Waterdeep: Dragon Heist & Descent into Madness (Mad Mage Reskin)

Waterdeep: Dragon Heist & Descent into Madness (Mad Mage Reskin)

You're the founding members of Waterdeep's most ambitious treasure hunting company, and your job is the one nobody else has cracked: The Undermountain

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

6 players following this game

Bi-weekly / Thursday - 1:30 AM UTC

Nov 12 / Session 12

Session Duration / 2–2.5 hours

5 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Nov 12 | 2:30 AM – Session 12

Thu, Nov 26 | 2:30 AM – Session 13

Thu, Dec 10 | 2:30 AM – Session 14

Thu, Dec 24 | 2:30 AM – Session 15

Thu, Jan 07 | 2:30 AM – Session 16

Thu, Jan 21 | 2:30 AM – Session 17

Thu, Feb 04 | 2:30 AM – Session 18

Thu, Feb 18 | 2:30 AM – Session 19

Thu, Mar 04 | 2:30 AM – Session 20

Thu, Mar 18 | 1:30 AM – Session 21

Thu, Apr 01 | 1:30 AM – Session 22

Meet your party members

5/7

About the adventure

Your company has come to Waterdeep with a charter, a plan, and one very ambitious goal: breach The Undermountain and bring back everything that isn't nailed down. You're not hired swords looking for work — you're founding members of a treasure hunting outfit, and that means titles, responsibilities, a headquarters to build, and a silent backer who expects returns. The greatest dungeon in the Forgotten Realms has swallowed armies. You're going to treat it like a business opportunity. This campaign runs Waterdeep: Dragon Heist and Dungeon of the Mad Mage as a single connected story. The city comes first — you'll need a base of operations, allies in the right places, and enough gold to fund a real expedition before that well opens. Waterdeep is beautiful, dangerous, and full of powerful people who have opinions about what goes on beneath their streets. Navigate it well and you descend with resources, contacts, and leverage. Navigate it badly and The Undermountain will eat you alive. Then the real work begins. Twenty-three levels of megadungeon carved out by a wizard who stopped being sane centuries ago. Rival factions. Impossible traps. Treasure that makes the risk worth it — most of the time. Every session is a deeper dive into the most dangerous real estate on the Sword Coast, and your company's reputation rises or falls on what you bring back up. This is a long-term campaign for players who love dungeon crawling, tactical combat, and building something together at the table. If you want to explore every room, map every corridor, and argue whether the swallow is African or European, this table was made for you.

Game style

Combat Heavy

Dungeon Crawl

Rule of Cool (RoC)

Meet the Game Master

5.0

(30)

TOP GM
Artist
Educator

3 years on StartPlaying

375 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

Average response time: 13 hours

Response rate: 100%

About me

Well met, adventurers! I'm Avner, and whether you're brand new to tabletop role-playing or continuing a long journey, I'm thrilled to share a table with you. I started DMing 10 years ago when I got tired of waiting for someone else to run a D&D game and decided to learn how myself — and I've been immersed in the hobby ever since. In my three years on StartPlaying I've hosted over 300+ games and counting, and I've done my best to soak up every system I can get my hands on. My dice-rolling journey started with Warhammer Quest and HeroQuest, and these days I run and love 5e and the new 2024 D&D, Star Wars RPG, Pathfinder, Genesys, Cypher, World of Darkness, and many more. What ties them all together is the thing I care about most: players telling a shared story, with highs and lows that create memories lasting years. I've played in just about every format there is — dice around a kitchen table, across a camera, on Roll20 and Fantasy Grounds, and plenty of hard-fought play-by-post. If there's a way to play, I've probably tried it. What I bring to a table isn't just rules knowledge — it's a polished, immersive game with custom maps, atmospheric audio, written recaps so no one loses the thread, and a story we build together. I'd love the chance to bring that to you.

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Character creation

Creating your character

We will create characters in session zero. All characters will be level one and will be created using the point buy method. Pre-gen characters are available upon request.

What to expect

Preparing for the session

All players will need a free Discord account and a working mic for audio, a Roll 20 account to access the battle maps and a free D&D Beyond account to connect to the campaign.

What Avner brings to the table

For this adventure, I will be providing the traditional Dragonheist adventure with some minor modifications to tie it into a heavily modified version of the Dungeon of the Mad Mage that was inspired by the old adventure Pyramid of Shadows. The modifications connect the dungeon crawl into seamless narrative. I will be using the assets on Roll20, KenkuFM and will give all players access to my Discord Server and DnD Beyond Campaign. I have years of experience as a Dungeon Master and plenty of experience teaching the system to new players. If you are new to the game or a veteran player, this will be a fun and immersive adventure.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Avner creates a safe table

We will be using a session zero to cover our group table rules and the lines and veils. The group will have an Open door policy and will be using breaks and the Roll 20 Safety tools package to ensure a safe and pleasant environment for all.

Content warnings

Blood
Death
Character Death
Fire
Freezing
Gore
Language/Cursing
Memory Erasing
Mental Illness
Mind alteration
Murder
Violence

Safety tools used

Frequently asked questions