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3.5 D&D - The First Campaign

3.5 D&D - The First Campaign

From the Sunless Citadel and Forge of Fury, to the Heart of Nightfang Spire and the Bastion of Broken Souls. The epic first adventure series of 3E D&D

TYPE

Campaign

LEVELS

4–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
ENDED
$15.00

/ Session

Details

3 players following this game

Weekly / Saturday - 7:00 PM UTC

Session Duration / 4 hours

Campaign Length / 48+ Sessions

3 / 5 Seats Filled

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Meet your party members

3/5

About the adventure

Always wanted to try Dungeons & Dragons 3.5 but didn’t know where to start? This campaign is your perfect entry point. We’ll journey through the first ten official adventures ever published for 3.5e, taking your character from a green adventurer to a legendary level 20 hero, within a year of play. You’ll delve into ancient dwarven halls, battle goblins and orcs, uncover lost secrets in the Sunless Citadel, and eventually face off against the terrifying red dragon Ashardalon. Along the way, you’ll learn the rules, explore your character’s story, and become part of a party of heroes that grows together. The campaign is built upon the following adventures: Part 1: Heroes Arise Adventure Game "starter set" 4-5 The Sunless Citadel 5-6 The Forge of Fury 6-7 The Speaker in Dreams 7-9 Part 2: The Rise of Ashardalon The Standing Stone 9-10 Heart of Nightfang Spire 10-13 Deep horizon 13-15 Lord of the Iron Fortress 15-18 Bastion of Broken Souls 18-20+ This game is beginner-friendly and designed to help new players learn the ropes. I’ll provide guidance, answer questions, and make sure everyone feels welcome at the table. If you’ve ever wanted to experience the magic of classic D&D, this is your chance.

Game style

Rules as Written (RaW)

Dungeon Crawl

Tactical / Crunchy

Meet the Game Master
Hispanic/Latinx
Neurodivergent
Educator
Game Designer
Multi-lingual

2 years on StartPlaying

51 games hosted

Highly rated for: Knows the Rules, Inclusive, Creativity

Average response time: 2 hours

Response rate: 100%

About me

I'm a Brazilian Dungeon Master, and tabletop RPGs have been part of my identity since the 90s, when I was nine years old. I specialize in official D&D adventures, delivering challenging campaigns with consistent rules, tactical combat, and a clear story. If you enjoy crunchy game systems, thoughtful house rules, memorable NPCs, and a DM who keeps the adventure moving while giving your character meaningful moments to shine, my table is built for you. If you enjoy strategic encounters, fair rulings, and classic adventures with a dedicated DM who prepares thoroughly, you'll feel right at home at my table.

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Character creation

Creating your character

Characters will be created before the joining the session, either independently or with one-on-one support via text chat or voice. For ability scores, Characters use the 4d6 drop lowest method, or 32 point-buy if the rolls aren't satisfactory. The main sources are the Player’s Handbook and Core Rulebooks (PHB, DMG, MM) as our foundation, but all official 3.5e material is fair game on a case-by-case basis. Except for the classes Incarnate, Binder, and Truenamer which rely on alternative magic systems. Level adjustments are allowed, up to a +3 bonus, and may be broken up into level-ups at specific intervals, benefitting from the LA Buy-off rules from Unearthed Arcana. While the VTT has character sheets, the use of an online record is recommended. I suggest the online sheet from the Myth-Weavers website, or simply a Google Doc. Whatever works best for you.

The current party

We currently have a Lv 4 Fighter/Crusader, a Lv 4 Lurk (True Thief), and a Lv 4 Warlock

What to expect

Preparing for the session

Before we begin, here is what you need to get set up: - A free account on Discord: We will use Discord for voice chat and session coordination. You'll get the invite to the game’s private server once you sign up. - Foundry VTT: We’ll be using Fantasy Grounds for maps, tokens, and dice rolls. Instructions and links to join the game can be accessed on the game's Discord. - Character creation: As soon as you join feel free to roll your stats in the "Dice Tower" channel. I can help you build and review your character before your first session. - Bring your curiosity and questions: no prior experience with 3.5e is needed, I can guide you through everything you need to know. - Bonus Points: Players who read pages 133 to 168 from the PHB (35 pages) "Chapter 8: Combat" and "Chapter 9: Adventuring", will have a much easier time playing, including veterans. And Spellcasters will benefit from reading "Chapter 10: Magic", pages 169 to 180, as well.

What Carlos C. Cox brings to the table

As your Dungeon Master, I’ll guide you through the legendary 3.5 edition of Dungeons & Dragons . I provide: - A full campaign arc from level 4 to 20 using the first ten published 3.5e adventures. - Beginner-friendly onboarding, including character creation help and rules explanations. - Immersive storytelling with descriptions, character voices, and a living world that reacts to your choices. - Tactical combat that rewards teamwork, creativity, and smart positioning. It is perfect for players who enjoy strategy. - Fair rulings that balance the spirit of the rules with the Rule of Cool. Fun and story always come first. - A welcoming, inclusive space where questions are encouraged and everyone has a chance to shine. - I also use ambient music and visual aids to enhance immersion, and I’m always happy to adapt to your play style. The game will follow the official rules (which includes DM fiat), however, general house rule tweaks are offered according to collective consent. DM ruling is primary and final, as normal.

Homebrew rules

Alternate Optional and House rules in play: - Retraining (PHB2) - Level Adjustment Buy-off (UA) - 2 Flaws (UA) - 2 Traits - 1 free Regional and 1 free Racial starting feat - Lv Up HP: When levelling up, players roll the character's hit-die once, and if rolling under half the average rounded up, the character gets that number instead. - Teamwork Benefit: characters and their companions can form teams to learn Teamwork Benefits at level up. - Weapon Groups: Class based weapon proficiencies are granted normally (feats for weapon group proficiency will NOT be used) Feats specific to a single weapon (i.e. Weapon Focus) apply to the weapon group it belongs to, instead of only that weapon - No XP penalty for multiclassing - Negative HP: the amount of negative HP characters can have before dying equals 10 + half Constitution score - Careful Healing: when a character at negative HP regains HP out of encounter turns, they are restored to 0 and add the regained HP. And by taking at least a minute per healing, dice of healing get a minimum result of half (rounded up). Please, check the rest in the "House Rules Channel" as soon as you join.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Carlos C. Cox creates a safe table

- The Lines and Veils document and the Safety and Consent form will be used ahead of time as replacement for the "session 0" format, which tends to stunt games and doesn't account for players who join later anyway. A quick conversation at the beginning of the game will still be held. - The 1st session of a player is always a sort of "audition" to see if they are a good fit for the group and the campaign. - X, N, & O's can be whispered through the VTT to ensure privacy and responsiveness. - "Pause for a minute", "Can we Rewind?" or "How about a Fast Forward?" can also be suggested at anytime privately. - Everyone can take a step back at anytime if they feel the need, without fear of discussion or judgement by others at the table. - After a session the players may be asked to recall their favorite moments. - A "comments and suggestions" form will be made available at least once each month to record wishes players may have for the game.

Content warnings

Animal Death
Blood
Character Death
Classism
Cults
Deep or Large Bodies of Water
Devils / Demons / Fiends
Extreme Violence
Fire
Human Trafficking (adult only)
Insects
Kidnapping
Murder
Slavery
Snakes
Spiders
Violence
Scars
Mind alteration
Mind Control
Mass Death
Hangings
Hostages
Gore
Freezing
Execution
Death
Curing of Disabilities
Body Horror
Cannibalism
Alcohol Use
Racism
Racial Profiling
Misogyny
Language/Cursing
Lifechanging Injury
Memory Erasing
Illness
Drowning
Mutilation of Corpses
Paralyzation
Small Spaces (Claustrophobia)
Suffocation
Mutilation

Safety tools used

Frequently asked questions