Defend your home, but don't forget your homework. 🌈

Defend your home, but don't forget your homework. 🌈

Your home is under attack and only you and your friends can save it.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$18.00

/ Session

Details

Weekly / Wednesday - 4:30 AM UTC

Session Duration / 3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

You didn't have "there's now an evil wizard's tower where Old Meg's garden used to be, and the grown-ups aren't doing anything about it, so now you and your friends have decided it's up to you to save the city, and maybe the world" on your bingo card at the start of this school year, but here we are. Lock and load, the homework can wait. You play young people who live on Whimwharf, a sea-born, floating gnomish city. This city has always been loud, unstable, and half-finished... but it was yours. Now paths shift at the wrong times, safe places disappear, and something solid and unmoving has dropped into a place that only ever worked because it could change. Classes still happen. Work still needs doing. But unless something changes things are going to start getting worse in real ways, and not just for the city, because rumour has it the wizard at the top of the tower has plans that reach farther than your shifting shores. This is a campaign about being underestimated and stepping up anyway. You’ll make plans that rely on local knowledge, take risks that feel too big for you, and learn fast when things go wrong. Clever thinking and teamwork matter as much as combat. Failure has consequences. Success changes how the city reacts to you. Over time, what starts as small acts of defiance turns into something harder to ignore. The tone is adventurous and grounded, with room for humour and chaos, but the stakes are real. Gnome characters are strongly encouraged, but any young character who belongs in Whimwharf belongs in this story. Players of all experience levels are welcome. If you like games about found family, defending your home, and becoming dangerous before you’re supposed to, this campaign is built around that.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(2)

Queer
Neurodivergent
Women/Femme Identifying

1 year on StartPlaying

5 games hosted

Highly rated for: Teacher, Knows the Rules

Average response time: 1 hour

Response rate: 86%

About me

Hey, I’m Terry, and I’ve been running D&D games for nearly a decade... though my GMing roots go back way further... my first exposure to TTRPGs was the Palladium-based Teenage Mutant Ninja Turtles back in the day. I’ve been worldbuilding, storytelling, and running campaigns for over 20 years, and I’ve learned a thing or two about what makes a game great. I run cinematic, immersive campaigns that make the world feel alive. I describe combat in detail, spells feel powerful, and the choices you make have weight. I want my players to see the world, not just move through it. NPCs aren’t just exposition machines... they’re people with motivations, flaws, and their own stories (and yes, some of them will be jerks). I’m a firm believer that TTRPG gaming is about choices. Your character’s backstory matters. What you do matters. The world reacts to you, and your decisions will leave a mark, for better or worse. That means real consequences, real rewards, and a real sense of accomplishment. I run games because I love it. I love worldbuilding (nerd!), I love storytelling, and I love seeing players get invested in the game. If that sounds like the kind of GM you’re looking for, then let’s roll some dice and tell a great story.

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Character creation

Creating your character

All characters begin at Level 1, using either the Standard Array or Point Buy for ability scores. Characters will be created and played using Roll20, and guidance is always available for anyone new to the platform or to D&D itself. All character will be gnomes, and additional, homebrew gnomish lineages exist that you can choose from. Players are encouraged to use character options from the Player’s Handbook, Tasha’s Cauldron of Everything, and Xanathar’s Guide to Everything. Options from other official books can be discussed, but sticking to these is strongly recommended, especially for players new to the system. Before the campaign begins, we’ll hold a free Session 0 where characters are finalised together. This session is used to answer questions, connect characters to the setting and to each other, and set expectations for tone, survival elements, and playstyle. The aim is to begin the adventure with a party that feels grounded, motivated, and ready to face the world from the very first session.

What to expect

Preparing for the session

Preparing for this game is simple, and support is always available if you need it. You don’t need any special software or prior experience... just a little time to get set up before the campaign begins. Before the first session, players will need: A free Roll20 account to access the virtual tabletop, character sheets, maps, and dice. A free Discord account for voice chat and between-session communication. A working microphone and stable internet connection for voice play. Once you join the game, you’ll receive invitations to both the Roll20 game and the Discord server. All gameplay takes place online, and no additional downloads or paid subscriptions are required. If you’re new to Roll20 or Discord, I’m happy to help you get comfortable with the tools ahead of time. Character creation and technical setup are handled during a free Session 0, where we’ll make sure character sheets are working correctly and everyone knows how to use the table. By the time Session 1 begins, the focus will be on playing... not wrestling with technology. If questions or technical issues come up at any point, just ask. The goal is a smooth, focused table where preparation supports immersion and keeps the game moving once the adventure begins.

What Terry brings to the table

I run games that are immersive, grounded, and shaped by player choice. The world notices your actions and responds accordingly... NPCs act with understandable motives, dangers don’t wait politely to be solved. Your decisions matter, and the consequences of those decisions carry forward in ways that feel earned and believable. Character backstories matter in this campaign. During Session 0, we’ll shape backgrounds into hooks, relationships, and motivations that the world can meaningfully respond to over time. You can expect a strong balance of roleplay, exploration, and tactical combat, with an emphasis on atmosphere and tension. Travel, weather, and limited resources all play a meaningful role, and encounters are designed to feel purposeful rather than constant. Combat is challenging and cinematic, but it isn’t the only solution... careful planning, cooperation, and smart risk-taking are often the difference between survival and disaster. I describe scenes vividly, use character voices when it serves the moment, and employ ambient music to support tone without overwhelming play. Rules are used to provide consistency and fairness, and I generally play rules-as-written where it matters, making quick rulings when needed to keep the game moving. Creative ideas and good teamwork are rewarded, but the setting remains dangerous, and success is never guaranteed. I aim to provide a table that is welcoming, respectful, and well-run. Sessions start on time, expectations are clear, and communication is open. Whether you’re new to D&D or an experienced player looking for a slower-burn, survival-focused campaign, you can expect a game that values immersion, momentum, and shared storytelling over chaos or spectacle for its own sake. If you’re looking for an adventure where atmosphere matters, danger feels real, and hope has to be earned, my world offers a place to test both your character... and your choices.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Terry creates a safe table

Player safety and comfort are essential at my table. Before the campaign begins, Session Zero includes a clear review of expectations, tone, and boundaries, along with a Lines and Veils document that all players can read and contribute to. This helps ensure we understand not only what themes are exciting, but what topics should be avoided or handled with care. We use digital X, N, and O cards, available through chat or private message at any time. These tools allow players to signal discomfort, request pauses, or indicate enthusiastic consent to escalate intensity. You never need to justify the use of a safety tool... your comfort is enough. After particularly emotional or intense sessions, I provide space for aftercare and debriefing, either as a group discussion or privately if preferred. I check in regularly with players throughout the campaign to make sure everyone feels safe, heard, and supported. The goal is simple: create a table where players feel free to explore character, story, and emotion without ever feeling unsafe out of character. Your well-being matters just as much as your fun, and I commit to maintaining a respectful, inclusive, and collaborative play environment.

Content warnings

Safety tools used

Frequently asked questions