Money Back Guarantee

This game has ended, but your adventure's just beginning!

This game is in the past! But the good news? There are so many more games you can check out. Let's find your next adventure!

Crypt of the Death Giants - Level 17 One Shot

Crypt of the Death Giants - Level 17 One Shot

An unnatural sandstorm blocks trade. Within, cultists work to raise undead giant super soldiers. Can you break the storm or will you face extinction?

TYPE

One-Shot

LEVELS

17

LANGUAGE

English

EXPERIENCE

Advanced

AGE

18+
ENDED
$20.00

/ Session

Details

Once / Thursday - 5:30 PM UTC

Feb 12

Session Duration / 3.5–4.5 hours

5 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

5/5

About the adventure

A supernatural sandstorm rages across the desert, centred on the half-buried ruins of an ancient giant crypt, rendering vital trade routes completely impassable. Every major faction and city has dispatched agents to investigate, and none have been successful. Now, reports suggest a cult of drow has succeeded where others failed, pushing deep into the storm with grim purpose. As you follow in their wake, it becomes clear their interest is not in stopping the phenomenon, but in exploiting what its buried. This level 17 one-shot throws you into a brutal race against time, battling deadly environmental hazards, ancient giant traps, and powerful foes. With the drow attempting to raise undead giant super-soldiers from a forgotten crypt, you must reach the centre of the storm and end the ritual before the desert gives birth to an army of death.

Game style

Dungeon Crawl

Combat Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

4.9

(58)

1 year on StartPlaying

207 games hosted

Highly rated for: Creativity, Rule of Cool, Teacher

Average response time: 2 hours

Response rate: 100%

About me

Hi, I’m Chris — and I have a serious addiction to D&D. Since I first started playing around 2010, I’ve never looked back. I began GM-ing in 2017, and it quickly became my passion. With my friends, I helped grow our group to about 10 players, rotating GMs every week. One of my favorite traditions was hosting an annual awards evening where all the GMs ran mini-adventures — a night full of fun, surprises, and great memories. Originally from the UK, I married a South African and now run immersive D&D Weekends out in the wilds of South Africa. Check out what it’s all about at https://waterberg-dnd.co.za. I’m all about the rule of cool over strict rules, crafting epic, player-driven stories that really bring the adventure to life. My greatest strength? Off-the-cuff improvisation — but don’t worry, my worlds are rich in detail with pages of notes for every session. I can’t wait to share some unforgettable adventures with you!

View Profile →
Character creation

Creating your character

This game is for 2024 characters builds, you can use 2014 expanded rules as long as it doesn't have a legacy tag on D&D Beyond. When creating your character on D&D Beyond, under sources please select Core Rules, Expanded Rules & 2014 Expanded Rules, also please use point buy/standard array for stats and standard equipment. We are playing level 17 characters using either standard array or point buy, on top of that if you would like you can have a very rare, a rare and an uncommon magic item + 1,500gp. Only official content without discussing first, also avoid anything with a 'legacy' tag.

What to expect

Preparing for the session

Join the D&D Beyond Campaign, Roll20 Game & Discord Server, create your character and make sure you're internet and mic is working!

What Chris brings to the table

This game has maps (via roll20), my DM style is very rule of cool. I do limited voices (best to my ability) and am very good with ad-libbing content, so lets be creative!

Homebrew rules

My playstyle leans toward Rules as Fun - I value creating an engaging experience over strict rule adherence. I'm always open to bending the rules if it makes the game more enjoyable. That said, here are a few common homebrew rules I use: - You can use a bonus action in place of a regular action. - Failed death saves carry over during combat. - When unsure if something should work, I'll often roll odds/evens to decide.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chris creates a safe table

My style is often lighthearted and straightforward, but I'll be available and very receptive before, during and after game play incase there is any content or themes you'd like to discuss or avoid.

Content warnings

Safety tools used

Frequently asked questions