Odyssey of Dragonlords - šŸ³ļøā€šŸŒˆšŸ³ļøā€āš§ļøšŸ§ ā˜®ļø & Beginner Friendly

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Odyssey of Dragonlords - šŸ³ļøā€šŸŒˆšŸ³ļøā€āš§ļøšŸ§ ā˜®ļø & Beginner Friendly

When the Oath of Peace fades, Titans awaken and prophecy calls. You are chosen to save Thylea—or fall and be forgotten by history.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$40.00

/ Session

Details

Weekly / Tuesday - 2:00 AM UTC

Session Duration / 3 hours

Campaign Length / 60+ Sessions

5 / 7 Seats Filled

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This game will begin once 7 players have joined

Meet your party members

5/7

About the adventure

Thylea has always been a land ruled by promises. Every river remembers an oath. Every mountain bears witness to a broken vow. Even the gods—immortal and terrible—are shackled by words spoken at the dawn of time. In this land, fate is not a whisper. It is a chain. At the beginning of everything, when the world was still soft and unclaimed, the Titans ruled. They were not merely conquerors; they were forces of nature given thought and hunger. Storms wore crowns. Earth demanded worship. Fire did not ask—it took. The gods rose against them, not out of kindness, but necessity. And when divine power alone was not enough, mortals were brought into the war. They arrived by ship and dragon, fragile things of flesh and hope, thrust into a conflict far older than them. Most died nameless. Some survived. A few became legends. Those few were called the Dragonlords. Five hundred years ago, they broke the Titans and forced peace upon the world. They sealed that peace with an Oath—an ancient binding so powerful that even the gods were forced to obey it. No Titan would rise. No god would rule openly. No dragon would dominate the skies unchecked. The world breathed again. And then, slowly, quietly, the Oath began to rot. You feel it before anyone speaks it aloud. Crops fail where prayers once worked. Storms linger too long. Monsters wander farther from the wild places, bold and hungry. Oracles dream of fire and falling stars. The old temples grow silent—not empty, but watchful. The gods are afraid. Not of the Titans. Of your legend.

Meet the Game Master
Streamer
Podcaster
Cosplayer
Game Designer
Multi-lingual

2 years on StartPlaying

19 games hosted

Highly rated for: Teacher, Knows the Rules, Creativity

Average response time: 24+ hours

Response rate: 100%

About me

I’ve been into D&D and tabletop games since I was 10, starting out with just a small group of friends and a big imagination. I was the ā€œpoor kid in the rich kid gangā€ back in college, but that didn’t stop me from diving deep into GMing and storytelling. One of my longest-running campaigns lasted 7 years—shaped and sharpened alongside a close friend who helped me grow into the GM I am today. I’d say I’m a pretty chill guy who just genuinely loves games, geek culture, and bringing people together. Whether it's comic books, conventions, movies, or nerding out over lore, I’m all in. Outside of games, I work in tech as a team lead and spend weekends volunteering with animal care—which is super rewarding. I’m also a challenger of the big C, so I try to live with a ā€œfun time, not necessarily a long timeā€ mindset. That means I'm here to enjoy the ride and make sure others are too. If anything I ever say or do in a game doesn’t sit right, please don’t hesitate to bring it up. I take feedback seriously—and I’ve been told I’m pretty good at it! Between leading teams and teaching others, especially when it comes to RPGs, I really enjoy helping folks grow and feel welcome at the table.

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Character creation

Creating your character

This campaign will start at level 3. Players are encouraged to first decide on the kind of character they want to play—focus on the concept first, the character sheet later. Each player may choose one common and one uncommon magic item to start with. Links to D&D Beyond and other player materials will be provided once you’ve joined the game.

What to expect

Preparing for the session

Players should follow the level list per treasure provided on my discord, games will commonly always start at level 3 unless it's a specific group of first timers playing the game, i can upon request makes the games at lower level, all material, campaing links will commonly be provided inside the apropriate tab for players to see upon joining the table inside startplaying.

What Magic&Mysterium brings to the table

Throughout the game, you can expect high-quality music to enhance the experience. I use tracks from well-known RPG composers, carefully selected license-free music from YouTube, and ambiance tracks from Patreons I support—some of which include animated maps and immersive soundscapes for that extra touch of atmosphere. When it comes to combat, I like to tailor the experience based on the level of roleplay the players bring to the table. I always give opportunities for players to describe finishing blows and dramatic moments, and I aim to match that energy with roleplay and cinematic flair. Ideally, I enjoy dynamic, roleplay-heavy combat scenes, though they can slow things down a bit—so I adjust based on the group’s preferences. You’ll also have full freedom to explore the setting and interact with the world however you like. While the story will naturally move forward when the group pursues a main goal, I fully support side quests, downtime scenes, beach episodes, base-building roleplay—you name it. If it brings your characters to life and adds depth to the story, I’m all for it. If the campaing extendes itself for a period of at least 6 months, and you partake on it during this period, at the end once the campaing ends, a portrait character comission with all the characters of the group will be paid by me to the group at no additional cost, its a bonus service i provide to my players as a thank you for their time, experience and dedication.

Homebrew rules

Potions: All potions can be used as a bonus action. Explosive Healing: If a healing die rolls its maximum value (e.g., a 4 on a d4), it "explodes" — you roll an additional die of the same type and add it to the total. Flanking: When flanking is applicable, it provides a +2 bonus to attack rolls instead of granting advantage. Puzzles & Riddles: Players may request a roll after 10 real-life minutes of attempting to solve the puzzle. All puzzles can be completed either through dice rolls or correct answers.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Magic&Mysterium creates a safe table

During Session 0 or upon joining the game, all players will have the opportunity to fill out a consent checklist form, which includes their soft and hard limits. I will personally check in to see if there are any questions about what each item refers to, and clarify anything that might be confusing. Players can feel confident that their boundaries and interests will be fully respected.

Content warnings

Safety tools used

Frequently asked questions