Elemental Journey - Collapsing Forces (lvl 20 one shot)

Elemental Journey - Collapsing Forces (lvl 20 one shot)

Elemental hordes ravage the world as an archmage races to mend the planes. Can you hold the line long enough?

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$27.00

/ Session

Details

Once / Saturday - 4:30 PM UTC

Feb 28

Session Duration / 3.5–4 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

After a multiversal collapse the barriers between planes are more fragile than ever! Forces from each elemental plane are pouring into the material plane, ravaging everything in their path and fighting for supremacy on this new playground. The only hope is an archmage working on a planar wave that will (probably) restore the barriers and stop the onslaught. Will you manage to protect the archmage long enough or will you see the material plane drown, burn, crack, and wiped away in this epic lvl 20 one shot!

Game style

Combat Heavy

Game themes

Meet the Game Master

4.9

(190)

4 years on StartPlaying

1103 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

About me

I decided to embrace my forever DM role and bring people into my world. I started DMing 5 years ago and always loved the world building aspect of the game, weaving backstories into the inner workings of a setting makes everything more alive. I did improv comedy for 3 years, so I try to bring a bit of comedy to all my games and adapt well to player's shenanigans.

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Character creation

Creating your character

All WotC material is approved. Multiclassing and feats are accepted Free feat at level 1. Variant human and custom lineage are banned. Starting level is level 20. Ability scores are selected with standard array or point buy. Tasha's Origin Customization is allowed (assign your racial ability score increases however you like) Use starting items from your class. Each player has 13 points and 2000 gold to use towards what magic items or additional starting gold they wants for their character. The points work as follows. - 1 point for a common magic item or 500 gold. - 3 points for an uncommon magic item - 5 points for a rare magic item - 7 points for a very rare magic item - 9 points for a legendary magic item No wish granting items or spells or simulacrum. Additionally, if a spell of ability would teleport someone to another plane, the spell or ability will fail (demiplanes and pocket dimensions are ok). You can also use gold to purchase items according to Sane Magic Item Prices. You are considered to have enough spell components to cast any spell that needs components with gold value, one time. You can use gold to buy more if you want, but some could be found during the adventure.

What to expect

Preparing for the session

Required: -A mic -Decent internet connection -Discord (Free) -Roll20 account (Free) -DnD Beyond account (Free) -Beyond 20 (Free DND Beyond browser extension) -A good attitude Optional -Experience -Video

What GM Sebastian brings to the table

I bring complex maps, knowledge of the rules, and a deep desire to have a good time with like minded individuals.

Equipment needed to play

Computer

Internet

Microphone

Safety

How GM Sebastian creates a safe table

I will sent the Consent Checklist, discord invite, and D&D Beyond campaign link upon acceptance into the game so you and I can prepare for the adventure, feel free to reach out if you have any doubts.

Content warnings

Safety tools used

Frequently asked questions