Gamemasterdon
he/him
5.0
(10)
Timezone
Language
Identity
About Gamemasterdon
Game mastering has become the main creative passion in my life. With 20 odd years of experience doing it, I'm looking to add another 10 or so years to my record before I run out of steam. Lately I've fallen for the game Mutants and Masterminds. I'm particularly hyped to bring it to as many players as I can. I build custom worlds and settings. I've done scifi-fantasy cross overs, cowboys and dinosaurs, modern era super heroes, high fantasy global politics, holiday specials, everyone is a dog for some reason. Suffice it to say I like variety. Game mastering to me is about having fun with real people, expressing ones creativity, and making friendships that last.
At a glance
Less than a year on StartPlaying
15 games hosted
Highly rated for: Storytelling, Knows the Rules, Beginner Friendly
$20 per session
Featured Prompts
I got started GMing...
Way back when I was living in a crowded house in my 20s, the campaigns were over crowded and went nowhere. I really loved table top, so I made a small group and started running games myself. Been at it ever since.
My favorite system of all Time is
Recently I've become a booster of Mutants & Masterminds 3E, though Daggerheart has won me over as it fits my personal GM style so well.
When I'm not running games I'm...
Digging for opportunities to make animated VTT tokens and looking for part time work.
How Gamemasterdon runs games
Weekly games are fast paced with a focus on player directed schemes and goals over. I keep battles breezy and full of spectacle. I prefer encounters with goals to accomplish and NPCs who flee when their morale is broken. When a particularly juicy NPC enters the story I get invested in making them shine, do some voice practice in my off hours. There are always more random adlib NPCs than written ones in my games though, so voice work leans on the inconsistent side. Role play in my games tends to be pretty loose and comedic until we hit those big moments, or are confronted with horrors and mysteries. Had many players come and go over the years, so I've seen and managed a modest amount of drama. I've learned how to keep a game emotionally safe and congenial, and have learned to handle beefs at the table without alienating players or kicking them out.
Featured Prompts
I deal with rules issues by...
If no one in the group knows the rule off the top of their head I'll make a call in game and look it up afterward for next time. I lean toward what'll make the current story most exciting, and avoid getting bogged down into rules lawyer debates during the game.
I prep by
I keep it light. Generally, I write a setting outline, define the state of the world in loose terms, then do a deep dive on the starting location. Once the players are rolling I just prep for the next session based on what the players are actually trying to get up to.
When it comes to voices
I'm here for players who wanna do big voices, but I don't pressure anyone into it. My own character voices are always in flux. Random NPCs can start with one accent and end the scene with different one. I need to focus in and rehearse an NPC's voice ahead of time if it's gonna stick.
Gamemasterdon's ideal table
My table is open to all, welcoming and focused on making people feel safe and included. I'm flexible with content and imagery, aiming to suit player's needs and avoid triggers like phobias and trauma. I try to keep the pace up, not get bogged down in minutia like ammo count and carry weights it it's not pertinent to the story. I aim to draw people into the scene if they're on the sidelines but don't force the spot light on them ham fisted like if they're chilling. My table is more about personal stakes and found families over world ending threats and chosen heroes. I foster player driven story arcs, usually centered around backstories or whatever hooks in the setting the players bite on rather than foisting the group onto predetermined arcs.
Featured Prompts
I love it when a player
Players who can lift up others in the group, who can take the spotlight, enjoy it, and pass it along. Players who aim for teamwork and slick combos in combat over always aiming to be the big hero every time.
I think it's a red flag when players...
Not a fan of players who put the moves on their party members, either player to player or PC to PC.
I think min/maxing...
I do not fear the min maxers. I don't focus much of my time on balancing encounters, so a min maxed sword fighter might be just the thing now and then. So long as they're not spotlight hogging or full of main character energy, it's fine.
Gamemasterdon's Preferences
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