Vangeston Nights
In a mythical world enjoying it's first industrial renaissance, heroes for a new age rise, wielding old magics, mad science, and true grit!
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
5 players following this game
Weekly / Tuesday - 1:00 AM UTC
Jun 9 / Session 7
Session Duration / 3–3.5 hours
Campaign Length / 4+ Sessions
2 / 4 Seats Filled
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Schedule
About the adventure
::: Vangeston Nights ::: On the shores of lake Ohvergo sits the port city of Vangeston, where heroes are super, yet there is no superhero economy. No hero schools to attend or licenses to acquire. Our party is full of alchemical tinkerers and pulp scifi inventors working fast food day jobs. They are the first of a new generation of heroes, defining for themselves, and the city, what it means to be a hero for a modern electric age. Presently the party is executing stealthy counter op investigations versus the law offices of Brill, Mock, and Stern. They've heisted mansions and art galleries full of clues, invisible little sphynx creatures, and onyx gargoyles sprung to life! The antagonist law firm's run by a trio of rich lawyers who love collecting jumped up magical gear. The deeper the investigation goes, the higher the stakes are climbing, and sooner than latter, there's gonna be a showdown or two! This is a table for players of any skill level looking to get into Mutants and Masterminds Monday nights weekly. If you haven't read the Hero's Handbook that's no problem at this table. I've built many characters to order for players. Played before, maybe even have a character built, bring them along!
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Game mastering has become the creative passion of my life, with 20+ years of experience doing it, I'm looking to add another 10+ years before I run out of steam. Lately I've fallen for Mutants and Masterminds so I'm particularly hyped to bring it to as many players as I can this year along with the fourth edition when it hits the shelves. I've clocked more hours of D&D 5E than any other system, and have bent that thing into so many genres it makes my head spin to think on it. Mostly I do custom worlds and settings that fit the vibes my players are after. I've done scifi-fantasy cross overs, cowboys and dinosaurs, modern era super heroes, high fantasy global politics, holiday specials, everyone is a dog... Suffice it to say I like variety and I like to keep it light. Not trying to win an oscar for my NPC performances over here. Game mastering to me is about having fun with real people, expressing ones creativity, and making friendships that last.
View Profile →Character creation
Creating your character
The party is presently power level 8. I'll give you the specific power point total after an intro call. Everything in this game gets the move by action advantage for free. If you're brand new to Mutants and Masterminds and short on free time I can build you a character sheet to order. Ponder over your character's story, powers, and skills and we'll get em built. If you're up for the heavy lifting of character building in Mutants and Masterminds go for it! I can help if it gets overwhelming, and I'll double check the build for long term fun and gameplay variety.
We've got an alchemist who uses liquid metals and chemistry, her sidekick a friendly slime. We've also got a general manager at a fast food restaurant whose making fringe inventions in her spare time.
What to expect
Preparing for the session
We'll use Roll20 for the VTT. I have a small Discord server every player gets into for in game chat and general communication, schedules, lore drops and the like. Printing your sheets on paper is handy if you have the ink. I'm no stickler for digital dice rolling, I roll digital and physical in game myself. Roll em if you got em. When you join the game you'll get a Discord server link. Join up, say hi in the chat, and we'll schedule a session zero call. It'll probably be about an hour, hour and a half, and if you like what's cooking we'll ponder the character build and when to get you in.
What Gamemasterdon brings to the table
I do much of the usual VTT stuff like make and/or edit maps, character tokens, props. I've got some handy cheat sheets for basic Mutants and Masterminds actions, conditions, maneuvers and such in the Discord. I do not have a particularly strong ear for music, so at most I'll provide some YouTube links I like, maybe a playlist or two. I tend to get very distracted when trying to manage music playlists and sound effects while running games.
Homebrew rules
I have a few small homebrew rules regarding when we spend power points, how fast summons can act in initiative, and giving every creature move by action for free. Nothing to groundbreaking.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gamemasterdon creates a safe table
During the session zero call I'll give you all the table's lines and veils, and you can share any of your own we should keep in mind. The list will be pinned in the group chat for future reference. During the game if things are getting to intense, call a red card and we'll stop the scene and take a breather, make some edits before we get back into the game after a tight five. Call a yellow card and we'll change the focus and wrap up the scene more casually, keep it rolling without the breather.
Content warnings
Safety tools used