Fallout: Royal Flush "Play Your Hand. Change the Wasteland."
The Mojave is betting on war, and everyoneās holding cards. What you choose to do next decides who survives the fallout.
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Bi-weekly / Tuesday - 1:00 AM UTC
Session Duration / 3ā4 hours
2 / 5 Seats Filled
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About the adventure
The road through the Mojave is heating up. As tensions rise in anticipation of the Second Battle of Hoover Dam, the wasteland is filled with new weapons, reckless decisions, and individuals eager to ignite a war just to see what survives. Youāll travel from New Reno to New Vegas, navigating through feuding settlements, criminal syndicates, and desperate communities as violence intensifies around you. This campaign is a Fallout sandbox road trip where your choices truly matter. Every deal you make, every firefight you engage in, and every compromise you accept will shift the balance of power. You can choose to stabilize the region, profit from the chaos, or let the wasteland burnābut whatever path you take, the Mojave will remember your actions. What to Expect: š² An open-ended wasteland sandbox with strong narrative momentum š£ļø A road-trip structure across iconic Fallout locations š« Meaningful choices that permanently impact settlements and factions šļø Crime, politics, and survival in New Reno, the Sierras, and the Mojave š§ A free Session 0 adventureābring your own character or create one during play If you enjoy Fallout at its messiestāwhere survival, morality, and opportunity collideāthis table is ready to deal.
Game style
Roleplay Heavy
Combat Lite
Sandbox / Open World
Tactical / Crunchy
Rules as Written (RaW)
Rule of Cool (RoC)
Game themes
Meet the Game Master
3 years on StartPlaying
5 games hosted
Highly rated for: Sets the Mood, Creativity, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
I am an experienced Game Master with over two decades of tabletop roleplaying experience and more than a decade of regular GMing. I have run games for a wide range of groups, from brand-new players to veteran āforever GMs,ā across many different tones, genres, and campaign styles. My focus as a GM is on delivering engaging, well-paced sessions that feel immersive, fair, and fun. I enjoy building worlds, crafting memorable scenes, and helping players bring their characters to life through meaningful choices and consequences. Every game I run is designed to be a complete experience, whether itās a one-shot, short arc, or long-term campaign. I strive to create a welcoming, inclusive table where players feel comfortable exploring their characters, collaborating with the group, and investing in the story. My goal is simple: run great games that players look forward to every session.
View Profile āCharacter creation
Creating your character
š Free Session 0 Adventure ā characters are created during play using Demiplane, with no advance setup required š² Build Together at the Table ā weāll create characters as a group so everyone understands the system and the party works well together š Tied to the Story ā each character is connected to the wasteland and the campaignās opening situation ā Level 1 Start ā all characters begin at Level 1 š§ Beginner Friendly ā no prior experience with Fallout: The Roleplaying Game is needed
The party is a couple of wasteland survivors: (2/5) A Mojave Mailman (Face/Survivalist) and a Vault Dweller from Vault 34 (Ranged/Melee Combatant)
What to expect
Preparing for the session
š§ Discord ā used for voice chat and session coordination 𧬠Demiplane ā used for character creation and character management šŗļø Roll20 ā used for maps, dice, and gameplay š Free Accounts Required ā players will need free accounts on all three platforms š© Invites Provided After Booking ā youāll receive links to the Discord server, Demiplane campaign, and Roll20 game once you join
What Empyrean GM brings to the table
š¬ Cinematic, Story-Forward Play ā atmospheric narration supported by ambient music and sound š§ Meaningful Player Choice ā decisions drive the story and shape the wasteland āļø Tense, Rewarding Encounters ā combat and conflict matter and carry consequences š Rules as Written, With Style ā consistency and fairness first, with room for truly cool moments ⨠Rule of Cool When It Counts ā if it makes the story better, we lean into it
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Empyrean GM creates a safe table
ā¤ļø Player Comfort First ā expectations, content boundaries, and Lines & Veils are established during Session 0 šŖ Open Door Policy ā players may step away or take breaks at any time āøļø Breaks as Needed ā pause the game whenever necessary, no questions asked āāā X, N, & O Cards (Digital) ā available at all times to adjust content in the moment
Content warnings
Safety tools used
