Twilight War: Hunters vs Vampires Crossover in D.C.🌆

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Twilight War: Hunters vs Vampires Crossover in D.C.🌆

Two games. One war. Play as a Hunter cell stalking the vampires of DC—your actions in one campaign directly impact the other.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$30.00

/ Session

Details

Weekly / Sunday - 7:00 PM UTC

Mar 15 / Session 1

Session Duration / 3–4 hours

Campaign Length / 10+ Sessions

2 / 4 Seats Filled

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Schedule

Sun, Mar 15 | 7:00 PM – Session 1

Sun, Mar 22 | 7:00 PM – Session 2

Sun, Mar 29 | 7:00 PM – Session 3

Sun, Apr 05 | 7:00 PM – Session 4

Sun, Apr 12 | 7:00 PM – Session 5

Sun, Apr 19 | 7:00 PM – Session 6

Sun, Apr 26 | 7:00 PM – Session 7

Sun, May 03 | 7:00 PM – Session 8

Sun, May 10 | 7:00 PM – Session 9

Meet your party members

2/4

About the adventure

The Twilight War Concept: This isn't just one game—it's two interconnected campaigns running simultaneously. As the Storyteller for both groups, I'll weave your separate storylines together so that Kindred politics create Hunter plot hooks, and Hunter investigations threaten Kindred stability. Monthly convergence sessions bring both groups together for epic confrontations where Vampire players face Hunter players in direct conflict. Your actions have consequences across both games. Welcome to Washington, D.C., a city of marble monuments and shadowed corridors where power isn’t just political — it’s blood-deep and supernatural. Twilight War is a crossover chronicle blending the dark elegance of Vampire: The Masquerade with the relentless justice of Hunter: The Reckoning. Here, the night is alive with secrets, and everyone holds a piece of a deadly puzzle. In this game, you’ll navigate the tangled web of alliances, betrayals, and hidden agendas that define the capital’s underworld. Expect intense political intrigue, thrilling investigations, and moments of sensual danger, all wrapped in an atmosphere thick with corruption and supernatural menace. We encourage collaborative storytelling with a focus on character-driven drama, mystery-solving, and tense negotiations. If you’re ready to delve into a world where every vow is stained red and every choice could be your last, then this is the chronicle for you.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master
LGBTQ+
Queer
Neurodivergent
Artist
Teacher/Educator
Game Designer

3 years on StartPlaying

990 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 24+ hours

Response rate: 67%

About me

🎶 Hello adventurers! Stay a while and listen as we embark on a fantastic journey! 🎶 You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.

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Character creation

Creating your character

Which Side Will You Choose? This is a dual-campaign chronicle: one group plays Vampire: The Masquerade 5e (Kindred politics and territory control), while another plays Hunter: The Reckoning 5e (investigating and confronting the supernatural). Both games share the same Washington D.C. setting and your actions directly impact the other group. When applying, indicate your preference: Kindred Campaign - Navigate blood bonds, sect politics, and territorial warfare Hunter Campaign - Investigate supernatural threats and make impossible moral choices Either Campaign - Flexible players welcome! Character Creation Process: Characters will be created before Session One, with collaborative refinement during Session Zero. We'll use core rulebooks only (no homebrew unless pre-approved), but thoughtful customizations that serve story and mood are encouraged. Power Level: Hunters: Fresh operatives from small cells (not experienced Inquisitors) Kindred: Fledglings or Neonates with minimal political clout Goal: You're climbing toward power, not starting with it Starting Point: Bring a concept; an ambition, a flaw, a hunger you can't shake. We'll build from there together. Cross-Campaign Impact: Your choices matter. Kindred territories claimed might trigger Hunter investigations. Hunter operations might expose Kindred to mortal authorities. Both groups will feel the consequences of each other's actions, culminating in periodic convergence sessions where both sides meet in direct confrontation.

What to expect

Preparing for the session

How This Works: You'll be assigned to either the Kindred or Hunter campaign based on your preference and group balance I'll be running both campaigns as ST, weaving parallel storylines Most sessions are your group only (Kindred with Kindred, Hunters with Hunters) Monthly convergence sessions bring both groups together for major conflicts Discord for communication and character development between sessions Foundry VTT for maps and visual aids during sessions Herald bot (Hunters) or Inconnu bot (Kindred) for dice rolling automation

What GM Mashby brings to the table

As your ST for both campaigns, I'll provide: Parallel storytelling that makes both sides feel like protagonists Fair but tense convergences where both Kindred and Hunter groups have real stakes Rich D.C. setting with political intrigue, supernatural mysteries, and moral complexity Reactive world that responds to your choices across both campaigns Theater of mind with Foundry VTT visual support when helpful Player agency - your decisions shape the chronicle, not just my plot

Homebrew rules

Commitment & Pacing: Each campaign runs weekly with monthly convergences. I'm committed to both groups for the long haul, with contingency plans if group dynamics shift. This is my passion project—expect high-quality storytelling, but also understand that coordinating two parallel campaigns means prep happens between sessions.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Mashby creates a safe table

This game welcomes difficult emotions in fiction, but never at the expense of player well-being. Your boundaries will be respected, and your comfort prioritized throughout the chronicle.

Content warnings

Safety tools used

Frequently asked questions