Shadows of Cinderfell

Image by Reina Abrahamson

Shadows of Cinderfell

Shadowrun meets steampunk. Ghostrunners (mercs for hire) seek to make it big in the metropolis of Cinderfell.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 1:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 6+ Sessions

1 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 2 players have joined

Meet your party members

1/6

About the adventure

Cinderfell is a massive, sprawling city built inside the caldera of a dead volcano, the name of which has long since been forgotten, located in the frozen northern tundra on the continent of Irral. The city is a beautiful yet terrifying example of what happens when the magic of the Leyfire and technology are used to mutual benefaction. We've got magical body enhancements called Æthernetics, neon lit streets, crystal-web hackers, and the ultimate gig worker - the Ghostrunner. Ghostrunners are mercenaries, if you need a job done, you can probably find a runner to do it. Everything from completely mundane and legal jobs like courier services to black market services and corporate espionage. In cinderfell you can do anything from running a food truck or committing petty crimes to forming a union or starting a full blown revolution. In the Cinders or Cragshade you could end up getting stabbed for your last ration, but in the Emberwalk district you are surrounded by impossibly high building made from steel and glass, reflecting the red, pinks, purples and blues of the Dracora Veil, the aurora that dances across the night sky. Cinderfell is terrible and gorgeous all at the same time. The whole city is run by massive corporations, the two biggest being Technomancer Industries and Arcanexus, leaders in manufacturing any Æther-infused technology (Æther-tek). The corps basically own the city, all the way up to the Council of Embers, which is the city's government, ensuring that the laws passed are primarily to the benefit of the corpo big-shots. Welcome to Cinderfell, Roll for Initiative. Players will play as Ghostrunners trying to make it big in Cinderfell. The campaign will focus heavily on collaborative storytelling and encourage players to have goals and ideals for their characters as they move through the city and reveal the over arcing story and how it ties into their characters backstories.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(5)

LGBTQ+
Queer
Neurodivergent
Artist
Women/Femme Identifying

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 5 hours

Response rate: 100%

About me

Hi! My name is Reina(she/her), aka "The Rainbow Role" on social media! My primary experience with TTRPGs is with D&D. I got started young and rolled my first 2e AD&D character when I was eight and I have never stopped. I ran my first game when I was twelve and have been a "forever DM" ever since. Currently I primarily run and play 5e, both 2014 and 2024, but have experience 2e, 3.5e D&D, pathfinder, Carbon 2185 and non d20 systems as well, including Heavy Gear's silhouette system and Wold of Darkness. In the last ten years or so I've really made an effort to make my games more role-play heavy and less of a "table top war game with a role-play element." I love lore, both writing it and having my players give their characters lore. I can run a number of styles from light-hearted and goofy to gritty and dystopian, to grimdark. I'm also a huge proponent of safety devices and make sure I include them in any of my games. I'm also a digital artist, so I'm vehemently anti-GenAI, none of my games currently or ever will feature any generative AI assets or writing. That said I love getting to create character art for people and my profile picture is was created by me in Procreate based on a picture of myself.

View Profile →
Character creation

Creating your character

Stats: 4d6 drop the lowest Any official dnd content is available, I also have a number of homebrew races, subclasses, and backgrounds that will be available

What to expect

Preparing for the session

We will use roll20 and discord for this so be sure to have those accounts created We will also have a session zero for this game that will be free so that we can go over character creation and get a feel for the type of game the group wants to play to make sure that we all have the best experience and all the fun!

What Reina brings to the table

I’m no Matt Mercer but I have a few voices in rotation, I utilize background music and for this setting I create most of the battle maps as well as hand drew the city and world maps

Homebrew rules

In addition to natural 1's and 20's being an auto miss and critical hit for attacks, they are a critical failure and critical success on skill checks and saving throws, which can result in extra things happening depending on the situation. Drinking a potion is a bonus action Called shots: use your action to make one attack at disadvantage, if the attack hits it’s a guaranteed critical hit. Critical Hits: Critical Hits double ALL damage, including the modifiers, not just the dice rolled. One last spell: Last ditch effort to cast a spell when no spell slots remain, the caster may make an arcana check to attempt to cast a spell for which they have no remaining spell slots. The DC for this check is 8 + twice the spells level. Failing results in gaining between 1-3 levels of exhaustion depending on the level of the spell. Level 1-3: 1 level of exhaustion Level 4-6: 2 levels of exhaustion Level 7-9: 3 levels of exhaustion There’s a whole new mechanic for cybernetic type enhancements that we’ll go over in session zero Injuries: Different circumstances may cause a character to get injured, if so that character rolls on the injury table, or the DM may assign an injury that fits the circumstance. A character my suffer an injury in the following instances: Critical Hit: If a character his struck with a critical hit, they make a Constitution saving throw (DC=10+1/2 damage received) or suffer an injury Massive Damage: If a character takes damage equal to half their maximum HP or more in one hit they must make a DC 15 CON save or suffer an injury (if the damage is dealt by a critical hit, the critical hit dc supercedes the massive damage DC and they only take one injury) Zero HP: If a character falls to zero hp they take an injury Failing Death Saves: Each failed death saving throw adds an injury (no more than one per turn)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Reina creates a safe table

I have a consent checklist that will be sent out to the players to be filled out and returned, this form will have a number of topics as well as space to add anything that's not included, and three options Green = Enthusiastic consent; bring it on!, Yellow = Okay if veiled or offstage; might be okay onstage but requires discussion ahead of time; uncertain., Red = Hard line; do not include. We'll have a session 0 to go over everything as well as breaks for sessions that are particularly heavy. I'm also going to stick around after the session ends in case anyone needs talk about anything that happened afterwords and make adjustments for next session if necessary. All that said, this is a gritty, dystopian setting that will often have parallels with some modern politics and conflicts. The setting and tone include things such as dystopian corporate oppression, extreme class disparity, violence, potential body horror, body modification, loss of bodily autonomy (no SA will ever be included in any of my games). Themes may include exploitation of labour, Militarised police/corporate security, black market dealings, potential starvation/resource scarcity and more.

Content warnings

Safety tools used

Frequently asked questions