Reclaiming Dorn Thon: A Tetara Campaign
What you reclaim—or fail to—will decide whether the Dwarves endure, or fade into history
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LEVELS
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Thursday - 10:00 PM UTC
Session Duration / 4–6 hours
Campaign Length / 20+ Sessions
4 / 6 Seats Filled
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About the adventure
Dorn Thon fell during the Dark Elf War as did all the other kingdoms and empires. That war ended four years ago now and a new world is born of it. When the world stood on the brink, the Dwarves answered the call. They marched to a unified front only to fight alone. Scattered, they fled and in the final year of the war, rallied one last time to fight back with the races of Tetara. At the war’s end, when aid was promised in return, they were given only a thank you—and told they can live among the new Republic, however, they want their home back...so they left on bitter terms. Now the Dwarves are scattered. Their cities lie buried, their roads broken, their history reduced to oral stories passed from generation to generation. There are no maps. No written records. What remains are myths of forgotten towns, lost mechanisms, and technologies of the old world—dismissed by others as folklore. Queen Wynn, last surviving leader of the Dwarves, does not believe they are myths. A Dwarf from Ethros...along with a human....found something. An ancient relic. A Primordial Forge core...proving that in fact...the hidden kingdom of the Dwarves does in fact exist. With Elmwood unable or unwilling to help, she has sent out three expedition teams into the lost territories of Dorn Thon. Their charge is not conquest, but recovery. But...they need allies in the new world. The prideful radical High Elves of Aideon....and the broken dishonored Dark Elves are now the only chances of an alliance. They too...need allies. The High Elves, led by Queen Xaylin, command the strongest military and economy in the east, yet stand without a true ally. The Dark Elves, under Nathryn, seek to reclaim Astra and restore their influence in the west. Both watch Dorn Thon closely. Trade routes to Aideon’s seas are open again. Rare minerals and forgotten technology could reshape the balance of power. You are part of one of those expeditions. The journey will take months, possibly years. There will be no guidance, no rescue, and no guarantee of return.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
About me
I'm a storyteller by heart and love collaboration. I enjoy video and photography as well and an aging gamer XD. I am married to a beautiful wife and have two dogs that are basically like our kids. Indy and Rogue. I enjoy creative endeavors and though not everything is my cup of tea, I have a respect for anyone bold or passionate enough to chase after their dreams or goals, regardless of it being art, business, medical etc.
View Profile →Character creation
Creating your character
Characters will be point buy or standard array. Milestone (As team work and cooperation advance you) Session 0 will be a 1-2 hour 1 on 1 with me to "find your voice" and help with questions, system tech, character, etc. Characters to be made on dnd beyond. Make sure it is set to public as I will need the link to import it into the VTT world. Starting equipment is fine. If there any additional items please let me know and how your backstory incorporates it. A backstory is needed but does not have to be in-depth. (Expect all players backstories to tie into the main arc and overlap and tie each other together in some form) There are only three race choices for this particular campaign. Players may choose one of three races, each with their own motives, stakes, and reasons for joining the expedition: Mountain Dwarves The last heirs of Dorn Thon. You seek to reclaim your homeland, recover what was lost, and restore Dwarven identity, industry, and pride. This expedition is personal—failure means extinction by irrelevance. Dark Elves Your people are fractured and resource-starved. Astra lies beyond reach, and without aid, the effort to reclaim it will fail. You join the expedition in search of resources, leverage, and alliances necessary to finish what the Dark Elf War left undone. High Elves The most powerful military and economic force among the Tetara kingdoms—yet power must be maintained. You seek to secure trade, influence, and long-term dominance by shaping the outcome of Dorn Thon and the alliances that emerge from it. Each race brings conflicting goals, shared necessity, and political tension to the table. Cooperation is required—but loyalty is not guaranteed. Due to Tetara being Homebrewed, all DND content with lore and history is obsolete. The player (bible) handbook will address some spells that are game breaking for the world such as sending, teleport etc.
What to expect
Preparing for the session
TheForge-free account (aka foundry VTT) Dnd beyond(set character to public when creating) Discord Dndbeyond20 extension(required) google/chrome Make sure that you have a clear and working mic as well as an operating computer capable of running animated battlemaps.
What Dm/Gm Travis brings to the table
Each session has its own unique custom tailored music for scenes area moments. There are weather effects/sound effects. There are flashing lights so please be aware. Rule of cool rules the game but there is a set of rules that will never be broken. If the narrative calls for a moment rules be damned. All of my campaigns have an arch...which ties into the other campaigns played or planned...which tie to the major overall plot that ALL players are apart of for the....endgame. All player characters will have a role to paly in the main story. your decisions, though often not felt immediately, will change the shape and course of the campaign and world. Slow build and things start coming together as a whole. Tetara is a world full of wonder mystery strife struggle rebirth and unanswered questions that the players find out for themselves. Homebrew classes are allowed as well as items but THEY MUST BE APPROVED by me first. A player bible with the timeline, races, features, career ladder "feature/trait type system"
Homebrew rules
Things like sending and teleport are heavily reduced. In the world of Tetara, Arch nodes, serve as "communication towers" that restrict flow and bypasses is seen as a criminal offense. Nations and peoples alike defend against themselves so not just anyone can cause catastrophic damage on a whim. Spells of long range are most effected.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dm/Gm Travis creates a safe table
X N O's. There is also a player survey that must be filled out prior to joining to ensure that the group forming is the best fit as well as respecting expectations and flow.
Content warnings
Safety tools used
