Chronicles of Diar - the Commonwealth | D&D 5e Original Setting

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Chronicles of Diar - the Commonwealth | D&D 5e Original Setting

War is consuming the eastern continent, and the forces that protect from the darkness in the west have gone to serve. The Commonwealth calls for aid!

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$15.00

/ Session

Details

Weekly / Sunday - 7:00 PM UTC

Feb 22 / Session 0

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Schedule

Sun, Feb 22 | 7:00 PM – Session 0

Sun, Mar 01 | 7:00 PM – Session 1

Sun, Mar 08 | 6:00 PM – Session 2

Sun, Mar 15 | 6:00 PM – Session 3

Sun, Mar 22 | 6:00 PM – Session 4

Sun, Mar 29 | 6:00 PM – Session 5

Meet your party members

4/6

About the adventure

The war between humans and elves rages on. It is nearly twenty years of conflict for the elves to have the chance to force their way of life across the whole of the continent, and reclaim all who had previously fled their banner for more cosmopolitan states. Warriors of nearly every stripe pledge cause to one side or the other, for ideology, wealth, or power. Even the noble wizards, thought to be above petty political conflicts, have entered the fray to bolster humanity with arcane might to match the weird energies of the feyborn. Refugees flee in every direction, and those nations that do not pledge to either side close their gates to all comers until hostilities cease. There is no one left to guard the western front. Those knights whose duty is to watch and defend have left to find their glory to the east. The peasant levies left behind have no martial training, by law, dependent on the knightly orders for their protection. From the dark swamps and marshes where evil dwells, rumors of a new horde of monstrous foes is gathering, with no one watching, and no one ready to meet them when the time comes. It is a time of darkness and strife. It is a time that may yet see the rise of greater evils. It is a time in need of heroes. https://docs.google.com/document/d/10ainFknhTY1k4drrOqJdLonxNzGKdLOqFx8EbuXVbGI/edit?usp=drivesdk

Game style

Combat Heavy

Roleplay Heavy

Puzzle / Mystery Focused

Meet the Game Master
Podcaster

2 years on StartPlaying

168 games hosted

Highly rated for: Creativity, World Builder, Storytelling

About me

I've been playing various dungeon crawl games and RPGs since I was young, and got into being a game master for my friends in college. I found I had a lot of fun coming up with homebrew ideas and worldbuilding for d20 and other systems based games, and I'm still enamored by over the top creative worlds and alternate histories from games like Exalted and Shadowrun. Unfortunately, adulthood has made it harder for my real life friends to get together for games lately, and all of my Friendly Local Game Stores have closed since 2020. I've been playing TTRPGs for about 25 years, and been a GM for about half as long. I like to run campaigns that change and challenge the listed assumptions about the game worlds as written in player handbooks and monster splats, where I want the players to carve out their own reputations in a world still full of heroes and villains pursuing their own agendas. I like to run games that cater to multiple styles of play, a nice balance of roleplay and combat, as deep into the intrigue of the world beyond as the party cares to travel. My media influences include, but are not limited to: the Stormlight Archive novels, Redwall, the Wheel of Time (my favorite :) ), Avatar: the Last Airbender, Final Fantasy, World of Warcraft, the Elder Scrolls, the 13th Warrior, Dragonball, and many others. https://startplaying.games/gm/brian_the_fuzzy/review

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Character creation

Creating your character

Please use the 2014 rules set for character generation. All listings in the Player's Handbook are valid. Exotic options from Xanathar's Guide, Tasha's Cauldron, Volo's Guide or other published sources may be allowed on a case by case basis, if you would like it to impact the story of the world at large. Character Creation can be discussed during Session 0, if you have a pre-existing concept you wish to bring to the table. Otherwise, please use one of the following score generation methods: - Standard Array (15, 14, 13, 12, 10, 8) - Point Buy (PHB p. 13) - Dice roll: 4d6, drop lowest for each Ability (done with GM as a witness, either over roll20, or via web cam or screen share) - Altering ancestry ability bonuses will be allowed for specific 'against the grain' character concepts. Premade characters can be provided :)

What to expect

Preparing for the session

Microphone is helpful, but not completely required. Characters can be created ahead of time or discussed privately with the GM at or before Session 0. Additional homebrew setting notes and information will be provided via Google Docs and wikidot. Please make sure you have an account on Discord and on Roll20.net to access the game's chat server and virtual tabletop!

What Brian Beccia brings to the table

Setting notes, maps, digital handouts, and session recap's via Roll 20's blog feature.

Homebrew rules

• Critical Hits - add the maximum value of one damage die. • Healing potions - Drinking as a bonus action, roll for recovery; drinking as an action, maximum recovery • Wizards can use the Bard's spell list. • Flanking provides Advantage in combat. • Mounted combat • 2024 Bastion Rules

Equipment needed to play

Computer

Internet

Microphone

Safety

How Brian Beccia creates a safe table

Players can expect tactical, meaningful combat encounters, social intrigue and political motivations. X,N,O cards resolved through in-game chat. Session 0 will resolve character generation and other backstory questions, will link to WorldAnvil documents and other resources regarding homebrew setting.

Content warnings

Safety tools used

Frequently asked questions