Moonshae Islands-Fae&Ffolk 🏳️🌈🏳️⚧️🧠☮️ & Beginner Friendly
Explore ancient magic, tangled alliances, and a creeping darkness in this sweeping campaign across the Isles of Moonshae.
$40.00
/ Session
Details
Weekly / Sunday - 3:30 PM UTC
Session Duration / 3 hours
Campaign Length / 60+ Sessions
5 / 7 Seats Filled
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About the adventure
If you're drawn to haunting forests, ancestral magic, ritual drama, and slow‑unfolding conspiracies with deep ties to nature’s balance, this adventure might just be your perfect match. Celtic lore and fey culture spread across all the setting, you can expect high driven roleplay moments, with opportunity for all to shine. The Moonshae Isles—the mist‑shrouded, rugged archipelago off the coast of Faerûn—are a land where ancient druidic power, fey realms, and human kingdoms intertwine. Snow‑capped peaks, dense forests, sacred moonwells, and mystical ruins hint at a deeper magic beneath the surface. Ffolk farmers, seafaring Northlanders, elusive Llewyrr elves, dwarves beneath the mountains, and enchanted creatures of Sarifal all call these isles home. A rising curse ravages the Northlanders and stirs the fey folk to unrest. A mysterious force threatens to corrupt the delicate balance maintained by the Earthmother and her children—Leviathan, Kamerynn, and the Pack. Ancient foes from both Feywild and mortal realms begin to surface Throughout the campaign, adventurers face moral dilemmas, disappearing druids, spirits gone mad, and threats tied to the Isle’s history—most notably Kazgoroth the Beast, a corrupted force seeking to unbalance nature and inject chaos into sacred moonwells As heroes rise through the levels, their actions ripple across Ffolk villages, Northland kingdoms, fey forests, and ancient druidic sites. The narrative is steeped in Celtic-inspired lore: tribal tensions, moonwell rituals, druidic duty, and the looming threat of planar invasion via corrupted wells and twisted magic
Game style
Roleplay Heavy
Rules as Written (RaW)
Meet the Game Master
2 years on StartPlaying
29 games hosted
Highly rated for: Teacher, Knows the Rules, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
I’ve been into D&D and tabletop games since I was 10, starting out with just a small group of friends and a big imagination. I was the “poor kid in the rich kid gang” back in college, but that didn’t stop me from diving deep into GMing and storytelling. One of my longest-running campaigns lasted 7 years—shaped and sharpened alongside a close friend who helped me grow into the GM I am today. I’d say I’m a pretty chill guy who just genuinely loves games, geek culture, and bringing people together. Whether it's comic books, conventions, movies, or nerding out over lore, I’m all in. Outside of games, I work in tech as a team lead and spend weekends volunteering with animal care—which is super rewarding. I’m also a challenger of the big C, so I try to live with a “fun time, not necessarily a long time” mindset. That means I'm here to enjoy the ride and make sure others are too. If anything I ever say or do in a game doesn’t sit right, please don’t hesitate to bring it up. I take feedback seriously—and I’ve been told I’m pretty good at it! Between leading teams and teaching others, especially when it comes to RPGs, I really enjoy helping folks grow and feel welcome at the table.
View Profile →Character creation
Creating your character
This campaign will start at level 3. Players are encouraged to first decide on the kind of character they want to play—focus on the concept first, the character sheet later. Each player may choose one common and one uncommon magic item to start with. Links to D&D Beyond and other player materials will be provided once you’ve joined the game.
What to expect
Preparing for the session
Players should follow the level list per treasure provided on my discord, games will commonly always start at level 3 unless it's a specific group of first timers playing the game, i can upon request makes the games at lower level, all material, campaing links will commonly be provided inside the apropriate tab for players to see upon joining the table inside startplaying.
What Magic&Mysterium brings to the table
Throughout the game, you can expect high-quality music to enhance the experience. I use tracks from well-known RPG composers, carefully selected license-free music from YouTube, and ambiance tracks from Patreons I support—some of which include animated maps and immersive soundscapes for that extra touch of atmosphere. When it comes to combat, I like to tailor the experience based on the level of roleplay the players bring to the table. I always give opportunities for players to describe finishing blows and dramatic moments, and I aim to match that energy with roleplay and cinematic flair. Ideally, I enjoy dynamic, roleplay-heavy combat scenes, though they can slow things down a bit—so I adjust based on the group’s preferences. You’ll also have full freedom to explore the setting and interact with the world however you like. While the story will naturally move forward when the group pursues a main goal, I fully support side quests, downtime scenes, beach episodes, base-building roleplay—you name it. If it brings your characters to life and adds depth to the story, I’m all for it. If the campaing extendes itself for a period of at least 6 months, and you partake on it during this period, at the end once the campaing ends, a portrait character comission with all the characters of the group will be paid by me to the group at no additional cost, its a bonus service i provide to my players as a thank you for their time, experience and dedication.
Homebrew rules
Potions: All potions can be used as a bonus action. Explosive Healing: If a healing die rolls its maximum value (e.g., a 4 on a d4), it "explodes" — you roll an additional die of the same type and add it to the total. Flanking: When flanking is applicable, it provides a +2 bonus to attack rolls instead of granting advantage. Puzzles & Riddles: Players may request a roll after 10 real-life minutes of attempting to solve the puzzle. All puzzles can be completed either through dice rolls or correct answers. Bleeding: you take 1d12 damage to your maximum and current health at the starts of your turn, when a damage from a piercing or slashing source takes you down for at least half your health. Griviouns Wounds: When your character falls to 0 from a attack equal or more them half your health on a single damage source, or with the bleeding condition, you roll a Constitution Saving Throw, if you fail you roll on the grivious wound table.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Magic&Mysterium creates a safe table
During Session 0 or upon joining the game, all players will have the opportunity to fill out a consent checklist form, which includes their soft and hard limits. I will personally check in to see if there are any questions about what each item refers to, and clarify anything that might be confusing. Players can feel confident that their boundaries and interests will be fully respected.
Content warnings
Safety tools used
