Fallout: Cold Harbour
Brave the frozen wastes of Alaska, where survival is hard-won, factions vie for power, and every choice shapes the future of the frontier.
$10.00
/ Session
Details
Bi-weekly / Thursday - 12:30 AM UTC
Session Duration / 3–4 hours
Campaign Length / 20–40 Sessions
2 / 4 Seats Filled
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About the adventure
Heeey there, wanderers, dreamers, and poor souls lookin’ for somethin’ more. This is Little Singer, your favorite voice on a half-broken radio, comin’ to you live from the edge of the map — and trust me, friend… the edge is where the real stories live. Now I know what you’re thinkin’. “Alaska? That frozen grave at the top of the world?” Heh. That’s what folks say when they’re scared. But me? I say Alaska’s still got a pulse — strong, wild, and just beggin’ for the right people to come listen. Out here, the snow doesn’t just cover the past — it preserves it. Vault doors sleep beneath the ice. Cities whisper through rusted steel. Old dreams, old mistakes, old power… all waitin’ for someone bold enough to dig them up. The cold doesn’t kill ambition — it sharpens it. And every trail you walk, every ruin you crack open, feels like the world leanin’ in to see what you’ll do next. This ain’t some tidy wasteland where the rules are written for you. This is a place where choices matter. Where a good deal can save a town, a bad one can doom it, and every smile might hide a loaded gun. You can be a fixer, a drifter, a legend in the makin’, or the kind of trouble people whisper about when the fires burn low. And let me tell you — the stories out here? They’re hungry. Hungry for brave souls, sharp minds, and folks crazy enough to believe the future’s still up for grabs. You don’t just survive in Alaska… you define it. So come on up, friend. Bundle up, tune that radio just a little higher, and follow the signal north. Because out here, in the ice and the echoes, the world’s still being written — and it’s got space for your name.
Game style
Roleplay Heavy
Combat Heavy
Dungeon Crawl
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hello! My internet handel is Zantilis but my name is Branden. I'm 36 years old and have been playing dnd since I was a kid. My grandfather was my first gm and we played second edition with myself and my mom as players. Funnily enough in each game I dm or gm I usually have a small Easter egg of my mom and grandpa in the game, usually they're merchants of some kind. Speaking of dming; I have been a dm since 2006 and have run numerous games set in the same world. I usually have at least 3 players in a group or at max 6 people. My experience with tabletop games is varied. I have experience with: pathfinder 1st edition, dnd 2nd edition, 3rd edition, 4th edition, 5th edition, fallout 2d20, The alien rpg system, star wars 5e, and fantasy flights star wars rpg. If there's a system my players want to play that I don't have experience with, I will go out and learn the system for the players benefit because we're all here to enjoy a fun and exciting game.
View Profile →Character creation
Creating your character
Character creation will be handled during the FREE session zero.
What to expect
Preparing for the session
Players will need to have a Discord set up, a free Roll20 account, and their lively imagination
What Branden brings to the table
I will bring my extensive fallout knowledge, a can-do attitude that will make a Vault Dweller jealous, enough caps that Benny will comp my stay at the tops, and humor that will hopefully rival Three-dog.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Branden creates a safe table
At the end of each session, I will always ask if everyone is ok, if the session was too heavy, what everyone liked or disliked about the session. If something happens during the game, I will always take the time to backtrack and work whatever the problem was out of the story or session.
Content warnings
Safety tools used