Awakened to the Storm - [LGBT+ Friendly] [Beginner Friendly]

Awakened to the Storm - [LGBT+ Friendly] [Beginner Friendly]

You are mages who are trapped on Cape Ann in Massachusetts as a magical hurricane races towards your town.

TYPE

Campaign

SYSTEM

Mage: The Awakening 2nd Edition
Chronicles of Darkness

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$30.00

/ Session

Details

1 player following this game

Weekly / Wednesday - 9:00 PM UTC

Oct 28 / Session 30

Session Duration / 3 hours

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Oct 28 | 9:00 PM – Session 30

Meet your party members

3/5

About the adventure

Awakening as a mage can be both a harrowing and beautiful event in a person's life. As new worlds and possibilities become exposed to you, so do new horrors. With all the changes, there are worse places to awaken than Rockport, MA. A town with a long history, Rockport has mysteries from pre-colonial times for a mage to explore as well as being a slow paced and pleasant place to live. Scenic, an hour from Boston, and over all fun. Unlike the normal pleasantries of your home, a storm is on the horizon. Hurricane Denton is on its way and even just on the horizon its had an effect. Cape Ann is now cut off from the mainland, the town of Gloucester has been completely subsumed by the sea. Somehow Rockport has not flooded or worse yet, by some miracle. Most people have left the cape, but those too poor, stubborn, or slow have stayed and become trapped. You stayed because you are a mage and something in the storm calls to you. While not all of either the local Seers or the local Orders left, its at best a skeleton crew of interested people more taken by their obsessions than common sense. From the beginning the mages all knew the storm was magical. They knew it came from a non-supernal source and wanted to witness it. Awakened to the Storm will see mages stuck within the region of Cape Ann, Massachusetts as a magical hurricane imparts its many varied effects upon the region.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master

5.0

(99)

TOP GM

6 years on StartPlaying

1324 games hosted

Highly rated for: Creativity, Beginner Friendly, Storytelling

About me

Hello, my name is Oscar and I am a game designer and active GM! I hope to GM a wide variety of games for an equally wide variety of people so that I can experience more perspectives on TTRPG's. I like the strange and the niche and want to bring unique TTRPG experiences to life! I've been a GM since 2017 and in that time I have run a number of different types of game. From galaxy spanning space adventures to gritty and cruel low fantasy I can run a variety of different tones and settings. I tend towards more combat but I am just as happy to run more story and role-play focused games. I'm not overly attached to any one system, and if I don't already know it I'm happy to learn it. I've actively run Exalted, Lancer, Crowns, Five Torches Deep, and Shadow of the Demon Lord as well as familiarized myself with Eclipse Phase, Warhammer Fantasy Roleplay 4e, Chronicles of Darkness, Pathfinder 2e, and Cyberpunk RED

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Character creation

Creating your character

Character Creation will take place during session 0 using default Mage the Awakening rules. Players who join after the campaign starts will have a private, paid session 0 to help them create a character who will fit the game.

What to expect

Preparing for the session

Players will need a computer with internet, microphone, discord account, and sqyre.app account.

What Oscar C. brings to the table

I will provide maps, music, and rules handouts.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Oscar C. creates a safe table

This game will use a session 0 to set player expectations, make characters, and discuss safety tools. This game also uses X,N,O cards for player safety during game. X cards stop the game if content that players are uncomfortable with comes up, N cards are used when a player feels content that could lead to an X card is coming, and O cards are used to check in on a player if you feel content may have upset them. This game uses the Lines and veils safety tools. Lines are content that players do not want in the game at all. Veils are content that players only want hinted at. The default lines and veils at this table are No Sexual Assault, No Racism, No Homophobia, No Misogyny. This game will have a 10 minute break if it goes beyond the 2 hour mark. This game also has an open door policy, so players are free to leave for any reason if they need to.

Content warnings

Blood
Body Horror
Character Death
Death
Deep or Large Bodies of Water
Guns
Mind Control
Mind alteration
Uncanny Valley

Safety tools used

Frequently asked questions