Last Things Last | Learn to Go Insane

Last Things Last | Learn to Go Insane

It is 2 p.m., and you're agent is scheduled to meet meet with their Delta Green control officer at the post office headquarters in Knoxville, TN.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 11:00 PM UTC

Session Duration / 3–6 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

When a former operative dies alone in his apartment, a small team is quietly assembled to handle the aftermath. The assignment appears simple: enter the residence, search for anything connected to a classified program, and remove it before the wrong people find it. No reports. No witnesses. Just routine damage control. In Delta Green: Last Things Last, Agents confront a quiet cleanup that turns into a test of judgment, restraint, and resolve.

Game themes

Cosmic Horror
Modern
Mystery
Meet the Game Master
Streamer
Podcaster
Veteran

3 years on StartPlaying

76 games hosted

Highly rated for: Creativity, Storytelling, Teacher

About me

Most players want the same thing from a tabletop game: a consistent table, a story that actually goes somewhere, and a Game Master who takes responsibility for the room. Unfortunately, many online campaigns collapse early, drift without direction, or leave players doing the work of holding the group together. When people invest their time and creativity into a game, they deserve better than that. I serve as Director of GM Operations (Dungeon Marshal) with Roll2Heal, where I help establish and maintain standards for games built around trust, consistency, and human connection. I also lead the Knoxville chapter, supporting Roll2Heal’s mission through reliable, intentional play. My background as a disabled veteran informs how I approach leadership at the table, but it does not define the experience. What matters here is execution: clear expectations, steady facilitation, and a table where players know someone is maintaining the structure so they can focus on the story. In addition to Roll2Heal, I’m a showrunner with Frontline Fiction Studios, producing and running live-play and podcasted tabletop games. That work reinforces preparation, pacing, and disciplined storytelling whether the session is recorded or private. At my tables, the plan is simple: Join the campaign. Create your character with the group. Show up each session and play through a story that is built to move forward and reach its conclusion. If you’re looking for a Game Master who values preparation, respects the weight players bring with them, and runs games with intention rather than ego, you’ll find that structure here. Reserve your seat and join the table.

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Character creation

Creating your character

🔹 Pre-generated Characters will be provided 🔹 Professions: FBI, law enforcement, journalists, government officials, military personnel, doctors, academics, or civilians in the wrong place at the wrong time. How You Fit Into the Madness 🔹 Maybe you’ve been here before. Maybe you’ve seen the signs and don’t realize it yet. 🔹 Maybe someone whispered a name you shouldn’t have heard. 🔹 Maybe you simply took a wrong turn and found yourself in a place where reality doesn’t follow the rules. No matter how it starts, the only question that matters is: Do you remember how you got here?

What to expect

Preparing for the session

Before joining the table, players are asked to complete a Player Safety Form. The game will be hosted on the ;IGY6 Gaming Discord server, so joining the server ahead of time is recommended. 15 minutes before game time: Set up your play space, microphone, and materials. Ensure your audio works and that you have your character sheet and dice ready. 10 minutes before game time: Take care of any real-world needs—grab water, snacks, or anything else you might want within reach during the session. 5 minutes before game time: Take a moment to settle in and review your character. Think about who your Agent is and what they bring to the operation. Game time: Join the voice channel. We’ll handle brief introductions, small talk, and final setup before the briefing begins.

What Thomas | INFJ-T brings to the table

I run Delta Green with an emphasis on grounded procedure and authentic investigative tone. Drawing on my background in military service and law enforcement, operations at the table reflect the realities of working inside bureaucratic systems—limited information, conflicting jurisdictions, and the slow, methodical work of uncovering the truth. In Last Things Last, what begins as a straightforward cleanup operation quickly becomes something more complicated. Agents will rely on observation, judgment, and careful decision-making rather than simply rolling through encounters. Violence is dangerous, investigations require patience, and every choice carries consequences that can follow Agents long after the mission ends. This game is also designed to be welcoming to first-time players. Last Things Last is one of the most respected entry points into Delta Green, and I aim to provide a clear, engaging introduction to the system and its themes while still delivering the tense, unsettling atmosphere that defines the setting.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Thomas | INFJ-T creates a safe table

Player safety is built into the structure of the table from the start. Because this is a one-shot, there is no Session Zero. Instead, players complete a short Google Form before the game. This form allows will allow me to to establish Lines and Veils while maintaining player privacy. During play, the X-Card is always available as a standing safety tool. Any player can use it at any time to immediately move past content that becomes uncomfortable. No explanation is required. My games are designed as recreational horror experiences. They are not therapeutic spaces and are not presented as a substitute for professional support. The goal is to create a tense, immersive environment while ensuring players retain control over their boundaries. Delta Green deals with dark themes. The safety tools above exist to ensure everyone can engage with the tension and horror of Delta Green while maintaining clear personal limits. Players are expected to respect the boundaries established through the form and tools provided. Safety is proactive and established before the operation begins.

Content warnings

Safety tools used

Frequently asked questions