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Tyranny of Dragons (D&D 5e 2024, All Players Welcome)
Dragon fire scorches the Sword Coast. The Cult of the Dragon rises. Tiamat stirs. Will you stand against the coming apocalypse or fall to ash?
$20.00
/ Session
Details
Weekly / Sunday - 10:00 PM UTC
Apr 5 / Session 4
Session Duration / 2.5–3 hours
3 / 6 Seats Filled
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Schedule
About the adventure
Somewhere between the dragon circling overhead and the cultist kicking down your door, you stop running and make a decision that changes everything. You're nobody right now. A dock worker, a pit fighter, a herbalist who took the wrong road. But nobody is exactly who this story needs, because nobody has nothing to lose and everything to prove. What starts as surviving one terrible night becomes a continent-spanning war against a fanatical cult trying to resurrect the Queen of Dragons herself. And somewhere along the way, you're going to earn a dragon of your own. This is Tyranny of Dragons, both Hoard of the Dragon Queen and Rise of Tiamat as one legendary campaign, levels 1 through 15, built on the full 2024 rules. Your profession here is not a background tick box, it is your identity, your reputation and your secret weapon, chosen from 80 plus unique options that grow with you from street level nobody to the kind of person ancient powers take seriously. The world moves whether you are ready or not. Villains adapt, consequences stack, alliances shift, and every choice you make echoes forward through the entire story. Storm flying fortresses. Infiltrate dragon cults. Ride into the final battle on dragonback. Face Tiamat herself and find out what you are actually worth. My tables are loud, alive and genuinely unforgettable. Custom maps, distinct NPC voices, and a GM who has already figured out exactly how to make your backstory the most dangerous thing in the campaign. That rivalry you noted, that debt you thought was buried, that secret your character is carrying, it becomes the plot. Not eventually. Soon. If you want an adventure that actually remembers who you are and builds a world around it, there is one seat left and it has your name on it.
Game style
Combat Lite
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
About me
I'm Davi, based in Bristol, and I've been running D&D since I was eleven years old because honestly I never found a reason to stop. Seven years later the thing that still gets me is the moment a player realises their character's past actually matters. Not as backstory flavour sitting in a document somewhere but as the thing driving what happens next session. That's what I build toward every time. My games are dark fantasy with real weight to them. Morally complicated people doing understandable things for reasons that make sense to them. Villains who aren't waiting around to be defeated. Consequences that accumulate whether you're paying attention or not. If that sounds like a lot to track, it is, but that's what makes the payoffs land. I do voices because characters deserve to feel like people rather than information dispensers. I run six campaigns a week because I genuinely cannot imagine spending my time differently. I commission NPC artwork and build story arc playlists because the details matter to me even when nobody notices them directly, though I think people feel them. I play in other GMs games too. Staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch. If you want a table where your choices echo forward and the story belongs to everyone sitting at it, come find out where this goes.
View Profile →Character creation
Creating your character
We'll handle character creation in a free Session Zero, either as a group. I'll walk you through the Professions system, help you build a character that fits the campaign, and make sure everyone's on the same page about party dynamics. You'll use D&D 5e 2024 rules with the custom Professions system replacing backgrounds. Pick your class, species, and one of 80+ professions. Stats are point buy (27 points) or standard array, no rolling, keeps things balanced. Starting level is 1. I share all D&D Beyond content, so you don't need to own any books. Characters should have a reason to defend Greenest or be passing through when the attack happens. We'll figure out the details together in Session Zero. I'm here to help first-timers and experienced players alike.
The party currently consist of a Fighter, a Cleric, a Sorcerer and a Monk.
What to expect
Preparing for the session
Before our first session, you'll need to create free accounts on D&D Beyond (for your character sheet), Foundry VTT (I'll send the link), and Discord (for voice chat and between-session discussion). Once you're booked, I'll send Discord invites and setup instructions, everything's pretty straightforward, and I'll help if you get stuck. Read the Session Zero recap I'll send within 24 hours. It covers party dynamics, immediate goals, and what your character knows about the situation. Check Discord regularly for scheduling updates and between-session RP opportunities. Some of my best players stay engaged through the week, plotting strategy or just chatting in-character.
What Davi brings to the table
Professional Foundry VTT setup with official Tyranny of Dragons maps, dynamic lighting, and automated mechanics that keep combat moving fast. Every major NPC gets a distinct voice: raspy cultists, terrified villagers, scheming dragon cultists, and yes, actual dragons. I use music and ambient sound to set the mood without overwhelming the table. You get session recaps within 24 hours so you never lose the thread. I share all D&D Beyond content, you buy nothing. Between sessions, there's an active Discord for RP, planning, and general chaos. I'm responsive (usually within an hour) if you've got questions about your character or the world. Combat is tactical but quick because Foundry handles the math. I design encounters where environment matters and recurring villains learn from your tactics. Expect fights that feel cinematic, not like standing still trading hits for twenty rounds.
Homebrew rules
Drinking a potion is a bonus action, nobody wants to waste their turn chugging. Flanking grants advantage if it makes tactical sense. Critical hits maximize the weapon's base damage dice, then you roll additional dice on top, makes crits feel properly devastating. The Professions system is the big departure from standard 5e. Instead of a background giving you two skills and some ribbon features, your profession grants a unique ability you can use once per long rest, profession dice you add to relevant checks, and talents that make you better at specific things. You'll rank up as the campaign progresses, gaining new abilities and holdings that reflect your growing reputation.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Davi creates a safe table
Session Zero covers Lines and Veils, we'll discuss content boundaries as a group and I'll follow up individually if anyone's got private concerns. X-Card is always available during play, either in Discord or a simple hand gesture on camera. If something's uncomfortable, we pause and adjust. No questions, no explanations required. This campaign involves violence (it's about a dragon cult), morally gray choices (your allies aren't all heroes), and themes of loss (villages burn, NPCs die). We can adjust intensity as needed. What we don't do: sexual content, torture scenes for shock value, or harm to children/animals depicted in detail. I run LGBTQ+ friendly tables always. Bigotry of any kind gets you removed immediately. We're here to tell stories about fighting dragons, not to make anyone uncomfortable at their own table. After intense sessions, I check in with players individually. Sometimes a character death hits different, or a story beat lands heavier than expected. I've got aftercare protocols and I'm not afraid to use them.
Content warnings
Safety tools used

