Blade & Bureaucracy | City sandbox | Classless XP-buy

Blade & Bureaucracy | City sandbox | Classless XP-buy

You were made, by a wanted alchemist, in a city governed by devils. You are evidence, and have no rights. Escape is possible, but only on paper.

TYPE

Campaign

SYSTEM

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Wednesday - 7:30 AM UTC

Session Duration / 3.5–4 hours

Campaign Length / 6–10 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Infernal Compliance - A sandbox adventure in a city ruled by Hell A wanted alchemist. An illegal laboratory. An unprecedented case. You are his creations - grey, featureless, and legally dubious. The law enforcers are on the way. What happens next is up to you. - Get arrested, classified as government property, and find a way out of legal hell. - Explore the Undercity, where the law doesn't apply if you go deep enough. - Learn the actual laws of this city - then exploit loopholes. - Untangle a conspiracy that may bring the city to ruin. - Build the character you want - Drag and drop features from any class The world: Starosel is a four-millennia-old metropolis, built layer upon layer. Devils have ruled for less than a century - they're thorough, but they haven't covered every angle. The administration keeps the surface orderly. The ruins beneath it are another matter. This is a sandbox. The city reacts to what you do. The tone shifts between dark comedy and genuine stakes. Not a chosen-one story - you start as nobodies and work from there. Mature themes, one hard limit: any sexual content fades to black immediately. If the concept appeals but the schedule doesn't fit - follow me to be notified when new times open. Disclaimer: I use AI tools to render visual assets, often from my own sketches as a digital artist.

Game style

Sandbox / Open World

Meet the Game Master

5.0

(6)

Artist
Game Designer

Less than a year on StartPlaying

Highly rated for: Storytelling, World Builder, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

I've been GMing for over 10 years, primarily in Pathfinder 1e and DnD 5e, and co-founded a TTRPG club along the way. By day I work as a game developer and digital artist, which means custom battlemaps, original visuals, and modded VTT setups aren't extras — they're just how I build. I've also developed my own tabletop ruleset over the years. I lean toward open worlds, exploration, combat, and comedy. I make everything I run from scratch.

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Character creation

Creating your character

Your character begins at the table, not before it. You wake up as an alchemical construct — a functional adult with a mind assembled from fragments of many souls. In session 1, you'll distribute stats with standard point-buy and settle into one of the classic races (human, elf, dwarf, halfling) as your form stabilizes. The memories that make you you are yours to choose — drawn from a life long ago, far away, untied to this setting. You'll see the world before anything is final. You'll piece yourself together as you go

What to expect

Preparing for the session

You'll need Discord for voice and video(encouraged) and a modern browser — Foundry VTT runs entirely in-browser, no install needed. If your machine is more than a few years old, a quick Google search for "Foundry VTT system requirements" is worth doing.

What Kamen brings to the table

Original setting, built for internal consistency — custom items, creatures, and battlemaps made specifically for Starosel. A dynamic soundtrack with recurring themes for the party and major NPCs. Everything runs on a custom Foundry VTT setup I built myself as a software developer, including the classless progression system — it's seamless at the table.

Homebrew rules

Classless XP-Buy Progression (based on "Advanced Adventurers" by DevanT77) Drag upgrades onto your sheet and they take effect immediately. No class chosen at character creation — build as you play. Divine and pact features (paladin, cleric, warlock) require finding a patron in-world first. Spell Points instead of Spell Slots — mana, not slots. Minion Rules — large groups of 1 HP enemies act together but die individually. Big battles, fast resolution. Modified Resting — recovery is slower but not punishing. Short rest hit dice are d4s; long rests recover a quarter of max HP. A couple of days from 0 and you're back. Original items and creatures — the setting has its own economy. Familiar items may be rare or absent.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Kamen creates a safe table

You'll have access to tools — including anonymous options — to flag uncomfortable content at any time. I'll explain them in session 1, or you can read ahead: https://github.com/VoltaicGRiD/table-safety After each session I'll check in on what's working and what you'd like adjusted. Session 1 also covers table expectations — I bring a few standard ones, and you're welcome to add your own.

Content warnings

Safety tools used

Frequently asked questions