Boldly Going: A Changed Frontier

Boldly Going: A Changed Frontier

Play Starfleet officers chosen to reopen the frontier. Be the first to meet new races and bring hope back to the Federation!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Sunday - 11:00 PM UTC

Session Duration / 3–3.5 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Set in the year 2377, Starfleet is turning back to what it was meant to be—exploration guided by ethics, science, and reason. You’ll play Starfleet officers assigned to the crew of a newly commissioned starship, launched as part of a hopeful initiative to reopen the frontier and chart what comes next. You don’t need deep Star Trek knowledge or prior tabletop experience to jump in! Curiosity, engagement, and a willingness to explore ideas matter far more than encyclopedic lore. New perspectives are not only welcome here, but they’re actually part of what makes the story work. This is a campaign centered on exploration that matters. As the crew of this new vessel, you’ll undertake away missions, engage in delicate diplomacy, investigate strange and often unsettling phenomena, and make command-level decisions whose effects ripple far beyond your ship. 🔭 EXPLORE uncharted systems and unfamiliar cultures 🧭 NAVIGATE ethical dilemmas, diplomacy, and competing interests ⚙️ SOLVE problems through science, ingenuity, and teamwork 📡 SHAPE the future of a fragile region through the choices you make Play is episodic and structured like a television series. Each mission lasts 1–3 sessions, and every six missions form a complete season. At the end of each season, we’ll check in as a group to reflect on what’s changed and decide how the next chapter unfolds. Choices made early will matter later. And of course… Boldly go—because how you explore matters just as much as where you go.

Game style

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master
LGBTQ+

3 years on StartPlaying

About me

I’ve been GMing for about six years, mostly online, and I love running story-first games. I spend a lot of time with Star Trek Adventures and Vampire: the Masquerade (5e), and my focus is always on character, tone, and choices that actually matter. My style is roleplay-forward but flexible. I enjoy creating memorable NPCs, giving them distinct voices and personalities, and building longer story arcs that grow over time. I like to keep things immersive, but there’s always room for humor and table banter—this is still a game, after all. I’m especially comfortable running games for new players. I enjoy helping people learn the system, find their footing, and ease into roleplay at their own pace, without pressure to “perform” or already know everything. Players often mention the NPCs, voices, and visual details as standout parts of my games. I put a lot of care into making the world feel alive and giving everyone the tools to engage confidently.

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Character creation

Creating your character

🖖 New Player Friendly No Star Trek Adventures experience required. Rules will be explained as we play, tools are provided, and questions are always welcome. To make character creation easy, I recommend the Star Trek Adventures Character Creator (optional): https://sta.bcholmes.org/ Use 2nd edition Era: 24th Century Characters: Starfleet main characters Sources: All official STA books All characters start at the standard STA starting level using normal rules—no optimization pressure and no need to memorize the system. Crew Roles Optional pre-generated Starfleet roles (Captain, XO, Engineer, Science, Medical, Security, etc.) are provided to help visualize the crew. You can use one, customize it, or build your own character. Any unclaimed roles will be filled by NPC officers so the ship feels complete. Roles are flexible and can change based on player feedback—the goal is a collaborative, comfortable start.

What to expect

Preparing for the session

Just a few quick steps so we can focus on play, not setup. Before Session 0, please: Confirm your seat on StartPlaying. Join the campaign Discord server (link provided after sign-up). We’ll use Discord for voice chat, scheduling, announcements, and between-session discussion. Create a free Roll20 account if you don’t already have one. We’ll use Roll20 for maps and dice rolling. https://roll20.net (No paid Roll20 subscription required.) Make sure you have a working microphone and stable internet. Video is optional—clear audio is what matters. Read the campaign overview on StartPlaying to get a sense of tone, themes, and playstyle. 🖖 New Player Friendly No prior experience with Star Trek Adventures, Roll20, or online tabletop play is required. Rules will be explained as we go, and we’ll rely on references and tools during play—you don’t need to memorize anything or buy additional software. If you’re new to Roll20 or have any setup questions, I’m happy to help. Just reach out in advance, and we’ll make sure everything is ready before the session.

What Eric brings to the table

This game is designed to feel like playing through a season of Star Trek—focused on story, character, and choice rather than tactics or rules mastery. At the table, you can expect: - Light character voices and in-character moments when they enhance the scene - Ambient music and occasional sound effects to set tone and mood - Visual support in Roll20, including maps, handouts, and shared references - Easy access to rules and materials through Roll20 and Discord Combat supports the story. It happens when it matters, stays purposeful, and is paced like a scene in an episode—not a prolonged slog. If the table wants more tactical depth, we can lean into that together. Rules serve the narrative. I use them consistently, rely on tools during play, and make rulings that keep the story moving. Creativity is encouraged; extended rules debates are not. Pacing and accessibility come first. Questions are always welcome, breaks are encouraged when needed, and no one is expected to memorize the system. Overall, expect a game that is: Immersive, not overwhelming Structured, not rigid Collaborative, respectful, and story-first If you enjoy exploration, roleplay, and thoughtful challenges—with space to breathe and contribute—this campaign should be a great fit.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Eric creates a safe table

Player comfort and trust are important to me, and I want the table to be a space where everyone can engage with the story without feeling pressured or unsafe. We’ll use Lines and Veils to establish clear boundaries around content before play begins. Lines define topics that won’t appear in the game at all, while Veils allow content to exist off-screen without explicit detail. These will be discussed and agreed upon during Session 0 and can be updated at any time. We’ll also use the X-Card as a simple, no-questions-asked safety tool. If something in play becomes uncomfortable, any player can invoke the X-Card, and we’ll immediately pause, adjust, or move past the content without explanation required. I’m open to incorporating additional safety tools if players have had good experiences with them in the past (such as check-ins, aftercare, or other consent-based tools). The goal is to make sure everyone feels respected, heard, and able to enjoy the game. Safety tools are there to support the table. Using them is always okay, and doing so will never negatively impact your character or your place in the game.

Content warnings

Safety tools used

Frequently asked questions