Shattered Isles

Shattered Isles

This campaign is driven by naval warfare, exploration, hard choices, and the consequences of the life you choose to live.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$20.00

/ Session

Details

3 players following this game

Weekly / Sunday - 10:00 PM UTC

Aug 2 / Session 11

Session Duration / 4–6 hours

Campaign Length / 20+ Sessions

5 / 6 Seats Filled

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Schedule

Sun, Aug 02 | 10:00 PM – Session 11

Sun, Aug 09 | 10:00 PM – Session 12

Sun, Aug 16 | 10:00 PM – Session 13

Sun, Aug 23 | 10:00 PM – Session 14

Sun, Aug 30 | 10:00 PM – Session 15

Sun, Sep 06 | 10:00 PM – Session 16

Sun, Sep 13 | 10:00 PM – Session 17

Sun, Sep 20 | 10:00 PM – Session 18

Sun, Sep 27 | 10:00 PM – Session 19

Sun, Oct 04 | 10:00 PM – Session 20

Sun, Oct 11 | 10:00 PM – Session 21

Sun, Oct 18 | 10:00 PM – Session 22

Sun, Oct 25 | 10:00 PM – Session 23

Sun, Nov 01 | 11:00 PM – Session 24

Sun, Nov 08 | 11:00 PM – Session 25

Sun, Nov 15 | 11:00 PM – Session 26

Sun, Nov 22 | 11:00 PM – Session 27

Meet your party members

5/6

About the adventure

The Shattered Isles sit just south of the Blackstill, where the sea turns dark and no ship dares cross. In the wake of the Dark Elf War, survivors who never returned to land—sailors, exiles, mercenaries, and war-born crews—claimed these broken islands and made a life upon the waves. Now, with Elmwood enduring, Aideon rebuilding, and new settlements rising in Ethros, the seas matter again. Trade routes, naval power, and control of the open water have become the future of Tetara—and four factions stand ready to shape it. Players will choose one faction and its leader as a team, captain their own ship, and carve out a place in a world where allegiance, ambition, and survival are inseparable. this campaign is for those who enjoy sailing, morally grey, non hero characters.

Game style

Rule of Cool (RoC)

Meet the Game Master
Published Writer

1 year on StartPlaying

118 games hosted

Highly rated for: World Builder, Storytelling, Sets the Mood

About me

I'm a storyteller by heart and love collaboration. I enjoy video and photography as well and an aging gamer XD. I am married to a beautiful wife and have two dogs that are basically like our kids. Indy and Rogue. I enjoy creative endeavors and though not everything is my cup of tea, I have a respect for anyone bold or passionate enough to chase after their dreams or goals, regardless of it being art, business, medical etc.

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Character creation

Creating your character

Dnd beyond Point buy system or standard array Level 3 Create your own characters and backstory! All DND books regarding race and lore are obsolete. However can refer to spells etc. Set to public and milestone

What to expect

Preparing for the session

Discord Working mic Computer capable of running smooth battlemap animations dnd beyond 20 extension forge account Vtt

What Dm/Gm Travis brings to the table

Links to game files, music, animations, player bible, rule of cool, with a guideline of rules to follow. Expect characters to overlap in their own personal journeys with each other tied together as well as tied into the main arc.

Homebrew rules

Homebrew items and spells are in player bible. Magic users do take a hit compared to other classes and items.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dm/Gm Travis creates a safe table

X N Os

Content warnings

Alcoholism
Animal Death
Blood
Character Death
Death
Deep or Large Bodies of Water

Safety tools used

Frequently asked questions