Five Banners Burning [Daggerheart || PbP || FREE SESSION ZERO]
Althas is on a razor's edge. Now more than ever, heroes are needed to step in and save the disparate nations from all-out war.
$15.00
/ Session
Details
Play by Post (Asynchronous)
Billed Weekly / Friday - 7:00 AM UTC
Mar 14 / Session 1
Session Duration / 1–23 hours
3 / 5 Seats Filled
Report Adventure
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Schedule
About the adventure
Five years into an armistice that ended a decade of warfare, the threat of renewed conflict threatens the continent of Althas. Five nations in a delicate web of alliances and rivalries seek to exploit the opportunities granted by this period of rapid magical, political and social change. All five nations deploy agents to strengthen alliances, sabotage foes and tip the balance of power in their favour. In a Five Banners Burning campaign, you'll play heroes caught up in the twisting and ever-escalating conflict between nations, contending with competing loyalties, generational grudges and opportunistic villains. From humble beginnings to ascension to legend, your actions will shape the fate of the continent! This game uses the the Play-by-Post format. Play-by-Post has been around for almost as long as TTRPGs have, and is best suited to those of us who just do not have the time to play a full session every week. With Play-by-Post, you play to your schedule in a relaxed, fun and safe online environment.
Game style
Play By Post
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
74 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: 5 hours
Response rate: 100%
About me
Hi! I'm Dave, an actor and avid D&D player from Bonnie Scotland. I've been playing 5e for 5 years now, and while I've grown very fond of the system, I've dipped my toe in other games such as Call of Cthulhu, Daggerheart and Kids on Bikes! I generally focus on narrative over mechanical crunch, but my top priority at any table is the enjoyment and engagement of the players. The story can't be told without you or the dice - are you ready to begin your next chapter?
View Profile →Character creation
Creating your character
We will create Daggerheart characters using Demiplane - Characters will start at level 1, using the typical array - All ancestries, communities and classes from the Daggerheart Core Rulebook are permitted - The Assassin, Brawler, Warlock and Witch classes are permitted - The Aetheris, Earthkin, Emberkin, Gnome, Skykin and Tidekin ancestries are permitted - The Duneborne, Freeborne, Frostborne, Hearthborne, Reborne and Warborne communities are permitted
What to expect
Preparing for the session
You will need: 1) A Discord account, 2) An Owlbear Rodeo account (free), and 3) A Demiplane account (free) I will enable content sharing on Demiplane, so you should not need to purchase the rulebook online.
What Dave brings to the table
I will be using Discord as the forum for our game (text only, so no need for a camera or microphone!) I will also be using Owlbear Rodeo for battle maps, and Demiplane for characters levelling up etc. I love roleplaying and combat, though I generally favour the former. In this module, you are encouraged to try to avoid combat, and with me there is almost always a noncombative option. I invite my players to try anything they like to avoid unnecessary fighting - that is, if they *want* to avoid fighting... My favourite part in any game begins when a player throws caution to the wind and says, "I want to try something crazy," because you know you're in for a treat! I embrace the Rule of Cool whenever possible, especially in character-driven moments, to encourage players to push the boat out and give it a shot. Just hope that the dice are in your favour too! I aim to post 1-2 times per day to advance the story, while also being around to answer any queries players may have. Play-by-post is a much slower format than face-to-face games, and I want to remedy this as best I can.
Homebrew rules
- Massive Damage: Dealing damage that is at least double a creature's Severe threshold will result in them marking more than 3 Hit Points. - Scars: If a PC chooses to Avoid Death as a Death Move, they automatically gain a Scar instead of rolling.
Equipment needed to play
Internet
Computer or Mobile Device
Platforms used
Safety
How Dave creates a safe table
I will be providing a RPG Safety Tools checklist of themes for players to fill out anonymously. As your Dungeon Master, it is my duty and responsibility to ensure everyone has the best time possible in a safe environment. Communication and trust are key - if there is anything that is making you uncomfortable in the game, I will do my best to fix and resolve the problem as quickly as possible.
Content warnings
Safety tools used

