Paxterra: Blood and Celestium
The Progressa Explorers Guild seeks daring adventurers to travel the wilds of Paxterra—where danger, mystery, and hidden wonders await at every turn.
$15.00
/ Session
Details
Bi-weekly / Thursday - 10:30 PM UTC
Session Duration / 3–4 hours
2 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
The Paxterra Explorers Guild is calling! Brave adventurers are needed to chart the wild, untamed frontier of Paxterra—a land of dust-choked canyons, lawless boomtowns, and enchanted wilderness where gun smoke hangs as heavy as secrets. Out here, every spell, every enchantment, every flicker of magic relies on a rare and mysterious metal: Celestium, the lifeblood of both wonder and war. This is a high-stakes, story-driven Dungeons & Dragons 5e campaign with a Wild West twist, designed for players who love gritty exploration, roleplay, and strategic challenges. From dusty saloons and railroad skirmishes to cursed mines and forgotten ruins, danger and discovery ride side by side—and every choice leaves its mark on the frontier. I run games in a player-focused, collaborative style. Your character’s past, fears, and ambitions matter, shaping not just your story but the fate of the land itself. Expect tense duels, eerie mysteries, and moments of humor and wonder as you and your posse carve out your legend in Paxterra. This campaign is perfect for players who enjoy: Deep roleplay and character-driven storytelling A Wild West world flavored with magic and mystery Exploration, danger, and strategic challenges Campaigns where every decision has lasting consequences Saddle up, stake your claim, and see if you’ve got what it takes to survive—and thrive—where steel, spell, and Celestium rule the frontier.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
3 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
About me
Hi there! My name is Jack Dion and I’m a relatively new Dungeon Master with about a year of experience running D&D 5e (2024 rule set ), and I absolutely love creating fun, memorable adventures for players of all kinds. I run games on Foundry VTT for online sessions and we’ll use Discord for voice. My style is flexible—I enjoy everything from lighthearted, whimsical campaigns to darker, more serious stories. Whether you’re brand new to D&D or a seasoned adventurer, you’re welcome at my table. I’m patient with new players, tolerant of different playstyles, and I take the time to provide custom quick-reference guides to help with character builds. I mix in both official content and homebrew, so every game has something familiar and something fresh. Most importantly, I aim to make the game inclusive and welcoming. I’m LGBTQIA+ friendly and believe everyone deserves a safe, supportive space to play and tell stories together. If you’re looking for a DM who’s excited to collaborate with you and help create stories you’ll remember, I’d love to roll some dice with you!
View Profile →Character creation
Creating your character
We’ll create characters together either during Session 0 or between Session 0 and Session 1. Stats will be rolled at the table, and characters will be built directly in Foundry VTT (no need to bring a paper sheet unless you want one for reference). The campaign starts at Level 3, so your character will already be seasoned enough to have a backstory but still early in their adventuring career. Most official 5e sourcebooks are welcome, though I’ll guide players if any content needs adjusting to fit the Wild West frontier tone of Paxterra. During Session 0, we’ll also collaborate on character backstories and connections.
What to expect
Preparing for the session
Have Discord downloaded and set up (this will be our main hub for communication, scheduling, and updates). Make sure you have a working mic/headset so we can all hear each other clearly. That’s it! All character sheets and play will happen in Foundry VTT, which I’ll provide access to once the game starts. No extra accounts or downloads needed.
What Tiny Kobold Hands brings to the table
As your GM, I focus on creating a deeply immersive experience that balances story, tension, and player agency. You can expect: In-depth and Quick-Reference Character Build Guides – Whether you want a deep dive into mechanics or a fast overview, I provide resources to make character creation and play smooth and intuitive. Immersive Atmosphere – I use music, ambient sounds, and descriptive narration to pull you into the world, setting the tone for suspenseful, eerie, or cinematic moments. Flexible, Rule-of-Cool Gameplay – I prioritize fun and creativity over rigid adherence to rules when it enhances the story or player experience, while still respecting the core framework of the 2014 5e ruleset. Character Voices- I’ll try my best to give each NPC their own voice and personality—some will be better than others, but all are meant to add immersion, humor, and depth to the story. Story-Driven Challenges – Puzzles, mysteries, and encounters are designed to test creativity, problem-solving, and teamwork, often tying directly to your characters’ fears, memories, and regrets. Tactical and Meaningful Combat – When combat occurs, it’s tense, strategic, and consequential, designed to challenge players while rewarding clever approaches. Collaborative Storytelling – I weave your character’s backstory, choices, and personal arcs into the narrative, so your actions genuinely shape the campaign. Player Support – I’m available to answer questions, discuss homebrew rules, and help troubleshoot character builds or strategies outside of sessions. Overall, my goal is to create a game where immersion, tension, and character-driven storytelling take center stage. You can expect a cinematic, engaging, and suspenseful campaign that rewards curiosity, cleverness, and roleplay while embracing moments of creativity and fun.
Homebrew rules
Free Level 1 Feat – All characters start with one feat at 1st level. Death Save System – Death saving throws become progressively more difficult the more your character dies and is revived. Flanking Bonus Instead of Advantage – Flanking provides a bonus to attack rolls rather than granting full advantage. Potions as a Bonus Action – You can drink a potion as a bonus action, but require a roll to determine effectiveness. Action to avoid the roll . Help Action for Skills – To assist another player’s skill check, you must be proficient in that skill. If not, you may pitch a creative idea to justify helping. Hidden Death Saving Throws – Your death saving throws are rolled secretly to keep suspense high.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Tiny Kobold Hands creates a safe table
I use is a consent checklist, which is based on the Lines & Veils system. Before the campaign begins, I send all players a form that lets them mark content as green (okay), yellow (okay only if it’s veiled/offstage), or red (a hard line that won’t appear in the game). There’s also space to list specific triggers or boundaries. After everyone fills it out, I compile the responses into a single master sheet. That way, no one knows who set which boundaries, but the whole table has a clear understanding of what’s safe and what isn’t. This ensures we’re all on the same page before the game begins and makes the table more comfortable for everyone.
Content warnings
Safety tools used
