The Secrets of Skyhorn Lighthouse: a 5th-Level Adventure

The Secrets of Skyhorn Lighthouse: a 5th-Level Adventure

Ships are vanishing, sea monsters stalk the harbor, and a lonely lighthouse burns through the storm. Answer its call before the coast falls silent.

TYPE

One-Shot

LEVELS

5

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
4 NEEDED TO START
$42.00

/ Session

Details

Once / Friday - 11:00 PM UTC

Feb 13

Session Duration / 3–6 hours

1 / 7 Seats Filled

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This game will begin once 5 players have joined

Meet your party members

1/7

About the adventure

coastal trade route has ground to a halt. Sailors whisper of monsters rising from the deep, ships dragged screaming into the surf, and a lighthouse under siege on a jagged island offshore. When the beacon of Skyhorn Lighthouse falters, the party is drawn into a race against the tide to uncover what’s really happening beneath the waves. This is a tight, cinematic one-shot built around rising tension, dangerous choices, and momentum. You’ll face open-sea danger, an island assault, and a descent into flooded caverns where a powerful magical secret has fallen into the wrong hands. Combat is dynamic and punchy, exploration is purposeful, and every scene pushes the story forward. 🗺️ What to Expect Swashbuckling coastal adventure with horror-tinged mystery Tactical combat against aquatic foes and elemental threats Environmental hazards, time pressure, and meaningful decisions A focused story designed to resolve in a single session 🎭 Table Style I run fast-paced, immersive games with clear stakes and strong narrative flow. Rules support the story, spotlight rotates naturally, and player creativity is rewarded. Whether you prefer bold heroics, clever problem-solving, or dramatic moments under pressure, this adventure gives everyone a chance to shine. ⚔️ Player Fit Best for players who enjoy: - Clear objectives and escalating danger - A mix of combat, exploration, and roleplay - One-shots that feel complete and satisfying This adventure works great for experienced players and confident newer players alike.

Meet the Game Master

5.0

(252)

Neurodivergent

5 years on StartPlaying

1643 games hosted

Highly rated for: Teacher, Inclusive, Knows the Rules

Average response time: 2 hours

Response rate: 100%

About me

“May your journey be grand, your adventures vast, and your tales be told for ages to last!” - DM Bob Yo Hail and well met, brave adventurers. I am DM Bob Yo, your guide in the realm of Dungeons & Dragons! With more than four decades of storytelling experience, I have taken countless adventurers through mystical lands, guiding them in battles against legendary beasts and in quests for long-lost artifacts. My heart lies in welcoming newcomers to our grand tradition, ensuring a seamless initiation into this wondrous pastime. My table is a place of inclusivity and respect, where every player, from every walk of life, can partake in the creation of epic sagas. As a Dungeon Master who blends the wisdom of the old ways with the openness of the new, I am dedicated to crafting a space that celebrates creativity, diversity, and camaraderie. From cozy living rooms to bustling conventions, from local game shops to the serenity of seaside escapades, my campaigns have unfolded. Now, I extend my hand to you. Embark on a journey with me, and together, let’s weave a narrative that will echo through the ages. Enlist in an adventure with DM Bob Yo today, and let the dice fall where they may!

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Character creation

Creating your character

Characters will be level 5; pregens are available upon request. Any official WotC D&D books may be used. Point Buy for ability scores. Characters will start with 5000 GP for mundane and magical equipment (price list is provided in my Discord server.) I'll have Fantasy Grounds open at least one hour before game time for you to create your character inside the software.

What to expect

Preparing for the session

Install Discord & Fantasy Grounds, and make your character.

What DM Bob Yo brings to the table

I provide Syrinscape ambient sounds and sound effects, intense tactical combats, and an inclusive and welcoming environment.

Homebrew rules

Delaying: Once during an encounter, you can choose to hold your entire turn, rather than just an action. You do so at the beginning of your turn, after any start of turn effects have taken place, at which point you select a new, lower number in the initiative order. This becomes your initiative for the rest of the encounter, and your turn immediately ends. Any start of turn effects that took place before you delayed in this round do not take place again when you take your delayed turn. DM Inspiration: Once per session, the DM has a single DM inspiration that can be used to reroll or force the reroll of any d20. Spell Change: Guidance: The duration is increased to 10 minutes. At DM Discretion, Guidance may be used on checks that represent a longer period of time. Rules Change: Heroic Inspiration: Heroic Inspiration may be gained narratively, and may be spent for minor narrative control. Class Changes Ranger, Hunter’s Mark: When cast by a Ranger, this spell does not require Concentration. Class Changes Ranger, Mark Efficiency: At 13th level, instead of gaining the Relentless Hunter feature, Rangers gain Mark Efficiency, a feature that allows them to move their Mark from a slain creature to a new target as a Free Action instead of a Bonus Action.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Bob Yo creates a safe table

We will utilize the built-in Safety Tools in Fantasy Grounds, similar to digital X cards.

Content warnings

Safety tools used

Frequently asked questions