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The Growing Tower
The adventure starts with the church placing a bounty on some cultists that have been raiding and kidnapping travelers two days from the city.
Free
Details
Weekly / Wednesday - 12:30 AM UTC
Apr 22 / Session 8
Session Duration / 3–4 hours
Campaign Length / 10+ Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
In a world where very few people make it past level 5, as it pretty much requires leaving the "safe" cities, towns, and villages, it is up to the few successful adventurers to explore the world, find great treasures, and deal with larger threats that, for now, are keeping their distance from the various military's of the humanoid races. Will you be among the successful? This game starts in early autumn, half a year after a major war within the city where two noble houses fell, and two new ones were appointed by the new Queen. In the chaos that comes with new nobles learning to run large parts of the city, and the shuffling of district ownership between old houses, there is plenty of opportunity for criminal organizations to rapidly grow in power, and they have been doing so quite efficiently. But that's not what you're doing, at least not yet. no, the current large bounty was placed by the Church of Idite, the god of heaven, on cultists two days from the city that have been interfering with trade. If they were closer to the city, or were near a railroad track, the church would send a legion of their own paladins, but they do not wish to be without them for more than a day, and as such have instead placed a bounty, as follows- 1000 gp per holy symbol 5000 gp for the leader (dead) or 15,000 gp (alive)
Game style
Combat Heavy
Roleplay Lite
Puzzle / Mystery Focused
Sandbox / Open World
Meet the Game Master
3 years on StartPlaying
Highly rated for: Visual Aid, World Builder, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
I started with 4th edition D&D, played a bit of 5th, and currently play and run pathfinder 1st edition. I run in my own world, use a significant amount of home brew, and enjoy game design and creating new systems and mechanics. My world is mostly medieval, however there is an emerging steam train system connecting a few major cities, and early firearms.
View Profile →Character creation
Creating your character
1. Roll 4d6 and dropping the lowest per ability score, in discord (we have a dice bot) (4d6kh3). (Re-roll any score below 8). Alternatively, you may do a point buy 25, minimum score of 8. (Cannot switch to PB after rolling poorly) 2. Elephant in the Room is in use. 3. Start at level 6, with 16,000 gp 4. Banned races: -Any race over 20 Race Points -Because of lore: Android, dhampir, and the aliens (Kasatha, Triaxian, Lashunta, Reptoids). 5. Backstory- A minimum of 3 bullet points 6. One free teamwork feat per character 7. Max HP at every level 8. Chained or Unchained Classes 9. Magic items have crafting limitations because of lore reasons 10. Any way to reduce the price of crafting is limited to a total of 10%off 11. Hero points are in use, you start with 3. 12. Emerging/early firearms 14. For multiclassing- use fractional bonus system Abilities like divine grace or monk AC that add an ability score to something are capped at your level in that class if you are multiclassing. Taking levels in a prestige class does not count as multiclassing for this purpose. 15. 2 traits +1 more if you take a drawback 16. Bonus feat at level 1 if you take a major drawback 17. https://www.d20pfsrd.com/skills/background-skills/ are in use 18. Generic Favored Class Bonuses The following favored class bonuses may be selected by any characters with a favored class: Gain +1 hit point. Gain +1 skill point. Gain +1 foot to base movement. In combat, this only has an effect for every five increases to the movement’s speed. Gain +1/8 of a combat feat. Add +1 hit point or +1 skill rank to a subordinate. +1/6 bonus to the DCs associated with spells of one school of magic of your choice. You cannot improve the DC of a single school of magic by more than 1 with this favored class bonus. Choose one class ability that can be used a number of times per day equal to 3 + one of your ability score modifiers (such as a domain ability). You may use that ability an additional +1/2 times per day. +1/6 bonus to the DCs associated with your class features of this class (such as channel energy but excluding spellcasting, and other similar abilities). Add +1 to the character’s CMD when resisting two combat maneuvers of the character’s choice. Increase the total number of negative hit points you can reach before dying by 2. Add one spell known or one spell to your spell book from your class’ spell list. This spell must be at least one level below the highest spell level you can cast. +1/8 of an item creation feat. +1/8 of a metamagic feat. Gain a +1/4 bonus to all concentration checks
What to expect
Preparing for the session
You need discord for VC You need an internet browser for foundry, chromium based is recommended but I use firefox w/ duckduckgo and it works fine for me.
What Benjamin brings to the table
The biggest thing you really have to worry about is that I do not use CR, mostly because I utilize mostly custom made enemies. As such, it is very possible you end up in a fight you can't win without that being my intention. As such, be prepared to retreat, run away, or otherwise make a tactical advancement towards the rear.
Homebrew rules
It's mostly basic add-ons, like new races, uses for skills, feats, traits, etc, and a few homebrew systems, such as - - Blessings- Some gods grant some or any of their followers a boon that comes with a drawback, such as "you can't divine information about the future, but other divination abilities are at a higher caster level". Some gods don't have them. - ritual casting a feat that among other things, allows you to mimic spells without spending spell slots, knowing the spell, etc, by making it take much longer, cost a lot, etc. - Transformatives- An idea I stole from another GM (who will likely play in this game). Basically, a skilled alchemist (craft alchemy skill, not the class) takes monster parts and makes a transformative out of them, allowing you to consume it, rolling on several charts to determine what aspects of the creature you take on. You always get ability score boosts, and usually don't change too much cosmetically.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Benjamin creates a safe table
Session 0 will involve character creation, world introduction, and voting on home rules, such as mechanical things like "Should a nat 1 and 20 on skill checks do +/- 10?" as well as comfort and safety limits for those involved.
Content warnings
Safety tools used



