Agents of the Unseen | The Supernatural Protection Program.

Agents of the Unseen | The Supernatural Protection Program.

Monsters aren’t just stories, they’re headlines and you’re here to make sure no one ever reads them.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$28.00

/ Session

Details

Weekly / Saturday - 1:00 AM UTC

Apr 25 / Session 5

Session Duration / 2–3 hours

4 / 5 Seats Filled

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Schedule

Sat, Apr 25 | 1:00 AM – Session 5

Sat, May 02 | 1:00 AM – Session 6

Sat, May 09 | 1:00 AM – Session 7

Sat, May 16 | 1:00 AM – Session 8

Sat, May 23 | 1:00 AM – Session 9

Sat, May 30 | 1:00 AM – Session 10

Sat, Jun 06 | 1:00 AM – Session 11

Sat, Jun 13 | 1:00 AM – Session 12

Sat, Jun 20 | 1:00 AM – Session 13

Sat, Jun 27 | 1:00 AM – Session 14

Sat, Jul 04 | 1:00 AM – Session 15

Sat, Jul 11 | 1:00 AM – Session 16

Sat, Jul 18 | 1:00 AM – Session 17

Sat, Jul 25 | 1:00 AM – Session 18

Sat, Aug 01 | 1:00 AM – Session 19

Sat, Aug 08 | 1:00 AM – Session 20

Sat, Aug 15 | 1:00 AM – Session 21

Sat, Aug 22 | 1:00 AM – Session 22

Sat, Aug 29 | 1:00 AM – Session 23

Sat, Sep 05 | 1:00 AM – Session 24

Sat, Sep 12 | 1:00 AM – Session 25

Sat, Sep 19 | 1:00 AM – Session 26

Sat, Sep 26 | 1:00 AM – Session 27

Sat, Oct 03 | 1:00 AM – Session 28

Sat, Oct 10 | 1:00 AM – Session 29

Sat, Oct 17 | 1:00 AM – Session 30

Sat, Oct 24 | 1:00 AM – Session 31

Sat, Oct 31 | 1:00 AM – Session 32

This game will begin once 5 players have joined

Meet your party members

4/5

About the adventure

Step into the world of the Supernatural Protection Program, where you and your team of elite agents protect humanity from monsters that lurk in plain sight. Every mission is a chance to investigate, contain, or neutralize threats, but not every monster needs to be destroyed, and not every order should be followed. Secrets abound, both in the agency and the world beyond, and the line between friend and foe blurs with each case. This is an episodic, new-player friendly Monster of the Week campaign. Each mission introduces a unique threat, gives your team clues and hints, that slowly reveals a larger, overarching plot. From tracking Bigfoot in misty forests to negotiating with a rogue unicorn at a Renaissance Faire, your adventures are equal parts mystery, strategy, and cinematic action. The game rewards creativity and bold thinking. Negotiate with werewolves instead of attacking them, trap a vengeful ghost in a snow globe, or find unconventional ways to complete your objectives. Every choice shapes your story and leaves consequences for future missions. Whether you’re uncovering hidden agendas, solving supernatural mysteries, or protecting a world that doesn’t know it needs saving, your team will face tough decisions, tense moral dilemmas, and opportunities for unforgettable heroics. This table welcomes new agents ready to dive into adventure, mystery, and teamwork.

Game style

Rule of Cool (RoC)

Meet the Game Master
LGBTQ+
Queer
Neurodivergent

2 years on StartPlaying

506 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Hi there! I'm Joe aka Phoenix! I'm a seasoned GM with many years of experience running all kinds of different TTRPGs! I'm very supportive of my fellow LGBTQ+ community. I enjoy crafting unique character driven stories where your silly ideas shape the world around you.

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Character creation

Creating your character

You can make a character before Session 0 if you like but character creation will be handled in session 0. that way I am there if you need help. I will also help tailor your character to the campaign and setting.

The current party

- The Interface - The Monstrous - The Celebrity

What to expect

Preparing for the session

Players should have the following: - access to a webcam/mic - a discord account (for playing the game)

What Joe (Phoenix) brings to the table

I bring the MotW core rule book, Codex or Worlds, and the Slayers Survival Kit A Discord server where sessions will be taking place.

Homebrew rules

- If a playbook does not have the ability to *use magic* they get an Alternative Weird Move, and must treat any magic as Big Magic - Players are limited to only two hunters/characters at time.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Joe (Phoenix) creates a safe table

Session Zero will go over personal rules, guidelines, safety tools and where to find and access them in the discord. I use the rules more like guidelines. I'm not a big stickler for the rules. My goal is for players to just have fun with it.

Content warnings

Safety tools used

Frequently asked questions