The Hours Before: The Waking Dark | Inclusive | Newbie Friendly

The Hours Before: The Waking Dark | Inclusive | Newbie Friendly

A detour, a storm, an ancient temple to a forgotten deity. Now, something is wrong with the light, and you can't unsee it.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Thursday - 10:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30–45 Sessions

1 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/6

About the adventure

The storm did not arrive—it simply appeared. One moment, the sea was rough. The next, the wind carried voices that weren't wind at all. The twin moons were swallowed by clouds that moved against the stars. And somewhere, deep in the bones of the world, something ancient began to unravel. You are aboard The Silent Saber, bound for Aesteria. But the ship is now anchored at Shroudbay, a fishing village on the Isle of Llewynn, where the locals whisper of hooded figures, strange tides, and a temple on the hill that has gone silent. The captain owes you passage. The harbormaster owes you answers. And you owe the world a question: What happens when time itself begins to break? Welcome to The Hours Before. Somewhere in the world of Aesteria, the gods are going quiet. Not all at once — just one by one, in the way a fire goes out in a sealed room. Nobody is connecting the dots yet. The Hours Before is a fully original PF2E campaign spanning three acts and levels 1–20, set in a richly built homebrew world with twenty unique deities, living factions, and centuries of history waiting to be uncovered. Approximately 30–40 sessions, 3–4 hours each. This is a story-first table with real tactical combat, deep roleplay, atmospheric horror, and morally complex choices baked into every act. The world of Aesteria is built to be lived in — its history is uncovered piece by piece, its factions have agendas that don't pause for the players' convenience, and curiosity is always rewarded. As your GM, I bring a fully realized world, a genuine investment in your character's place in it, and a standing Rule of Cool policy. New to Pathfinder 2E? Welcome — I'll teach you everything you need. My table is explicitly LGBTQ+ friendly and built around player comfort and collaboration. Full Session Zero guaranteed before we begin.

Game style

Puzzle / Mystery Focused

Rule of Cool (RoC)

Organized Play

Game themes

Meet the Game Master

5.0

(4)

LGBTQ+
Queer
Neurodivergent
Artist

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Inclusive

About me

Hey! I'm a narrative-focused GM with a background in D&D 5E and Pathfinder 2E, and a lifelong passion for storytelling, worldbuilding, and the kind of games that stick with you long after the session ends. My roots are in writing and video game RPGs — the kind with rich lore, morally grey characters, and worlds that feel genuinely alive — and I try to bring that same energy to the table. I run games that lead with story. That means deep lore, characters with real motivations, mysteries worth chasing, and moments that land emotionally — but I don't shy away from tactical, satisfying combat when the situation calls for it. My table is a place where your choices matter, the world reacts to what you do, and no two sessions feel quite the same. LGBTQ+ people are more than welcome at my table.

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Character creation

Creating your character

Character creation happens during Session Zero as a group. Starting at level 1, using standard PF2E ability score rules. All official PF2E ancestries, classes, and backgrounds are welcome — if you want something unusual, just bring it to me, and we'll make it work. More importantly, we'll spend time during Session Zero making sure your character has a reason to be on that ship. Where you're from, where you're going, and why — those details matter in Aesteria.

What to expect

Preparing for the session

Technical Setup Download Discord if you don't already have it, and make sure your microphone is working clearly. A pair of headphones is strongly recommended to avoid echo. Camera is optional but welcome. Once you're accepted into the game, you'll receive an invite link to a dedicated campaign server — get familiar with the layout before Session Zero, as it'll be our home base for everything from session scheduling to lore notes and campaign updates. Additionally, I plan on using Pathbuilder to keep track of character sheets. Pathfinder 2E You don't need to own any physical books. The entirety of Pathfinder 2E's rules is available for free at Archives of Nethys (2e.aonprd.com). If you're new to the system, don't panic — a casual read through the basics of how checks, actions, and combat work will go a long way. Don't worry about mastering anything before we meet; that's what Session Zero is for. Character Concepts Come to Session Zero with at least one character concept in mind — not a full build, just an idea. Think about who your character is as a person: where they're from, what they want, and what they're running toward or away from. Most importantly, think about why they might be aboard a ship bound for the port city of Aesteria on the 26th of Dravago, 988. You don't need a detailed backstory — just enough of a spark to build from together. A Note on the World Aesteria is a fully original homebrew setting, so there's nothing to read in advance — and that's intentional. You'll discover the world the same way your character does, piece by piece. If you're the type who loves lore, there will be plenty to dig into as the campaign unfolds. For now, just arrive curious. Safety and Comfort Before Session Zero, take a few minutes to think about any content you'd prefer to avoid, or that might require careful handling at the table. We'll go through safety tools together during Session Zero, but having a sense of your own lines and veils in advance will make that conversation smoother and more useful for everyone. The Most Important Thing Show up ready to collaborate. This is a story we're building together, and the best thing you can bring to Session Zero isn't a perfect character sheet — it's enthusiasm, openness, and a willingness to play.

What Zensys brings to the table

My goal as a GM is to create an experience that feels immersive, collaborative, and worth attending every two weeks. Here's what that looks like in practice. Every session opens with a recap of where we left off — a summary to get everyone back into the world and the story before we dive in. Between sessions, our dedicated campaign Discord server will serve as a living companion to the game: a place for lore notes, faction information, session summaries, and the kind of worldbuilding detail that rewards players who like to dig deeper. After each session, I'll post a written journal entry — part recap, part narrative — that captures what happened from the world's perspective. Think of it as the campaign's memory. During sessions, I run theater of the mind. I lean heavily on descriptive language to set scenes, establish atmosphere, and bring NPCs to life — I may not do distinct voices, but every character has a distinct personality, agenda, and way of speaking that I'll make clear. A curated ambient playlist will accompany each session, shifting with the tone of the story — quiet and unsettling in a torchlit crypt, tense and percussive when steel meets steel. Combat in PF2E is tactical, and I run it that way — positioning, action economy, and smart play matter here. That said, I know when a great idea deserves to work regardless of what the rulebook says. The Rule of Cool has a standing invitation at my table, used sparingly enough that it means something when it shows up. Outside of combat, roleplay is where I invest the most — in the quiet conversations, the moral dilemmas, the moments where your character's choices reveal who they really are. Those are the moments I build toward, and the ones I remember long after the session ends. What I ask in return is simple: show up, engage with the world, and trust the process. The story we tell together will be better than anything I could write alone.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Zensys creates a safe table

Player safety and comfort are not an afterthought at my table — they're part of the foundation. This campaign deals with dark themes, including death, religious corruption, psychological horror, and moral ambiguity, and I take seriously the responsibility that comes with that territory. Before the campaign begins, every player will receive a Lines and Veils document via Discord to fill out privately. This gives everyone the space to be honest about their boundaries without the social pressure of a group setting. We'll then come together during Session Zero to discuss safety tools as a group, establish shared expectations, and make sure everyone is comfortable before a single die is rolled. During play, we use three tools. Lines and Veils establish hard boundaries and areas requiring careful handling before the campaign begins. The X-card is always available — if something at the table becomes uncomfortable, any player can invoke it at any time, no questions asked and no explanation required. We also use the O-N-X system during scenes that venture into sensitive territory, giving everyone a simple, low-friction way to signal their comfort level in the moment without breaking the flow of the game entirely. Between sessions, my Discord DMs are always open. If something in a session didn't sit right, if a scene hit closer to home than expected, or if something needs to be addressed before we meet again, reach out anytime. There is no wrong reason to send that message. I'd rather know than not. My table is explicitly LGBTQ+ friendly, and I am committed to making sure every player feels seen, safe, and genuinely welcome in this world. The story we're telling has dark corners — but nobody walks into them alone.

Content warnings

Safety tools used

Frequently asked questions