Legends of Ancastria | DnD Homebrew | Beginner, LGBT+ Friendly
Journey on a lengthy adventure that will see you venturing far from your homelands into many foreign and forgotten lands.
$27.50
/ Session
Details
4 players following this game
Weekly / Friday - 3:00 AM UTC
Oct 30 / Session 19
Session Duration / 3–4 hours
Campaign Length / 64+ Sessions
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
At the center of the world sits a vast island, carved by narrow straits that every ship, every army, every fortune must pass through. This is Ancastria. If you wish to trade, you come here. If you wish to travel, you pass through here. If you wish to matter, you are measured here. It is a place where a desert warlord can drink beside a frostbound chieftain, where coin speaks louder than blood. And yet, for all its wealth, Ancastria is afraid. Because in exactly one year, the world is meant to end. The prophecy of Saint Abaddon, delivered by the Sun Goddess Ah’Lane, speaks of a forgotten sin. A far away world long ago cast out the gods during the war of divinity and ushered in the age of mortals. Now, four thousand years later, the gods are said to return, not as saviors, but as judges. On the final day of Abaddon’s calendar, it is told that the heavens will open and the gods come with vengeance against the mortals who banished them and this time, no world will be spared. For decades, the world of Aethra has held its breath as Abaddon's Calender reaches it's end. Wars have slowed. Kingdoms hesitate. Entire cultures and peoples turn inward, clinging to faith, or abandoning it entirely. In the wilds beyond Ancastria, nomadic tribes perform ancient rites long forgotten, while others reject the gods outright, daring them to come. Setting Tone Aethra is a world of contrast, where grounded, classical life exists alongside pockets of strange and undeniable wonder. For most people, life is harsh and practical. Steel, trade, and survival shape the day-to-day, and magic is rare enough to be feared, misunderstood, or treated as divine omen rather than a tool. Yet beyond the familiar, the world begins to shift. Vast badlands stretch across the horizon, filled with the ruins of forgotten civilizations. Endless deserts shimmer with unnatural heat and wandering mirages that seem almost deliberate. Across storm-lashed seas, sprawling archipelagoes host drifting islands and cultures shaped by isolation. In the deep swamps, bioluminescent light pulses through the night. In certain places, the rules of the world feel thinner. Floating landmasses hang silently in the sky. Places where time seems to stop and magic begins to behave in stranger and stranger ways. Other details -> 2014 and 2024 characters allowed. -> Homebrew rules, monsters, items and world. -> Challenging combat which rewards positioning and wit. -> A reactive world that changes based on your decisions. -> A GM who allows players to step out of the boundaries
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
294 games hosted
Highly rated for: Creativity, Inclusive, World Builder
Average response time: 1 hour
Response rate: 100%
About me
Ever since I can remember I have been obsessed with my own imagination and the imagination of others. Imagination is a place where you can take a break from everything for a bit and pretend to be somewhere, someone, something else. I was always creating new worlds or expanding ones I had already created in my head. Soon the closet was stockpiled with cheap note book paper adorned with my doodles, drawings, maps and ideas. Now as an adult, I continue that trend.. just a bit less messy. About three years ago I finally gave DnD a try and immediately started as a DM, building a new and expansive homebrew world with my players as we all learned along the way. Now that world is a 500+ page PDF with still more to go. My obsession with world building clearly knows no bounds and I would love to share either my world or a world created by another (As I said, I also love to explore the imaginations of other people!) with a as many people as I can. <3
View Profile →Character creation
Creating your character
There will be a character creation details tab in the discord
What to expect
Preparing for the session
• Have discord ready to go. • Make sure you have a computer with either MacOS or Windows 10/11. This is required for use with the VTT. • Make sure you have a stable internet connection. • I require my players have a decent microphone and have their settings tuned as to not cause background noise and to sound clear so that everyone knows what you are saying.
What DM Erin brings to the table
DM Style My approach is player-focused, combining consistent rules with room for the Rule of Cool. I create immersive worlds, layered stories, and conflicts for your characters to shape through their choices. Player agency is central: your ambitions, relationships, and decisions influence where the adventure leads. Everyone will have opportunities to shine, and creativity is always welcome. Whether you negotiate with an enemy, devise an unexpected plan, or pursue a personal goal, I want your contributions to matter. Rules provide a fair foundation, with flexibility when an idea makes sense within the world and creates a memorable moment. Combat Style Expect challenging, dynamic encounters that reward tactical thinking, teamwork, and resource management. Positioning matters, enemies act with purpose, and shifting circumstances may demand a new approach. Sometimes preparation, negotiation, or a well-timed retreat will serve you better than another swing of the sword. Encounters evolve alongside the party, giving your strengths room to shine while testing your weaknesses. I won’t pull punches, but danger will have purpose and consequences will be fair. Your victories should feel earned through preparation, ingenuity, and cooperation. Battle descriptions are visceral and grounded. Blades strike with weight, fire leaves scorched earth, and desperate struggles leave lasting impressions. Beyond leveling, magical items, potions, gold, and rare treasures offer meaningful ways to grow stronger and expand your options. Game Style The campaign weaves overarching storylines together with side quests, dungeon exploration, puzzles, and character-driven goals. Your actions have consequences: an ally you protect, a promise you break, or a threat you ignore may shape events long after you have moved on. Roleplay runs throughout the adventure, with opportunities to build relationships, explore your character’s beliefs, and develop through difficult choices. The world has its own tensions and ambitions, and the people within it will respond to the reputation you earn. Outside combat and structured exploration, we primarily use Theatre of the Mind to keep scenes fluid and immersive. When distance, positioning, and exploration matter, interactive VTT maps bring the action into focus. What I Provide - Scenery and ambience: Visual references, music, and atmospheric sound to bring each location to life. - Character voices: Distinct voices, personalities, and mannerisms that make the people you encounter memorable. - Consistent rulings: Clear expectations and firm rules, with a splash of the Rule of Cool when creativity and the narrative justify it. - Interactive battlemaps: A VTT where you control your character, explore dungeons, and coordinate with your companions during combat.
Homebrew rules
My homebrew rules are posted in my discord.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Erin creates a safe table
We usually have a ten minute break in the middle of session and I give out consent sheets to everybody :)
Content warnings
Safety tools used

