Tyranny of Dragons | 5E 2014

Tyranny of Dragons | 5E 2014

Journey through the sword coast and stop the Cult of the Dragon from committing their evil deeds!

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Tuesday - 9:00 PM UTC

Apr 21 / Session 4

Session Duration / 3 hours

Campaign Length / 50–70 Sessions

5 / 6 Seats Filled

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Schedule

Tue, Apr 21 | 9:00 PM – Session 4

Tue, Apr 28 | 9:00 PM – Session 5

Tue, May 05 | 9:00 PM – Session 6

Tue, May 12 | 9:00 PM – Session 7

Tue, May 19 | 9:00 PM – Session 8

Tue, Jun 02 | 9:00 PM – Session 9

Meet your party members

5/6

About the adventure

Smoke rises along the Sword Coast, and the wind dusts the land with ash and prophecy. Villages are burning beneath the wings of dragons, their shadows sweeping across fields and fortresses alike. What seems like scattered raids are no accident. Beneath crimson banners and scaled masks, a hidden will gathers strength, hoarding gold not for greed alone, but for a ritual meant to shake the heavens. In this epic high-fantasy campaign your party is drawn into a conspiracy that coils across the Sword Coast. The Cult of the Dragon moves in secret and with great cunning, their agents infiltrating cities, their leaders commanding ancient dragons, and their caravans heavy with plunder destined for an altar few dare to name. At the center of it all waits a five-headed goddess of ruin, Tiamat, Queen of Evil Dragons, whose return would herald an age of fire and tyranny. But this is not merely a tale of monsters and flame. It is a story of alliances forged under pressure and kingdoms forced to stand together or fall alone. Councils convene in torchlit halls while suspicion and pride threaten to fracture the fragile unity of the realms. Metallic dragons weigh ancient grudges against present necessity. Every victory you claim, every stronghold sabotaged, and every draconic mask torn away weakens the ritual that inches closer to completion. From besieged towns and roving war camps to skyborne fortresses and ancient temples steeped in draconic power, each step draws you deeper into a conflict that will define the coming. Treasure becomes sacrament. Faith becomes weapon. Hope becomes rebellion. The skies darken. The ritual circle grows. The Queen of Dragons strains against her prison. Will you rise as the champions who unite a divided world or will your names be remembered only as the last heroes who failed before the dawn of draconic dominion?

Game style

Combat Heavy

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master

5.0

(19)

LGBTQ+
Hispanic/Latinx
Neurodivergent
Cosplayer
Women/Femme Identifying

2 years on StartPlaying

113 games hosted

Highly rated for: Inclusive, Voices, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hi there! I’m Robin, and I’ve been running Dungeons & Dragons games since 2015. That year, I first discovered TTRPGs and instantly fell in love with the hobby. It quickly became a creative calling: building worlds, guiding adventurers, and crafting stories that leave lasting impressions on people. I care most about creating experiences that feel alive and emotionally grounded. I want players to feel immersed in the story; this means they make meaningful choices and form real connections. My bachelor's in anthropology, paired with my love for worldbuilding, has given me the tools to create detailed, unique, and memorable cultures and societies for my own campaign settings. Whether the tone leans toward epic, tragic, or lighthearted, my focus is always on immersion, character-driven storytelling, and building a table where everyone feels safe and excited to roleplay. Over the years, I’ve run games for a wide range of players and personalities, and I’ve learned that the best sessions come from trust and communication. I love adapting to different playstyles and weaving each player’s imagination into the adventure. If you’re looking for a game that values story, character, and genuine collaboration, I'd love to see you at my table. The adventure’s waiting, and there’s always room for one more!

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Character creation

Creating your character

- Character creation will take place during session 0 - All player characters' ability scores will be generated using either standard array, point buy, or rolled (4d6 drop lowest) at your own discretion. - Everyone starts with a free feat at level 1 (No Great Weapon Master or Sharpshooter). - I will work with you to incorporate as much backstory from your character as you'd like into the story of our campaign.

What to expect

Preparing for the session

Make sure to have a discord account and a roll20 account! :)

What Robin brings to the table

When I run the game, I give my players an enriched experience with the following tools: - Voice Acting: I do my absolute best to give evocative and character-appropriate voices to pretty much all of the NPCs that you'll be interacting with. - Music: I make use of a discord bot that plays music during our sessions, and I try to constantly make sure whatever track is on is as fitting as it can be for the current scene. For pivotal boss fights, I usually pick out specific tracks days ahead of time. - I own all of the necessary digital tools on Roll20 that you'll need to make your 2014 5e character, in addition to a Roll20 Pro subscription that enhances our games with dynamic lighting and the occasional API script to smooth things out. - I try to make player-favoring rulings as often as I reasonably can. I want everyone to have fun at my table, so when I'm usually willing to let a rule or two bend here and there if adhering to it wouldn't really enrich the overall table's enjoyment. - I spend hours preparing and I'm dedicated to showing up every single week. Additionally, I make myself very available via DMs if my players ever have questions about my games in between sessions or just want to chat.

Homebrew rules

There aren't any homebrew rules that I automatically place on any game without getting a consensus from my party, but here is a list of some potential homebrew rules/houserules that we'll be discussing during session 0: - Player Characters can enter a "helpless" state at 0 HP instead of becoming unconscious. - Is flanking used? - When is initiative rolled? How do "surprise rounds" work? Please let me know before or during our session 0 if there are any other houserules/homebrew rules that you'd like to be considered for the game :)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Robin creates a safe table

I will privately ask all players to let me know if there are any specific themes or types of content that they are uncomfortable with, and I will make sure everyone else in the party is aware of what is off limits during our session 0. Moreover, I build in halfway point breaks into my sessions and I like to take a few minutes at the end of every session to debrief and give players a chance to give feedback on the session without any fear of judgement or shame. I always strive to make sure that everyone at my table is comfortable and safe while having a good time!

Content warnings

Safety tools used

Frequently asked questions