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Wrath & Glory — Rapid Response: Black Tide
When no one else goes in, you deploy. Not because you’ll survive. Because someone has to hold the line.
$30.00
/ Session
Details
10 players following this game
Weekly / Saturday - 11:00 AM UTC
Oct 17 / Session 14
Session Duration / 2–3 hours
6 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Wrath & Glory – Rapid Response War Campaign (Mythveil Edition) When no one else goes in, you do. Not to win the war. To hold the line long enough for something to survive. --- The Macharian Sector does not wait for heroes. It moves. It fractures. It reacts. --- In Operation: Black Tide, you deploy into crisis zones where entire worlds are already failing. Communications break down. Regiments go silent. Orders contradict each other. You are not sent because the situation is clear. You are sent because it is already collapsing. --- This is cinematic, military-focused Wrath & Glory: fast deployments unclear intel constant pressure hard objectives under impossible conditions Hold evacuations. Contain outbreaks. Secure what cannot be lost. --- Every mission matters. Because every mission shifts the sector. Hold one front too long, and another breaks. Stop one enemy, and another gains ground. While you fight on one world, three factions move somewhere else. The war does not pause for you. It keeps going. With you. Without you. Against you. --- Play Space Marines or elite allied forces: shock troops specialists the last line sent where survival is already in question Power is uneven. Duty is not. Survival is never guaranteed. --- This is not about winning the war. It’s about deciding what is allowed to survive.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
You’re looking for a world that remembers what you do. I’m Dunchan, the GM behind Mythveil Chronicles. My campaigns span horror, fantasy, science fiction and the World of Darkness. NPCs have their own motives, factions act between sessions, and player choices carry forward. New to tabletop roleplaying or a particular system? Many of my campaigns welcome newcomers. I’ll guide you through character creation and help you find your footing; each listing explains its own experience requirements. I build atmosphere with story, sound, visuals, maps and handouts where they fit. Platforms and preparation vary by game, so each campaign page lists the system, tools, schedule, group size and content notes. The per-session price shown on a campaign listing is that game’s price; private bookings use the profile rate. Mythveil draws on real history, mythology and belief to create worlds shaped by the people inside them. You don’t just visit the setting—you leave a mark.
View Profile →Character creation
Creating your character
A cinematic, military-focused Wrath & Glory campaign of rapid deployments, high-pressure missions, and sector-wide consequences. You can join from the start. No prior experience needed. We build your character together and guide you into the system step by step. You play elite operatives—Space Marines or specialized allied forces—sent into collapsing war zones where decisions matter more than survival. The Macharian Sector does not wait for heroes. It moves. It fractures. It reacts. In Operation: Black Tide, you deploy into crisis zones where entire worlds are already failing. Communications break down. Regiments go silent. Orders contradict each other. You are not sent because the situation is clear. You are sent because it is already collapsing. This is cinematic, military-focused Wrath & Glory: fast deployments unclear intel constant pressure hard objectives under impossible conditions Hold evacuations. Contain outbreaks. Secure what cannot be lost. Every mission matters. Because every mission shifts the sector. Hold one front too long, and another breaks. Stop one enemy, and another gains ground. While you fight on one world, other wars move without you. The world does not reset. It remembers. Play Space Marines or elite allied forces: shock troops specialists the line sent in when survival is already in question Power is uneven. Duty is not. Survival is never guaranteed. This is not about winning the war. It’s about deciding what is allowed to survive.
What to expect
Preparing for the session
Before the first session, make sure the basics are covered. Character We build or finalize it together. No rules mastery needed. Discord Used for coordination, briefings, and updates between sessions. Foundry That’s where the operation runs. A browser is enough. No purchase required. Audio Use a working mic and headphones. Clear comms matter. Primer Read the short campaign brief before Session 1. It gives you the tone, the pressure, and the shape of the sector. That’s it. No heavy prep. No homework load. No system deep dive. What matters is simple: teamwork clear decisions and the ability to act under pressure Come ready. The sector will not wait.
What Dunchan Hunter brings to the table
This campaign runs on Mythveil Rexborn. Not a static story. A live war system. --- Nothing here exists in isolation. Every faction, threat, and crisis has history, pressure, and consequence behind it. The sector moves as a whole. Fronts shift. Orders change. Assets redeploy. And what happens on one world can trigger collapse on another. --- This is a Living World. Not in theory. In practice. Factions act whether you are there or not. Wars escalate without permission. Delays matter. Compromise matters. Failure matters. What you do changes the sector. What you fail to do changes it more. --- My GM style is cinematic, military, and pressure-driven. Clear objectives. Hard choices. Fast, meaningful combat. Tactical pacing. Strong atmosphere. I use music, sound, and scene framing to reinforce scale, tension, and urgency—but never at the expense of clarity. --- Lore is here to support play. Not bury it. You do not need to memorize codices. You need to understand the mission. And survive long enough to see what it changes. --- I do not run power fantasies. I run stories of pressure, duty, and consequence. Victory is never clean. Sacrifice always matters. And the sector remembers what you do.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dunchan Hunter creates a safe table
Player safety and comfort come first. Always. --- Before play begins, we set boundaries. Lines and Veils are covered in Session 0, along with tone, expectations, and communication. Nothing is locked. Players can adjust boundaries at any time. --- During play, we use digital X, N, and O tools through chat or private message. If something needs to pause, shift, or stop, it does. Immediately. No pressure. No explanation required. --- After intense sessions, we take time to come down clean. Brief cooldown. Optional check-ins. Space to decompress. No one is expected to push through discomfort for the sake of the story. --- This campaign deals with war, loss, pressure, and sacrifice. But never at the expense of the people at the table. The goal is simple: immersive play clear boundaries and a space where everyone feels safe enough to go deep
Content warnings
Safety tools used

