G02 | Ravenloft | Survive Horror of Sablemort Academy of Magic

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G02 | Ravenloft | Survive Horror of Sablemort Academy of Magic

Students disappear, ghosts lecture, the dead study beside the living, and the Umbral Powers whisper answers only the desperate hear.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$25.00

/ Session

Details

Weekly / Saturday - 5:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 10–30 Sessions

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

Sablemort Academy of Magic was never meant to exist here. Drifting through the Mists of Ravenloft like a misplaced memory, the Academy stands intact despite the land’s hunger for decay. Its towers glow faintly at night, wards still holding, bells still tolling for classes that should no longer be taught. Students enroll without knowing how they arrived, and few remember ever embarking. At the heart of the academy presides Headmaster Nocturne, an austere figure of impeccable courtesy and absolute authority. Nocturne insists the school’s purpose remains unchanged: to preserve magical knowledge, train promising minds of Ravenloft, and maintain order in an impossible land. Yet he never answers when asked why the academy drifts, or what price was paid to anchor it against Ravenloft’s rot. Deep beneath the stacks dwells the Archivist, an ancient entity bound into the academy’s foundation. It remembers every spell ever taught within the halls—and every student who failed to master them. The Archivist does not judge; it records. Names, secrets, fears, and final thoughts are etched into ledgers that cannot be burned. Whispers claim the Archivist feeds the Umbral Powers not blood, but knowledge, and that forgetting is the only mercy it withholds. To keep the academy functioning, Nocturne has permitted the faculty to enter contracts with infernal scholars: Scribetus, devil of annotations, marginalia, and binding clauses, and Glyphion, master of sigils, wards, and magical enforcement. Their presence is subtle but inescapable—every contract signed in ink that never fades, every protective rune humming with infernal precision. Lessons are safer now. Consequences are not. Students who excel are rewarded with insight. Those who fail are retained. As the characters navigate lectures, shifting hallways, and faculty whose smiles never reach their eyes, they begin to notice discrepancies in the records. Names scratched out. Dormitories that exist in the catalog but not in memory. Lycoris, a librarian who appears translucent and green, shelving books she claims to have written herself—after her death. The Umbral Powers are watching the academy closely. Whether Headmaster Nocturne serves them willingly or merely believes he can outwit them is unclear. What is certain is this: the Archivist is nearing completion of something vast, Scribetus and Glyphion are renegotiating terms, and the next graduating class may decide whether the academy remains a sanctuary… or becomes Ravenloft’s most efficient engine of damnation. Knowledge is power here. And power always demands a price.

Game style

Combat Heavy

Combat Lite

Dungeon Crawl

Hexcrawl / Exploration

Puzzle / Mystery Focused

Roleplay Heavy

Roleplay Lite

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master

4.8

(71)

DMs Guild Writer
Artist

2 years on StartPlaying

914 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 8 hours

Response rate: 100%

About me

Hi, I'm AP a Best-Selling Author, and I have 20k+ hours of experience GMing D&D 5e on Roll20 and 4 years as a full-time professional GM. * Roll20 Profile: https://app.roll20.net/users/7656131 * Playing and DMing since the days of yore (AD&D). * Now playing and hosting 5e games since 2020. * Newish to Foundry * New to Fantasy Grounds Unity Roll20 Profile: https://app.roll20.net/users/7656131

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Character creation

Creating your character

Tutorials | Character creation tutorials are optional for new players by appointment. Character Creation | Automatically approved if using WotC or Animancy Press content. Ability Scores | Point Buy 2024 Content | 2024 characters must use 2024 rules (feats, spells, etc) to the extent which they are available. Starting Level | 1 or the party's current level (milestone) Bastions | Yes

What to expect

Preparing for the session

Computer w/ Chrome or Firefox and Beyond20 Browser Plugin(free - instant install) if using DNDBeyond Microphone and Headphones A Roll20 Account (free) or a Forge-VTT accound (Free) A Discord Account (free) A DNDBeyond Account (free & optional) While some smartphones and alternative browsers may work, they are not expressly supported by Roll20 at this time and are disallowed as some features may be missing or nonfunctional and this may result in issues for other players.

What GM AP brings to the table

I have a variety of most of the popular WotC content on Roll20 and and on DNDBeyond as well as a variety of 3rd Party Publisher Content that can be copied/pasted into a Roll20 Character Sheet. I also have Premium Map Packs from a variety of vendors including Tessa Presents, among others.

Homebrew rules

Scrolls: Using a spell scroll is an Arcana check: use 10 + spell level − your max spell level if it’s on your list, otherwise use 10 + 2×spell level − your caster level. The action required to use a spell scroll is the action required to cast the spell or 1 action, whichever is less. Potions of Healing: • Bonus Action (in combat): Roll the potion’s healing dice. • Action or Out of Combat: Take the potion’s maximum healing value. Cleaving: If a melee attack drops a creature to 0 HP and you dealt excess damage, you may apply the leftover damage to another target in reach that the original attack roll would have hit. Flanking: You gain +2 to melee attack rolls if: • An ally is directly opposite you on the target, or • You have three or more allies adjacent to the same enemy.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How GM AP creates a safe table

Every session can be a session 0. I use a session opener that encourages players to use/update their safety tool preferences on an ongoing basis. Also included is the ability of players to create private and/or public threads where they need only state their safety tool concerns and I will avoid it and do my best to steer the players away from said concern and handle any desired discussion of the topic to the best of my ability and seek feedback from the concerned where and when necessary before doing so.

Content warnings

Safety tools used

Frequently asked questions