Rime of the Frostmaiden: The Secret Beneath the Endless Night

Image by Wizard of the Coast

Rime of the Frostmaiden: The Secret Beneath the Endless Night

For two years, the sun has not risen over Icewind Dale. The Frostmaiden is blamed for the endless winter but the deeper you dig, the more you realise…

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 8:00 PM UTC

Session Duration / 2.5–3 hours

Campaign Length / 40–60 Sessions

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

The wind howls across the frozen tundra. Towns are starving. Trade has collapsed. Every night, a cruel goddess is said to ride across the sky to ensure the world remains locked in ice. Most come to Icewind Dale to end the winter. Few are prepared to learn why it began. This is not just another run of Rime of the Frostmaiden. This is a fully re-imagined, professionally structured campaign built to feel like a dark fantasy television series where every discovery changes what you thought you knew. What begins as a survival story against the cold slowly unfolds into a layered mystery involving lost Netherese magic, hidden wars beneath the mountains, and a truth buried so deep that even the gods fear it. You will investigate disappearances in isolated towns, track invisible enemies across the tundra, survive blizzards that can kill the unprepared, and eventually uncover a conspiracy that connects a winter goddess, a duergar warlord, and a lost flying city frozen beneath a glacier. Along the way you may gain power that could change the fate of the Dale… if you are willing to accept the cost. This campaign is built for players who want more than dungeon crawls. Expect meaningful roleplay, difficult decisions, evolving mysteries, cinematic combat, and a story where your choices genuinely shape how everything ends. This is a character-driven experience where backstories matter, actions have consequences, and the final decision may divide even the party itself. If you enjoy dark fantasy like The Witcher, Game of Thrones, The Thing, or Dark Souls, this game is designed to deliver that same feeling of harsh beauty, creeping dread, and hard-won victories. This game is especially suited for players who enjoy: • Deep story and mystery • Moral dilemmas instead of simple good vs evil • Exploration and discovery • Survival elements without excessive bookkeeping • A living world that reacts to player choices • A campaign where the ending is not predetermined By the time this story ends, you won't just have played another campaign. You'll have been part of a story people talk about long after the final session.

Game style

Combat Lite

Rule of Cool (RoC)

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

4.4

(19)

LGBTQ+
Teacher/Educator
Voice Actor

2 years on StartPlaying

35 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

I'm Davi, based in Bristol, and I've been running D&D since I was eleven years old because honestly I never found a reason to stop. Seven years later the thing that still gets me is the moment a player realises their character's past actually matters. Not as backstory flavour sitting in a document somewhere but as the thing driving what happens next session. That's what I build toward every time. My games are dark fantasy with real weight to them. Morally complicated people doing understandable things for reasons that make sense to them. Villains who aren't waiting around to be defeated. Consequences that accumulate whether you're paying attention or not. If that sounds like a lot to track, it is, but that's what makes the payoffs land. I do voices because characters deserve to feel like people rather than information dispensers. I run six campaigns a week because I genuinely cannot imagine spending my time differently. I commission NPC artwork and build story arc playlists because the details matter to me even when nobody notices them directly, though I think people feel them. I play in other GMs games too. Staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch. If you want a table where your choices echo forward and the story belongs to everyone sitting at it, come find out where this goes.

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Character creation

Creating your character

Characters will begin at Level 3 to allow everyone to start with subclass identity and interesting abilities right away. Character creation will happen either during Session 0 or beforehand, depending on player preference. I will personally help players integrate their backstory into the campaign so your character feels like they belong in the world rather than just arriving randomly. Allowed sources: All official 5.5e/2024 material Tasha's Cauldron of Everything Xanathar's Guide to Everything and more Homebrew may be approved case-by-case if balanced and thematic. Stats will be generated using either: Standard Array Point Buy Rolled Stats Characters should have: A reason to travel to Icewind Dale A personal goal or motivation At least one unresolved problem or ambition The more you give me, the more the story will give back.

What to expect

Preparing for the session

Players will need: Discord (voice required, camera optional) A free Forge VTT account(It is where we host Foundry) A D&D Beyond account (For Character Sheets) You will receive: A campaign Discord server Session summaries Lore handouts NPC journals Visual maps Music playlists Joining the Discord before Session 0 is required.

What Davi brings to the table

As a professional GM my focus is on creating an experience that feels closer to an interactive series than a casual game night. What you can expect: Character voices and distinct NPC personalities Dynamic ambient music and soundscapes Cinematic descriptions Tactical but fast-paced combat Player-driven story direction Foreshadowing and long-term plot payoff Consequences that matter My GM style emphasizes: - Player agency: Your decisions shape the world. - Respect for character investment: Backstories are not decoration they are story fuel. - Tension without frustration: Danger is real, but death is never meaningless. I also strongly believe in rewarding creativity, clever thinking, and bold decisions. If you want a GM that just reads boxed text, this isn't that table. If you want a story you feel part of, you're in the right place.

Homebrew rules

To improve pacing and enjoyment: Potions may be consumed as a bonus action (action for full effect if used on others) Critical hits deal max damage plus rolled dice Inspiration is awarded for strong roleplay and clever ideas and many more

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Davi creates a safe table

Player comfort is extremely important. This is a dark campaign, but never at the expense of player wellbeing. We will have a Session 0 covering: Boundaries Tone expectations Character limits Lines and Veils Player triggers Playstyle preferences Players can privately message concerns at any time. Breaks are included each session. Open door policy always applies. Respect at the table is non-negotiable.

Content warnings

Safety tools used

Frequently asked questions