Vangeston Nights

Vangeston Nights

In a mythical world enjoying it's first industrial renaissance, heroes for a new age rise, wielding old magics, mad science, and true grit!

TYPE

Campaign

SYSTEM

Mutants and Masterminds (3e)

LEVELS

8–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

5 players following this game

Weekly / Tuesday - 1:00 AM UTC

Jun 9 / Session 7

Session Duration / 3–3.5 hours

Campaign Length / 4+ Sessions

2 / 4 Seats Filled

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Schedule

Tue, Jun 09 | 1:00 AM – Session 7

Tue, Jun 16 | 1:00 AM – Session 8

Tue, Jun 23 | 1:00 AM – Session 9

Tue, Jun 30 | 1:00 AM – Session 10

Meet your party members

2/4

About the adventure

::: Vangeston Nights ::: On the shores of lake Ohvergo sits the port city of Vangeston, where heroes are super, yet there is no superhero economy. No hero schools to attend or licenses to acquire. Our party is full of alchemical tinkerers and pulp scifi inventors working fast food day jobs. They are the first of a new generation of heroes, defining for themselves, and the city, what it means to be a hero for a modern electric age. Presently the party is executing stealthy counter op investigations versus the law offices of Brill, Mock, and Stern. They've heisted mansions and art galleries full of clues, invisible little sphynx creatures, and onyx gargoyles sprung to life! The antagonist law firm's run by a trio of rich lawyers who love collecting jumped up magical gear. The deeper the investigation goes, the higher the stakes are climbing, and sooner than latter, there's gonna be a showdown or two! This is a table for players of any skill level looking to get into Mutants and Masterminds Monday nights weekly. If you haven't read the Hero's Handbook that's no problem at this table. I've built many characters to order for players. Played before, maybe even have a character built, bring them along!

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master
Artist
Game Designer

Less than a year on StartPlaying

7 games hosted

Highly rated for: Knows the Rules, Storytelling, Teacher

About me

Game mastering has become the creative passion of my life, with 20+ years of experience doing it, I'm looking to add another 10+ years before I run out of steam. Lately I've fallen for Mutants and Masterminds so I'm particularly hyped to bring it to as many players as I can this year along with the fourth edition when it hits the shelves. I've clocked more hours of D&D 5E than any other system, and have bent that thing into so many genres it makes my head spin to think on it. Mostly I do custom worlds and settings that fit the vibes my players are after. I've done scifi-fantasy cross overs, cowboys and dinosaurs, modern era super heroes, high fantasy global politics, holiday specials, everyone is a dog... Suffice it to say I like variety and I like to keep it light. Not trying to win an oscar for my NPC performances over here. Game mastering to me is about having fun with real people, expressing ones creativity, and making friendships that last.

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Character creation

Creating your character

The party is presently power level 8. I'll give you the specific power point total after an intro call. Everything in this game gets the move by action advantage for free. If you're brand new to Mutants and Masterminds and short on free time I can build you a character sheet to order. Ponder over your character's story, powers, and skills and we'll get em built. If you're up for the heavy lifting of character building in Mutants and Masterminds go for it! I can help if it gets overwhelming, and I'll double check the build for long term fun and gameplay variety.

The current party

We've got an alchemist who uses liquid metals and chemistry, her sidekick a friendly slime. We've also got a general manager at a fast food restaurant whose making fringe inventions in her spare time.

What to expect

Preparing for the session

We'll use Roll20 for the VTT. I have a small Discord server every player gets into for in game chat and general communication, schedules, lore drops and the like. Printing your sheets on paper is handy if you have the ink. I'm no stickler for digital dice rolling, I roll digital and physical in game myself. Roll em if you got em. When you join the game you'll get a Discord server link. Join up, say hi in the chat, and we'll schedule a session zero call. It'll probably be about an hour, hour and a half, and if you like what's cooking we'll ponder the character build and when to get you in.

What Gamemasterdon brings to the table

I do much of the usual VTT stuff like make and/or edit maps, character tokens, props. I've got some handy cheat sheets for basic Mutants and Masterminds actions, conditions, maneuvers and such in the Discord. I do not have a particularly strong ear for music, so at most I'll provide some YouTube links I like, maybe a playlist or two. I tend to get very distracted when trying to manage music playlists and sound effects while running games.

Homebrew rules

I have a few small homebrew rules regarding when we spend power points, how fast summons can act in initiative, and giving every creature move by action for free. Nothing to groundbreaking.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gamemasterdon creates a safe table

During the session zero call I'll give you all the table's lines and veils, and you can share any of your own we should keep in mind. The list will be pinned in the group chat for future reference. During the game if things are getting to intense, call a red card and we'll stop the scene and take a breather, make some edits before we get back into the game after a tight five. Call a yellow card and we'll change the focus and wrap up the scene more casually, keep it rolling without the breather.

Content warnings

Alcohol Use
Blood
Car Accident
Character Death
Devils / Demons / Fiends
Drugs (addiction, use, withdrawal)
Violence
Scars
Murder
Hostages
Guns
Gore
Fire
Language/Cursing
Snakes

Safety tools used

Frequently asked questions