Temple Museum Heist - Homebrew Adventure [New Players Welcome]

Temple Museum Heist - Homebrew Adventure [New Players Welcome]

Within the capital city of a sprawling empire, you are approached by a colleague who offers you a way of making a large sum via less than legal means.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
5 NEEDED TO START
$15.00

/ Session

Details

Once / Saturday - 4:00 PM UTC

Mar 28

Session Duration / 5–6 hours

0 / 7 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 5 players have joined
About the adventure

This is a one-shot in my homebrew world. It's a chance to experience a small scenario with the potential to carry characters into a campaign to further explore the setting. ---------------------------------------------------------------------- You are a level three adventurer of a race and class of your choosing. A friend you know from your workplace tips you off to a less than above board ‘job’ they think you might be perfect for. Your team are to be tasked with retrieving a stolen artifact on display within an impressive Temple Museum. When creating your character consider that they would be the kind of individual who would engage in this type of illicit activity (e.g. most paladins would not be asked along on this heist).

Game style

Puzzle / Mystery Focused

Realm Building

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(3)

Less than a year on StartPlaying

Highly rated for: Inclusive, Storytelling, Creativity

About me

I'm a forever GM having starting playing over ten years ago at a local game shop. After our first campaign I began inviting over friends weekly to enjoy adventures in my own homebrew worlds; and 5e staples like Curse of Strahd, Waterdeep: Dragon Heist and Tales from the Yawning Portal. I've run multi-year campaigns and enjoy introducing new players to the awesome TTRPG experience. I lean into the Rule of Cool at my tables and truly believe in collaborative story telling adventures. Mostly I enjoy open world sandbox type setting when creating my own campaigns and hope you will join me in some epic adventures!

View Profile →
Character creation

Creating your character

Full expectations to be discussed in Discord. Very relaxed on character builds, point of the game is to have fun. I'll roll with your punches. New player friendly, can help with character creation so that you are ready to play.

The current party

You are a level three adventurer of a race and class of your choosing from the list below. A friend you know from your residence tips you off to a less than above board ‘job’ they think you might be perfect for, your team are to be tasked with retrieving a stolen artifact on display within the impressive Temple Museum. When creating your character consider these restrictions so they are the kind of individual who would engage in this type of illicit activity (i.e. *most* paladins would not be asked along on this heist).

What to expect

Preparing for the session

Discord and Roll20 account are required. Computer and Microphone necessary, webcam optional.

What Gregory brings to the table

Ultimately D&D is a game unlike any other and I believe that the purpose of playing games (especially social/cooperative ones) is to embrace fun with friends! I'm a big proponent of the Rule of Cool. I always begin my games with a Session Zero to agree upon the tone of the game, as well as a request from players about their personal play style and questions about their characters. These allow me to more easily focus on aspects of gameplay that I know my players will lean into and gives me leverage within games to push or pull players in ways that are personally meaningful to their characters. I enjoy crafting a compelling narrative that Player Characters can engage with and NPCs which can help players drive the story forward in a satisfactory way. I love creating worlds in which my players can make creative and impactful choices, as, fundamentally to me, TTRPGs are an exercise in collaborative storytelling, and I’m not trying to write a novel.

Homebrew rules

Rule of Cool

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gregory creates a safe table

When I began my TTRPG experience I was introduced to some safety tools and still use them to this day. I believe discussing topics at the beginning of game to completely stay away from, or those which can be touched on but lightly, is important. However, sometimes individuals are not comfortable or embarrassed discussing those topics, so I have the same question in my player questionnaire which I distribute after Session Zero, giving players the opportunity to let me know in private. I also have used the E.L.M.O (Enough Let’s Move On) and STOP safety tools, allowing players to let me know when a scene or topic has been lingered on for too long (impacting fun at the table) or when I need to stop describing a scene and move on, no questions asked. I also foster an environment which players feel they can reach out to me at any time to discuss how they feel or how I can improve.

Content warnings

Safety tools used

Frequently asked questions