Temple Museum Heist - Homebrew Adventure [New Players Welcome]
Within the capital city of a sprawling empire, you are approached by a colleague who offers you a way of making a large sum via less than legal means.
$15.00
/ Session
Details
Once / Saturday - 4:00 PM UTC
Mar 28
Session Duration / 5–6 hours
0 / 7 Seats Filled
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About the adventure
This is a one-shot in my homebrew world. It's a chance to experience a small scenario with the potential to carry characters into a campaign to further explore the setting. ---------------------------------------------------------------------- You are a level three adventurer of a race and class of your choosing. A friend you know from your workplace tips you off to a less than above board ‘job’ they think you might be perfect for. Your team are to be tasked with retrieving a stolen artifact on display within an impressive Temple Museum. When creating your character consider that they would be the kind of individual who would engage in this type of illicit activity (e.g. most paladins would not be asked along on this heist).
Game style
Puzzle / Mystery Focused
Realm Building
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
I'm a forever GM having starting playing over ten years ago at a local game shop. After our first campaign I began inviting over friends weekly to enjoy adventures in my own homebrew worlds; and 5e staples like Curse of Strahd, Waterdeep: Dragon Heist and Tales from the Yawning Portal. I've run multi-year campaigns and enjoy introducing new players to the awesome TTRPG experience. I lean into the Rule of Cool at my tables and truly believe in collaborative story telling adventures. Mostly I enjoy open world sandbox type setting when creating my own campaigns and hope you will join me in some epic adventures!
View Profile →Character creation
Creating your character
Full expectations to be discussed in Discord. Very relaxed on character builds, point of the game is to have fun. I'll roll with your punches. New player friendly, can help with character creation so that you are ready to play.
You are a level three adventurer of a race and class of your choosing from the list below. A friend you know from your residence tips you off to a less than above board ‘job’ they think you might be perfect for, your team are to be tasked with retrieving a stolen artifact on display within the impressive Temple Museum. When creating your character consider these restrictions so they are the kind of individual who would engage in this type of illicit activity (i.e. *most* paladins would not be asked along on this heist).
What to expect
Preparing for the session
Discord and Roll20 account are required. Computer and Microphone necessary, webcam optional.
What Gregory brings to the table
Ultimately D&D is a game unlike any other and I believe that the purpose of playing games (especially social/cooperative ones) is to embrace fun with friends! I'm a big proponent of the Rule of Cool. I always begin my games with a Session Zero to agree upon the tone of the game, as well as a request from players about their personal play style and questions about their characters. These allow me to more easily focus on aspects of gameplay that I know my players will lean into and gives me leverage within games to push or pull players in ways that are personally meaningful to their characters. I enjoy crafting a compelling narrative that Player Characters can engage with and NPCs which can help players drive the story forward in a satisfactory way. I love creating worlds in which my players can make creative and impactful choices, as, fundamentally to me, TTRPGs are an exercise in collaborative storytelling, and I’m not trying to write a novel.
Homebrew rules
Rule of Cool
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gregory creates a safe table
When I began my TTRPG experience I was introduced to some safety tools and still use them to this day. I believe discussing topics at the beginning of game to completely stay away from, or those which can be touched on but lightly, is important. However, sometimes individuals are not comfortable or embarrassed discussing those topics, so I have the same question in my player questionnaire which I distribute after Session Zero, giving players the opportunity to let me know in private. I also have used the E.L.M.O (Enough Let’s Move On) and STOP safety tools, allowing players to let me know when a scene or topic has been lingered on for too long (impacting fun at the table) or when I need to stop describing a scene and move on, no questions asked. I also foster an environment which players feel they can reach out to me at any time to discuss how they feel or how I can improve.
Content warnings
Safety tools used