You arrived in Icewind Dale for your own reasons. Everyone does. But two years without sunlight has a way of making personal reasons feel small. The Ten Towns are starving. Trade routes are dead. Every night a goddess rides the dark sky and nobody who's gone looking for answers has come back with good ones. You're not here to be a hero. You're here because the tundra is the only place left that'll have you, and because something out on the ice keeps leaving tracks that don't match anything in the books. The cold isn't the problem. The cold is what someone wants you focused on. This campaign runs like a dark fantasy series where each session recontextualises what came before. Revelations don't arrive cleanly, they arrive the way the worst truths do, slowly, sideways, at the exact moment you least want them. The deeper you dig, the stranger it gets. The stranger it gets, the more you realise that two years of endless winter didn't just happen. It was built. Someone made this. And they've had two years to make sure you never find out why. Your choices shape what gets uncovered and what stays buried. The final session has no predetermined ending, it has the one your party builds.
Game style
Combat Lite
Rule of Cool (RoC)
Roleplay Heavy
Sandbox / Open World
Meet the Game Master
2 years on StartPlaying
68 games hosted
Highly rated for: Creativity, Storytelling, World Builder
About me
Hi, I'm Davi. I'm currently a university student from the UK and an unapologetic fantasy nerd. I started running D&D when I was eleven after falling in love with fantasy worlds where ordinary people could become legends. What began as running games for friends somehow turned into a huge part of my life. Seven years later, I still spend most days thinking about stories, worldbuilding, and the next adventure. Outside of tabletop games, you'll usually find me buried in fantasy novels, sketching out new ideas for settings, or disappearing down some obscure bit of lore that absolutely didn't need three hours of research. I'm also a player whenever I get the chance. I love being on both sides of the screen, and some of my favourite memories come from sitting at someone else's table and getting completely swept up in their world. More than anything, I enjoy meeting people through this hobby. Some of my closest friendships started because a group of strangers decided to roll some dice together. When I'm not studying or running games, I'm usually building something new, whether that's a homebrew system, a setting, a one-shot, or a completely unnecessary spreadsheet that seemed like a good idea at the time.
View Profile →Character creation
Creating your character
Characters will begin at Level 3 to allow everyone to start with subclass identity and interesting abilities right away. Character creation will happen either during Session 0 or beforehand, depending on player preference. I will personally help players integrate their backstory into the campaign so your character feels like they belong in the world rather than just arriving randomly. Allowed sources: All official 5.5e/2024 material Tasha's Cauldron of Everything Xanathar's Guide to Everything and more Homebrew may be approved case-by-case if balanced and thematic. Stats will be generated using either: Standard Array Point Buy Rolled Stats Characters should have: A reason to travel to Icewind Dale A personal goal or motivation At least one unresolved problem or ambition The more you give me, the more the story will give back.
What to expect
Preparing for the session
Players will need: Discord (voice required, camera optional) A free Forge VTT account(It is where we host Foundry) A D&D Beyond account (For Character Sheets) You will receive: A campaign Discord server Session summaries Lore handouts NPC journals Visual maps Music playlists Joining the Discord before Session 0 is required.
What Davi brings to the table
As a professional GM my focus is on creating an experience that feels closer to an interactive series than a casual game night. What you can expect: Character voices and distinct NPC personalities Dynamic ambient music and soundscapes Cinematic descriptions Tactical but fast-paced combat Player-driven story direction Foreshadowing and long-term plot payoff Consequences that matter My GM style emphasizes: - Player agency: Your decisions shape the world. - Respect for character investment: Backstories are not decoration they are story fuel. - Tension without frustration: Danger is real, but death is never meaningless. I also strongly believe in rewarding creativity, clever thinking, and bold decisions. If you want a GM that just reads boxed text, this isn't that table. If you want a story you feel part of, you're in the right place.
Homebrew rules
To improve pacing and enjoyment: Potions may be consumed as a bonus action (action for full effect if used on others) Critical hits deal max damage plus rolled dice Inspiration is awarded for strong roleplay and clever ideas and many more
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Davi creates a safe table
Player comfort is extremely important. This is a dark campaign, but never at the expense of player wellbeing. We will have a Session 0 covering: Boundaries Tone expectations Character limits Lines and Veils Player triggers Playstyle preferences Players can privately message concerns at any time. Breaks are included each session. Open door policy always applies. Respect at the table is non-negotiable.
Content warnings
Safety tools used

