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Fool's Goals (a loony cartoon caper for all ages)
You've been pulled into a territorial conflict between the Easter Bunny and the April Fool. The side you choose, the methods you use, that's up to you
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Once / Sunday - 6:00 PM UTC
Mar 29
Session Duration / 3–4 hours
2 / 5 Seats Filled
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About the adventure
Celebrate the season with this beginner friendly, kid-friendly, generally chummy cartoon romp. Welcome to the Spring region of Holidayland, where you've been pulled into a territorial conflict between the Easter Bunny and the April Fool. Easter keeps moving around, and the Fools have had enough of bigger holidays pushing them aside. The side you choose, the methods you use, that's up to you. The future of early spring is in your hands. Choose from pregenerated characters or, if you sign up early, I'll make you a character tailor -made to your requests. (Actually, it's steven-made. My tailor quit after the last time I asked him to embroider a character sheet into a pair of trousers.) This is a holiday special one-shot, so there's no back story to study and no sequel to commit to. I'm new here, so we're starting with something quick, simple, and fun.
Game style
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
4 games hosted
Highly rated for: Inclusive, Rule of Cool, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
I was born in Bangor, Maine a few months before Stephen King’s first novel came out. My mother was a teacher and encouraged my dreams of being a writer. I’ve been an avid comic book fan since 1979. The first rpg I ever owned or learned was the original Marvel Superheroes game, followed by Gurps and Toon. I didn’t have anyone to play them with, but I made lots of characters. In college, I joined a table gaming club, met many lifelong friends, and began playing lots of roleplaying games. The first rpg I played properly was Champions. I’ve been running games since 1994. After college, I wrote an article for Pyramid magazine that got accepted…shortly after Pyramid stopped publishing on paper. You can still find it outside the paywall if you go to the Steve Jackson Games website. I’ve also been published in the webzine Fudge Factor, several literary journals and a lovecraftian superhero story in the anthology _Cthulhu Unbound_ (volume one). Around 2019, I began to experiment with VTTs as an alternative to the hours of driving it took to get five or six friends in one place each week to game. ...Then Covid happened. I have recently been running a weekly Vampire the Dark Ages campaign that is now over 180 sessions long. I'm always looking for ways to further improve my games, whether through personal experiences, written sources, videos, or podcasts. I’m always coming up with new ideas and usually saving them up for an opportune time, like today.
View Profile →Character creation
Creating your character
From a mechanical perspective, I, the GM, will be building all the characters using the rules in _Toon Deluxe Edition_ (the Big Red Book) and its supplements when necessary (Blue, Yellow, and Green) and storing them on roll20. However, I plan to talk with each player between signing up and start of game to discern what kind of character they would like to play so I can make them a character as close as possible to that. Last-minute players will still have pregenerated characters to choose from that are appropriate to the scenario.
What to expect
Preparing for the session
1. Make free accounts on Discord and Roll20 2. Join my Discord Server (I'll send you a link) so we can discuss your intended character, your cultural context especially regarding cartoons, and your general sense of humor. 3. Fill out the Monte Cook RPG Consent Form, just in case. Most of it isn't likely to come up, but I'd feel extra bad if anyone got triggered in such a lighthearted game. 4. Ideally, watch some old Warner Brothers cartoons to remind yourself of how cartoon logic differs from real world science. Just as a warm-up.
What Steven (malpanda) brings to the table
Toon, run as intended, is a high energy game. Expect voices, sound effects, puns, slapstick, and situational humor. Improvisation based on player choices and random factors. Expect the loose change in your pockets to jingle when you really get into the zone and start bouncing around. You might want to move that ming vase a few yards away from your keyboard before the game. Expect eternal life! --for your character. Cartoons can recover from anything (except that one thing that I promise is _not_ in this game, so don't even worry about it) Thermonuclear explosions? Orbital re-entry? Being turned into confetti and spread across Times Square? You'll be fine. We don't even need to see your medical insurance card. I run this game theater of the mind because what set of maps could possibly keep up? Expect lots of Rule of Cool moments. Expect to laugh. Expect to have fun.
Homebrew rules
Falling Down (the condition that more serious games call 'death') will take a character out of the action of the game for a minimum of 3 rounds. (that is, enough time for everyone else to do one thing, times 3) Furthermore, attempts to sneak back into the action before then may result in your character coming back as a ghost or finding themselves in an absurd afterlife dimension. This condition will persist As Long As It's Funny.
Equipment needed to play
Internet
Computer
Platforms used
Safety
How Steven (malpanda) creates a safe table
Before the day of the game, I will send all the players a link to Monte Cook’s RPG Consent Checklist and ask them to let me know privately what items are yellow or red category for them so I can plan to exclude those elements from the plot of the game. The X, N, and Os can be conveyed over voice chat, as hand gestures, or communicated to me discreetly using Roll20’s whisper command. In addition to open door policy, I plan to schedule one or two 15 minute breaks to let everyone cool off from the frantic pace of the game. It’s my belief that the impermanent nature of the cartoon world softens otherwise dark topics (for example: death only lasts 3 rounds, most conditions or illnesses last only as long as they are funny, a loose perception of reality can override gravity) but that doesn’t mean I’m seeking out dark topics, just being scrupulous about potential triggers. I’m not a therapist, but I’m good at active listening and willing to provide a sympathetic ear if any of my players need to talk after the session.
Content warnings
Safety tools used
