Tyranny of Dragons (DND 5.5E)

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Tyranny of Dragons (DND 5.5E)

Dragon fire scorches the Sword Coast. The Cult of the Dragon rises. Tiamat stirs. Will you stand against the coming apocalypse or fall to ash?

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Sunday - 11:00 PM UTC

Mar 22 / Session 3

Session Duration / 2.5–3 hours

4 / 6 Seats Filled

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Schedule

Sun, Mar 22 | 11:00 PM – Session 3

Sun, Mar 29 | 10:00 PM – Session 4

Meet your party members

4/6

About the adventure

The attack on Greenest comes without warning. Dragons circle overhead while cultists drag villagers from their homes. You're just ordinary people, a dock worker, a pit fighter, maybe a wandering herbalist, caught in the chaos. What starts as a desperate fight for survival becomes something far larger: a war against the Cult of the Dragon and their terrifying goddess. This is Tyranny of Dragons, the legendary campaign that launched D&D 5e, now running the 2024 definitive edition. We're playing both Hoard of the Dragon Queen and The Rise of Tiamat as one massive adventure, levels 1 through 15. You'll track cultists across the Sword Coast, forge alliances with factions like the Harpers and Lord's Alliance, infiltrate dragon lairs, and eventually face Tiamat herself in a showdown that determines the fate of Faerûn. The game balances epic adventure with tactical combat and meaningful choices. Expect fights where terrain actually matters, chandeliers to swing from, crumbling ledges, and explosive barrels. Expect political manoeuvring where you'll need to convince ancient rivals to work together. Expect consequences that ripple through the entire campaign. The Cult doesn't wait while you deliberate, and villages burn whether you're there to save them or not. We're replacing standard backgrounds with the Professions system: 80+ unique options that give you real mechanical abilities and progression paths. You're not just "a soldier," you're a Pit Fighter with underworld connections, a Plague Doctor who's seen worse than dragon fire, or a Smuggler whose old contacts might prove useful when moving against the Cult. Your profession grows with you, unlocking new abilities as you rank up from nobody to legend. I run character-driven games within structured stories. Your backstory isn't flavour text; it becomes plot. That profession you picked? It matters. I prep custom maps in Foundry VTT, voice every major NPC differently, and care more about your character's story than you probably do. My tables get loud, laughing when plans work, shouting when someone crits at the perfect moment, groaning when everything falls apart spectacularly. I don't railroad. Want to infiltrate the Cult instead of fighting them? Do it. Want to focus on saving refugees over chasing treasure? Your call. The world reacts to your choices, villains adapt to your tactics, and sometimes the best plans still fail. That's when D&D gets interesting. Fair warning: Tyranny of Dragons is hard. Dragons are genuinely terrifying. The Cult is well-organised and brutal. You will lose fights if you charge in recklessly. You will watch NPCs die. You will make mistakes that haunt you. But you'll also storm flying fortresses, ride dragons, build alliances that reshape nations, and eventually stand before the Queen of Dragons herself. That's the trade.

Meet the Game Master

4.8

(13)

LGBTQ+
Teacher/Educator
Voice Actor

2 years on StartPlaying

25 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: Under 1 hour

Response rate: 100%

About me

I'm Davi from Bristol, United Kingdom, and have been running D&D Campaigns for 7 years because I genuinely love this stuff. Designing NPCs with proper personalities, building locations players actually remember, weaving plot hooks that pay off sessions later, that's what gets me excited about GMing. I play and GM at my local game club too, so I know what makes a good session from both sides of the screen. As a voice actor and educator, I've got a knack for bringing characters to life and explaining mechanics in ways that click. My games lean dark fantasy with character-driven stories where your backstory becomes the plot, not just background flavour.

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Character creation

Creating your character

We'll handle character creation in a free Session Zero, either as a group. I'll walk you through the Professions system, help you build a character that fits the campaign, and make sure everyone's on the same page about party dynamics. You'll use D&D 5e 2024 rules with the custom Professions system replacing backgrounds. Pick your class, species, and one of 80+ professions. Stats are point buy (27 points) or standard array, no rolling, keeps things balanced. Starting level is 1. I share all D&D Beyond content, so you don't need to own any books. Characters should have a reason to defend Greenest or be passing through when the attack happens. We'll figure out the details together in Session Zero. I'm here to help first-timers and experienced players alike.

The current party

The party currently consist of a Fighter, a Cleric, a Sorcerer and a Monk.

What to expect

Preparing for the session

Before our first session, you'll need to create free accounts on D&D Beyond (for your character sheet), Foundry VTT (I'll send the link), and Discord (for voice chat and between-session discussion). Once you're booked, I'll send Discord invites and setup instructions, everything's pretty straightforward, and I'll help if you get stuck. Read the Session Zero recap I'll send within 24 hours. It covers party dynamics, immediate goals, and what your character knows about the situation. Check Discord regularly for scheduling updates and between-session RP opportunities. Some of my best players stay engaged through the week, plotting strategy or just chatting in-character.

What Davi brings to the table

Professional Foundry VTT setup with official Tyranny of Dragons maps, dynamic lighting, and automated mechanics that keep combat moving fast. Every major NPC gets a distinct voice: raspy cultists, terrified villagers, scheming dragon cultists, and yes, actual dragons. I use music and ambient sound to set the mood without overwhelming the table. You get session recaps within 24 hours so you never lose the thread. I share all D&D Beyond content, you buy nothing. Between sessions, there's an active Discord for RP, planning, and general chaos. I'm responsive (usually within an hour) if you've got questions about your character or the world. Combat is tactical but quick because Foundry handles the math. I design encounters where environment matters and recurring villains learn from your tactics. Expect fights that feel cinematic, not like standing still trading hits for twenty rounds.

Homebrew rules

Drinking a potion is a bonus action, nobody wants to waste their turn chugging. Flanking grants advantage if it makes tactical sense. Critical hits maximize the weapon's base damage dice, then you roll additional dice on top, makes crits feel properly devastating. The Professions system is the big departure from standard 5e. Instead of a background giving you two skills and some ribbon features, your profession grants a unique ability you can use once per long rest, profession dice you add to relevant checks, and talents that make you better at specific things. You'll rank up as the campaign progresses, gaining new abilities and holdings that reflect your growing reputation.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Davi creates a safe table

Session Zero covers Lines and Veils, we'll discuss content boundaries as a group and I'll follow up individually if anyone's got private concerns. X-Card is always available during play, either in Discord or a simple hand gesture on camera. If something's uncomfortable, we pause and adjust. No questions, no explanations required. This campaign involves violence (it's about a dragon cult), morally gray choices (your allies aren't all heroes), and themes of loss (villages burn, NPCs die). We can adjust intensity as needed. What we don't do: sexual content, torture scenes for shock value, or harm to children/animals depicted in detail. I run LGBTQ+ friendly tables always. Bigotry of any kind gets you removed immediately. We're here to tell stories about fighting dragons, not to make anyone uncomfortable at their own table. After intense sessions, I check in with players individually. Sometimes a character death hits different, or a story beat lands heavier than expected. I've got aftercare protocols and I'm not afraid to use them.

Content warnings

Safety tools used

Frequently asked questions