Dungeon of the Mad Mage š Siege of the Sargauth Strongholds
A ruined city chokes the Sargauth, and every bastard wants it. Choose your allies, stake your claim, and infiltrate the drow and goblin warzone.
$25.00
/ Session
Details
Weekly / Friday - 3:00 AM UTC
Apr 17 / Session 1
Session Duration / 3ā3.5 hours
4 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
Dungeon Level 3 jump-in point. A ruined city chokes the Sargauth: collapsed towers, drowned passages, and strongholds carved out by whoever was vicious enough to hold them. Hobgoblin soldiers patrol the crossings, drow agents work the dark, and every scrap of safe ground already belongs to someone armed, desperate, or worse. Pick your allies carefully, because everyone here wants something, and none of them want you leaving with it. Objective: stake your claim, play the factions, and get out before the whole level turns on you. This is Dungeon of the Mad Mage plugged directly into your adrenal glands, hard objectives, explosive exits, and consequences that stick. Itās an ongoing campaign with a storyline built for frictionless joining - new players get into the action fast and existing players keep moving. You're in for high-octane dungeon crawling, dark humour, and teamwork under fire as the dungeon quietly judges you. Youāll get a quick primer up front, then we kick the doors into splinters. Bring your own torches, rope, and plausible deniability. You have the dungeonās attention.
Game style
Roleplay Heavy
Tactical / Crunchy
Sandbox / Open World
Dungeon Crawl
Meet the Game Master
About me
Watch the short video pitch for the TL;DR version of my origin story: https://youtu.be/htEhWDgKbsU I run character-driven D&D with strong story and real consequences. Your choices steer the game, the dice complicate it, and the best moments are the ones nobody planned. It gets tense when it needs to, and weāll laugh when everything goes sideways. My love of this stuff goes back a long way. I grew up obsessed with mythology and fairy tales, and in the mid-80s I fell into D&D through Dragonlance and the old Gold Box computer games. While other kids were outside doing whatever normal kids do, I was busy arguing with myself about hit points and monster design. That same obsession eventually spilled into theatre and film. I directed Troll Bridge (a Pratchett-approved Discworld comedy that got a surprising amount of attention) and made Blood on the Game Dice, which is my love letter to tabletop play. These days Iām behind the screen, stitching together myth, motives, and dangerous possibilities, letting your characters decide which fire to walk into.
View Profile āCharacter creation
Creating your character
Youāll be creating your character on D&D Beyond with the complete official library and any available partnered content to scheme with. We use 5.5e where available, with 5e (2014 rules) filling in the gaps. Homebrew is not on the table. Characters start at level 7 and use point buy with fixed hit points. For gear, take your normal starting equipment - you may sell back anything you donāt want - then add 1,150 GP, plus one common and one uncommon magic item. You may buy additional equipment and magic items before the game at 5.5e prices. Please finish your sheet with details like height and weight; some traps pay attention to that. Completed characters must be submitted before the game so I can approve and import them into Foundry. Youāll have access to the game ~30 minutes before the session if you want to test dice rolls or poke at macros.
Mohgar: Half-Orc | Barbarian / Fighter / Path of the Zealot Monty: Tabaxi | Rogue / Swashbuckler Thrain Stoneheart: Dwarf | Circle of the Moon Randar Bloodhammer: Deep Gnome | Cleric / Wizard / War Magic
What to expect
Preparing for the session
š¬ Discord: Install the app (not the browser version), make an account, and join the server link I send after you book. š» VTT: Foundry runs in your browser, you donāt need to buy anything. Use Edge for best performance (Chromeās fine). Turn on hardware acceleration. š D&D Beyond: Make your character there and send me the link before your first run - I'll need to import them into Foundry. It's free to sign up. š§ Audio gear: Headphones required. If we hear pets, fans, traffic, or typing, please enable push-to-talk. š¬ Tech check: Join Discord 10 minutes early for a quick audio check and chatter. Then we kick the doors off their hinges. š°ļø Connection: Stable internet. If your Wi-Fi is powered by sadness, plug in. Turn off your VPN and downloads.
What DM Dan Knight brings to the table
š² Master subscription on D&D Beyond for sharing the entire official 5e digital library āļø Foundry VTT on Molten Hosting for accelerated network speeds š¼ Syrinscape for licensed atmosphere and music šŗļø Only the best third-party maps, tokens, and animation assets available šļø Discord Nitro for exceptional speech clarity š A welcoming and inclusive game for everyone of all walks of life I run games from my studio with production-quality camera, lighting and audio. With a background in film, theatre, AV, and design, I bring a production mindset to the table. The space is built for your character to take centre stage with a focus on presentation, flow, and narrative punch - so every session plays like a live show built around your partyās story. Watch my video pitch here: https://youtu.be/htEhWDgKbsU
Homebrew rules
⤠Backgrounds are decoupled from ability score modifiers and origin feats, and you can select and adjust those appropriate to your character. You can leverage your backgrounds for skill check advantages in circumstances that would narratively favor your background. ⤠Drinking a potion as a full action provides maximum results on all rolls. Drinking as a bonus action rolls dice as normal. Administering a potion to another is a full action with dice rolls. ⤠Critical hits provide maximum damage, followed by an additional roll of all dice. ⤠No reactions when surprised. ⤠No flanking, but gain advantage on attacking targets out of their line of sight. Reactions can be spent to turn to face an attacker before the attack is resolved.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How DM Dan Knight creates a safe table
This is high-energy, heroic survival horror in FaerĆ»nās deadliest death trap: the content warnings below are a feature, not a bug. If the fiction gets too close to home, thatās completely valid. The table runs on an open-door policy: you can step away, call a break, or tap out at any time with zero judgement. Intimacy fades to black and stays offscreen. Thereās no racism, sexism, homophobia, or transphobia at the table. Any bias toward fantasy peoples (orc hate, drow misandry, etc.) is roleplay only, and it earns in-world consequences. PvP only happens with explicit consent from everyone involved. Villains may threaten ugly things, but we donāt linger on it, we keep it offscreen, and player characters never perpetrate it. We always close with a quick debrief so nobody leaves carrying anything heavy. For everyoneās safety, sessions have their audio recorded.
Content warnings
Safety tools used

