Vangeston Nights! | Beginner Friendly M&M3E Super Heroics
In a mythical world enjoying it's first industrial renaissance, heroes for a new age rise, wielding old magics, mad science, and true grit!
$20.00
/ Session
Details
4 players following this game
Weekly / Monday - 11:00 PM UTC
Sep 7 / Session 18
Session Duration / 3–3.5 hours
Campaign Length / 4+ Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
::: Vangeston Nights ::: On the shores of lake Ohvergo sits the port city of Vangeston, where heroes are super, yet there is no superhero economy. No hero schools to attend or licenses to acquire. Our party is made up of an alchemical tinkerer, psychic paranormal investigator, and a fella cursed to transform into a mighty beast when in dire straits! They are the first of a new generation of heroes, defining for themselves, and the city, what it means to be a hero for a modern electric age. Presently our heroes are in the middle of a row with a real estate baron whose been angling to acquire the magic spells needed to crush run down apartments to the ground with no evidence of his involvement! Set himself up for an easy take over and rebuild. Our plucky heroes have now overturned his plans so often that he's now calling in old favors to bring well trained, retired imperial agents to thwart the efforts of the heroes standing in his way. A showdown is on the horizon... This is a table for players of any skill level looking to get into Mutants and Masterminds Monday nights weekly. If you haven't read the Hero's Handbook that's no problem at this table. I've built many characters to order for players. Played before, maybe even have a character built, bring them along!
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Game mastering has become the main creative passion in my life. With 20 odd years of experience doing it, I'm looking to add another 10 or so years to my record before I run out of steam. Lately I've fallen for the game Mutants and Masterminds. I'm particularly hyped to bring it to as many players as I can. I build custom worlds and settings. I've done scifi-fantasy cross overs, cowboys and dinosaurs, modern era super heroes, high fantasy global politics, holiday specials, everyone is a dog for some reason. Suffice it to say I like variety. Game mastering to me is about having fun with real people, expressing ones creativity, and making friendships that last.
View Profile →Character creation
Creating your character
The party is presently power level 8, very close to hitting 9. I'll give you the specific power point total after an intro call. Everything in this game gets the move by action advantage for free. If you're brand new to Mutants and Masterminds and short on free time I can build you a character sheet to order. Ponder over your character's story, powers, and skills and we'll get em built. If you're up for the heavy lifting of character building in Mutants and Masterminds go for it! I can help if it gets overwhelming, and I'll double check the build for long term fun and gameplay variety.
We've got an alchemist who uses liquid metals and chemistry, her sidekick a friendly slime. We've also got a paranormal investigator from a long line of psychic ghost hunters. There's also a man cursed to carry the souls of great beasts within him that rise to the surface when faced with dire straits.
What to expect
Preparing for the session
We'll use Roll20 for the VTT. I have a small Discord server every player gets into for in game chat and general communication, schedules, lore drops and the like. Printing your sheets on paper is handy if you have the ink. I'm no stickler for digital dice rolling, I roll digital and physical in game myself. Roll em if you got em. When you join the game you'll get a Discord server link. Join up, say hi in the chat, and we'll schedule a session zero call. It'll probably be about an hour, hour and a half, and if you like what's cooking we'll ponder the character build and when to get you in.
What Gamemasterdon brings to the table
I do much of the usual VTT stuff like make and/or edit maps, character tokens, props. I've got some handy cheat sheets for basic Mutants and Masterminds actions, conditions, maneuvers and such in the Discord. I do not have a particularly strong ear for music, so at most I'll provide some YouTube links I like, maybe a playlist or two. I tend to get very distracted when trying to manage music playlists and sound effects while running games.
Homebrew rules
I have a few small homebrew rules regarding when we spend power points, how fast summons can act in initiative, and giving every creature move by action for free. Nothing to groundbreaking.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gamemasterdon creates a safe table
During the session zero call I'll give you all the table's lines and veils, and you can share any of your own we should keep in mind. The list will be pinned in the group chat for future reference. During the game if things are getting to intense, call a red card and we'll stop the scene and take a breather, make some edits before we get back into the game after a tight five. Call a yellow card and we'll change the focus and wrap up the scene more casually, keep it rolling without the breather.
Content warnings
Safety tools used
