Lokita’s Revenge
When an elderly woman’s husband is slaughtered by a band of goblins; she is willing to do whatever to get payback. Who shall help her claim revenge?
$15.00
/ Session
Details
Weekly / Thursday - 2:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 2–3 Sessions
0 / 5 Seats Filled
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About the adventure
Lush, vibrant vegetation overshadowed by the towering Ironwood; wondrous megafauna within sight at all times. A beautiful symbiosis between nature and its inhabitants. Protected by this massive forest, hidden deep within, lies a thick bramble of vines that forms a resilient boundary between civilization and nature. The city of Elessa is a prosperous elven settlement that has withstood the test of time. With aid from the numerous creatures and beasts of the Ironwood, its citizens continue to thrive. Rumors of an elderly widow’s plea have reached the city. A request for revenge displayed on tear-stained papers. A hefty bounty has been placed upon a roving band of goblins; said to have been the downfall of the woman’s husband. Lokita warns anyone who dare seek to claim her vengeance, “These are no ordinary monsters… no, they’re much worse. They fight with intelligence; striking deep in times of weakness. They act as if something guides their cruel hands towards evil. Please, put a stop to them.” The words hover in the air, a poor woman’s request; awaiting adventurers brave enough to take on the challenge…
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
35 games hosted
Highly rated for: Creativity, World Builder, Storytelling
Average response time: 2 hours
Response rate: 100%
About me
Hello all! I am Jake Neff, otherwise known as Neffy. I am a highly invested GM with over 3 years of DMing experience. My friends and I began playing Dungeons & Dragons 5E during the Covid years. With no available DM at the time, I was asked to give it a shot and have been thriving in the chaos ever since. I have been hosting a continuous campaign every weekend for the past two and a half years; constantly challenging and engaging with the party in a world of my own craft.
View Profile →Character creation
Creating your character
Before our journey begins, I like to reach out to my players so I can discuss with them how the campaign will run, how characters can be built, and to set expectations for the story. As players are creating their characters, I insist that they focus on building a rich story rather than be combat focused. Though I love intense battles and heated moments, I do believe that players find my stories more enjoyable when their characters are tied into the plot. Generally, I ask players to write at least a paragraph backstory so I am able to establish connections within the world that align with the characters. Unless my players decide otherwise, I like to give them a set of 9 rolls that can land between the numbers of 5 and 17, for their character's abilities. They have the chance to mark 3 unsatisfactory rolls off, placing their rolls as they please. I most often use Quest Portal for character creation, but I am open to other sites and apps. Characters for this campaign will be jumping into the story as level 7 adventurers; ready to take on the challenges ahead.
What to expect
Preparing for the session
Before my sessions begin, I ask my players to add me on discord so we are able to contact one another. I also suggest downloading Google docs so players can access the Lines and Veils list, as well as the Stars and Wishes doc. I tend to use Quest Portal for my character creation, though I am open minded to other sites/apps, as well as paper and pencil and physical dice. As for the virtual tabletop I use, Owlbear Rodeo is one that I've found to be very user friendly and easy to grasp.
What Neffy's Adventures brings to the table
As one of my players, you can expect a wide range of story development methods. From my best attempts at voices for my characters, to illustrative descriptions of the surrounding environment, to a large variety of music set for the tone of the session, I like to try my best to make players feel as if they're in my world. From a normal day in the city; relaxing in the tavern, to intense battles that draw upon instinct and emotion; I ensure that players are engaged with my world. Though the rules are important and should be followed, I am not one to take away from the enjoyment of my players, only to shove a rule in their face. If a player's actions make for an interesting story while still maintaining a balance, I do allow for some rules to bend.
Homebrew rules
Most of the games I have run and currently run are often some form of homebrew. With that being said, I allow for plenty of homebrew rules that make the story that much more interesting. Firstly, I allow for potions to be rolled for as a bonus action, but I also allow for a player to access the full amount of said potion by using an action instead. Another one of my homebrew rules is requiring a roll on revives, such as revivify. To make stories more interesting, when a character is attempting to revive a dead compatriot, they are able to make sacrifices in order to increase the chance of said revival. My players start at a base roll of 10 on their first death, with each sacrifice having a chance to lower the base roll if successful. Upon dying a second time, the base roll increases by 1 permanently.
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Platforms used
Safety
How Neffy's Adventures creates a safe table
During my games, I like to ensure that my players feel heard and understood. In order to best do this, I will always send out a link to my Lines and Veils document, as well as my Stars and Wishes document. At any point during my sessions, I urge players to message me an X,N, or O; depending on how they feel about the current situation. The X can be used if situations are crossing any lines and the scene needs to be stopped. The N can be used if I am approaching any lines or veils that make a player uncomfortable. The O can be used to inform me that players are doing okay, especially in tense situations. After each session, I like to discuss how it went and ensure that the players had fun. I then urge my players to fill out the Stars and Wishes document, where I can be informed of things they enjoyed about the session and some themes or ideas that they would like to see more of. Before session 1, we will discuss what the players would like to see out of the campaign, then moving onto the rules of the world around us, and finally discuss how the players' characters fit into the journey. All safety and comfort options will be discussed prior to beginning the campaign.
Content warnings
Safety tools used