Wrath & Glory — Rapid Response: Black Tide

Wrath & Glory — Rapid Response: Black Tide

When no one else goes in, you deploy. Not because you’ll survive. Because someone has to hold the line.

TYPE

Campaign

SYSTEM

Warhammer 40,000 Wrath & Glory

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Saturday - 11:00 AM UTC

Apr 18 / Session 0

Session Duration / 2–3 hours

4 / 5 Seats Filled

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Schedule

Sat, Apr 18 | 11:00 AM – Session 0

Meet your party members

4/5

About the adventure

Wrath & Glory – Rapid Response War Campaign (Mythveil Edition) When no one else goes in, you do. Not to win the war. To hold the line long enough for something to survive. --- The Macharian Sector does not wait for heroes. It moves. It fractures. It reacts. --- In Operation: Black Tide, you deploy into crisis zones where entire worlds are already failing. Communications break down. Regiments go silent. Orders contradict each other. You are not sent because the situation is clear. You are sent because it is already collapsing. --- This is cinematic, military-focused Wrath & Glory: fast deployments unclear intel constant pressure hard objectives under impossible conditions Hold evacuations. Contain outbreaks. Secure what cannot be lost. --- Every mission matters. Because every mission shifts the sector. Hold one front too long, and another breaks. Stop one enemy, and another gains ground. While you fight on one world, three factions move somewhere else. The war does not pause for you. It keeps going. With you. Without you. Against you. --- Play Space Marines or elite allied forces: shock troops specialists the last line sent where survival is already in question Power is uneven. Duty is not. Survival is never guaranteed. --- This is not about winning the war. It’s about deciding what is allowed to survive.

Game style

Rule of Cool (RoC)

Meet the Game Master
Hispanic/Latinx
Cosplayer
Multi-lingual

3 years on StartPlaying

385 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 3 hours

Response rate: 100%

About me

You’re not looking for a GM. You’re looking for a world that reacts to you. A place where: your choices don’t disappear characters remember you the story moves — with or without you Not for a session. For months of play. For campaigns that actually hold together. That’s what I run. You don’t need experience. You don’t need to be perfect. 👉 You just need to show up. Session 0 is guided. We build everything together — step by step. For decades, I’ve run story-driven campaigns. Today, I run Mythveil Chronicles: a world that continues after you act Built on: real history myth and belief player behaviour system continuity At my table: You don’t just play. 👉 You leave a mark. Most campaigns fade. This one doesn’t.

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Character creation

Creating your character

A cinematic, military-focused Wrath & Glory campaign of rapid deployments, high-pressure missions, and sector-wide consequences. You can join from the start. No prior experience needed. We build your character together and guide you into the system step by step. You play elite operatives—Space Marines or specialized allied forces—sent into collapsing war zones where decisions matter more than survival. The Macharian Sector does not wait for heroes. It moves. It fractures. It reacts. In Operation: Black Tide, you deploy into crisis zones where entire worlds are already failing. Communications break down. Regiments go silent. Orders contradict each other. You are not sent because the situation is clear. You are sent because it is already collapsing. This is cinematic, military-focused Wrath & Glory: fast deployments unclear intel constant pressure hard objectives under impossible conditions Hold evacuations. Contain outbreaks. Secure what cannot be lost. Every mission matters. Because every mission shifts the sector. Hold one front too long, and another breaks. Stop one enemy, and another gains ground. While you fight on one world, other wars move without you. The world does not reset. It remembers. Play Space Marines or elite allied forces: shock troops specialists the line sent in when survival is already in question Power is uneven. Duty is not. Survival is never guaranteed. This is not about winning the war. It’s about deciding what is allowed to survive.

What to expect

Preparing for the session

Before the first session, make sure the basics are covered. Character We build or finalize it together. No rules mastery needed. Discord Used for coordination, briefings, and updates between sessions. Foundry That’s where the operation runs. A browser is enough. No purchase required. Audio Use a working mic and headphones. Clear comms matter. Primer Read the short campaign brief before Session 1. It gives you the tone, the pressure, and the shape of the sector. That’s it. No heavy prep. No homework load. No system deep dive. What matters is simple: teamwork clear decisions and the ability to act under pressure Come ready. The sector will not wait.

What Dunchan Hunter brings to the table

This campaign runs on Mythveil Rexborn. Not a static story. A live war system. --- Nothing here exists in isolation. Every faction, threat, and crisis has history, pressure, and consequence behind it. The sector moves as a whole. Fronts shift. Orders change. Assets redeploy. And what happens on one world can trigger collapse on another. --- This is a Living World. Not in theory. In practice. Factions act whether you are there or not. Wars escalate without permission. Delays matter. Compromise matters. Failure matters. What you do changes the sector. What you fail to do changes it more. --- My GM style is cinematic, military, and pressure-driven. Clear objectives. Hard choices. Fast, meaningful combat. Tactical pacing. Strong atmosphere. I use music, sound, and scene framing to reinforce scale, tension, and urgency—but never at the expense of clarity. --- Lore is here to support play. Not bury it. You do not need to memorize codices. You need to understand the mission. And survive long enough to see what it changes. --- I do not run power fantasies. I run stories of pressure, duty, and consequence. Victory is never clean. Sacrifice always matters. And the sector remembers what you do.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Dunchan Hunter creates a safe table

Player safety and comfort come first. Always. --- Before play begins, we set boundaries. Lines and Veils are covered in Session 0, along with tone, expectations, and communication. Nothing is locked. Players can adjust boundaries at any time. --- During play, we use digital X, N, and O tools through chat or private message. If something needs to pause, shift, or stop, it does. Immediately. No pressure. No explanation required. --- After intense sessions, we take time to come down clean. Brief cooldown. Optional check-ins. Space to decompress. No one is expected to push through discomfort for the sake of the story. --- This campaign deals with war, loss, pressure, and sacrifice. But never at the expense of the people at the table. The goal is simple: immersive play clear boundaries and a space where everyone feels safe enough to go deep

Content warnings

Safety tools used

Frequently asked questions