Image by Adson Freire Mota
Camp Bloodtooth
Hunted. Hated. Slaughtered. Now the goblins of Camp Bloodtooth fight for a home—and a future of their own.
$20.00
/ Session
Details
Weekly / Friday - 4:00 PM UTC
Session Duration / 3 hours
2 / 5 Seats Filled
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About the adventure
Camp Bloodtooth For generations, goblins have been hunted, burned out, and slaughtered simply for existing. Now, for the first time, one tribe is trying something different. Camp Bloodtooth isn’t a raiding party. It’s a beginning. You will play goblins, orcs, and other so-called “monsters” trying to build something lasting while defending your people from ruthless human adventurers who believe they’re the heroes of this story. This campaign blends dark humor, tactical combat, emotional NPCs, and real stakes. Goblins will die. Fires will spread. Hounds will tear through barricades at dawn. But the tribe is not helpless — and your choices will determine who survives and what this camp becomes. Combat is run with full Pathfinder 2e tactical clarity — positioning matters, terrain matters, planning matters — but clever ideas and creative thinking are always rewarded. I use the rules to make cool ideas work, not to shut them down. You will: • Help design defensive strategies against organized adventurer raids • Lead resource expeditions to secure lumber, stone, and metal • Rescue captured tribe members from a human town that sees you as monsters • Make morally gray decisions about survival, retaliation, and identity Named NPCs matter. You will grow attached. Some may fall. Some may surprise you. The tone shifts naturally between goblin chaos, war-time tension, and heartfelt moments. It’s funny — until it isn’t. This game is for players who: • Want to deeply inhabit their characters • Enjoy tactical combat with room for creativity • Love the idea of playing monsters with humanity • Want an evolving settlement that grows alongside the party • Appreciate a GM who knows the rules and bends them intelligently New players are welcome. Veterans will find depth. All I ask is that you show up ready to invest. Camp Bloodtooth begins as a fragile clearing in the woods. Whether it becomes a village — or a graveyard — is up to you.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hello! I’m Christian—Game Master, worldbuilder, and lifelong tabletop RPG enthusiast with over 30 years of experience behind the screen. Like many of us, I started with Dungeons & Dragons, but over the years my passion for deep worldbuilding, custom monsters, and immersive storytelling led me to Pathfinder 2E and the creation of my own fantasy setting, Chondara—a world I’ve been developing and refining for more than two decades. My goal as a GM is simple: create memorable adventures where players feel like their choices truly matter. I run games that blend tactical combat, rich storytelling, and player-driven decision making. Whether you're a seasoned veteran or brand new to Pathfinder, I focus on making sure every player feels comfortable, engaged, and excited to return for the next session. Outside the table, I’m also the creator behind Beast Foundry, where I design and publish Pathfinder supplements including new ancestries, spells, monsters, and mechanics. Many of my games feature original content and adventures developed through years of running campaigns and refining ideas at the table. If you're looking for a game that combines strong storytelling, meaningful player agency, and well-prepared sessions, you’ll feel right at home here. Let’s roll some dice and build an unforgettable adventure together. Check me out on this youtube link: https://youtu.be/ddqm8ZeozpM
View Profile →Character creation
Creating your character
Character Creation This campaign begins at Level 1 using standard Pathfinder 2e rules with the Free Archetype variant. All official ancestries are mechanically allowed, but players are strongly encouraged to play monstrous or unusual characters. Goblins, orcs, hobgoblins, kobolds, and other nontraditional heroes fit the tone best. If you choose a more typical human or demi-human ancestry, you should have a compelling reason why your character is defending Camp Bloodtooth. This is not an evil campaign. The Bloodtooth goblins want to survive and exist peacefully, even if the world refuses to allow that. Expect morally gray situations, but not random cruelty. PvP and murderhobo behavior are not a fit for this game. Characters will take on the role of mercenaries hired to defend and protect the camp. You may be long-time allies of the tribe or recent hires drawn by coin, conscience, or curiosity. Standard starting wealth applies. Treasure rewards will be generous during play — your character is more than just their equipment, and having resources to shape your story matters. Character creation will take place in our Discord server before the first session. I’m happy to help refine concepts or builds, and we’ll handle questions there so we can jump straight into the action on game day. Optimization is welcome — I enjoy tactical play — but be aware that encounters will rise to meet the party’s capability. My goal isn’t to kill characters, but combat will have real stakes. Creative thinking and teamwork matter more than squeezing every numerical bonus. Above all: We are here to have fun. Your fun should never come at the expense of someone else’s. Share spotlight when appropriate, respect fellow players, and remember that actions in the world have consequences. Camp Bloodtooth needs defenders — not chaos.
What to expect
Preparing for the session
Preparation Getting ready for Camp Bloodtooth is straightforward. Please complete the following before your first session: Pathfinder 2e Rules Familiarity A basic understanding of Pathfinder 2e is helpful. If you are newer to the system, I’m happy to assist with character creation and rules questions in advance. Discord Account & Working Microphone We use Discord for voice communication. A clear microphone and headset are required. Camera is optional. TaleSpire (Free Guest Edition) The game is run in TaleSpire using the free Guest Edition available on Steam. Please download and test it prior to game day to ensure everything runs smoothly. Join the Beast Foundry Discord All coordination, character creation, and announcements take place in the Beast Foundry Discord server. You can find the link at BeastFoundry.com (scroll to the bottom of the page). Once these steps are complete, you’ll be ready to step into Camp Bloodtooth.
What Christian Chaney brings to the table
What I Bring to the Table I run my games using TaleSpire, a fully 3D virtual tabletop that enhances combat, exploration, and atmosphere. If you’ve never used it before, the free Guest Edition on Steam makes it easy to join. Here’s what you can expect: Immersive 3D Environments Every battlefield, settlement, and dungeon is built to support tactical clarity and visual immersion. A Cohesive World Camp Bloodtooth takes place within the larger world of Chondara. Detailed maps and setting material help ground your character’s actions in a living, reactive world. Organized Communication Discord is used for voice chat, scheduling, character coordination, and between-session updates to keep the campaign moving smoothly. Flexible Character Tools You’re free to use Pathbuilder, Wanderer’s Guide, or any preferred character sheet system. I support what helps you play efficiently. Prepared, Intentional Sessions I bring decades of GM experience, a strong grasp of Pathfinder 2e, and carefully constructed encounters designed to challenge without overwhelming. Sessions are paced, purposeful, and responsive to player choice. Whether you’re here for tactical combat, immersive storytelling, or long-term character development, you can expect a well-run and engaging table.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Christian Chaney creates a safe table
Safety & Player Experience My goal is to run an immersive, high-stakes game while ensuring that everyone at the table feels comfortable and respected. Camp Bloodtooth can shift between dark humor, war-time tension, and emotional moments. Conflict and danger are real, but player agency and comfort always come first. Before the campaign begins, we will align on tone and expectations through Discord discussion. We’ll cover: Preferred tone (gritty, serious, lighter, or mixed) Any themes or topics players wish to avoid Group expectations around cooperation and table dynamics This is not a campaign built around shock value or forced discomfort. I do not push players into situations they don’t want to engage with. At the same time, the world has consequences, and the story carries weight. If something ever feels off, direct communication is welcome. Adjustments can be made without derailing the experience. In decades of running games, my priority has always been simple: A challenging world. A respectful table. A story everyone is excited to be part of.
Content warnings
Safety tools used