Adventures in the Sword Coast
Quiet roads and missing travelers trouble Phandalin. What seems like simple work leads into old tunnels and secrets best left buried.
$18.00
/ Session
Details
Weekly / Wednesday - 5:30 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 24–36 Sessions
0 / 5 Seats Filled
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About the adventure
Step into the Forgotten Realms and explore the wilds of the Sword Coast in a campaign built around freedom, discovery, and player choice. This is a true sandbox adventure where your decisions shape the world, allowing both new and experienced players to grow their characters naturally over time. The game focuses on smart problem solving, teamwork, and character driven storytelling. Combat matters, but so do preparation, negotiation, and creative thinking. Whether you are exploring forgotten ruins, surviving harsh wilderness, or standing against powerful foes, your choices will carry real consequences. This campaign is designed to be welcoming to newer players while still offering depth and challenge for veterans. Rules will be taught as needed, and character backstories will be woven into the ongoing narrative to create a shared story that feels personal and rewarding. Gather your gear, trust your companions, and answer the call of adventure. The Sword Coast is dangerous, mysterious, and full of opportunity. How far your story goes is up to you.
Game style
Combat Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
1 year on StartPlaying
23 games hosted
Highly rated for: Creativity, Knows the Rules, Sets the Mood
Average response time: Under 1 hour
Response rate: 100%
About me
Greetings adventurer, welcome to my profile. I’m Greg, though many know me as DM Fantom. Living at UTC+1 timezone and since 2020, I’ve been guiding parties through thrilling quests across West Marches servers and running classic pen-and-paper campaigns at the table. I have a passion for tactical combat, but what I enjoy most is seeing players surprise me with clever, outside-the-box solutions. If you’re looking for a game that’s lighthearted and fun, yet brimming with danger and excitement, then you’re in the right place. Are you ready to roll the dice and embark on your next great adventure?
View Profile →Character creation
Creating your character
Please have a general description like ( Species, Class, Background) of your character and add those details to the D&D Beyond link, you will get, before session 0. On session 0, we can iron the missing details. You can always contact me, if you have a question or require help creating your character. For STATS you will use the Standard Array. No rolling or point buy. This is done to make the process simpler for players with less experience. Species should be from the following books: PHB (2014), MPMM, TCE, Fizban's. Class: Any (2014) class from the available resources in my D&DBeyond is valid. Multi class is allowed for up to 1 extra class ( total of 2 classes per character) Characters will use XP to level up. When the threshold to level up is reached, the party will need a LONG REST, in order to level up. Only Backgrounds that do not grant feats are allowed. The game will start at level 1 and proceed around level 10, depending on the side quests the party will complete.
What to expect
Preparing for the session
Have/ get a good microphone. Have/ get a stable internet connection. A web browser is required ( chrome / firefox / whatever you use) Create an account on roll20, dndBeyond and discord, if you don't have one already. Have an idea of your character before session 0 ( like species and / or class)
What Greg brings to the table
I am a Lawful Neutral GM and bring over 1000 hours of DMing. A Roll20 Plus subscription to ensure new maps and tokens can be created and used flawlessly in the game. D&D Beyond Master subscription with most of the 2014 content unlocked, which you get access to. Both official campaign maps as well as custom maps will be used to create the world you will be living and adventuring in. I will do my best to embody the characters you will meet as well as use awesome music for ambience and battle. Rule of Cool is always welcome, but I do have limits to what I perceive as rule of cool ( you still die if you jump into the dragon's mouth, no matter how cool it looks) Always ready to teach new people the ways of Dungeons and Dragons. I don't like summons/companions. The less creatures the better. If you can, prepare single summon spells; if you can't change spells, just summon one creature.
Homebrew rules
Crying is a free action. Heal up to 10% of your total life on a short rest, without the use of Hit Dice. Combat Related: Healing pots on self: Bonus on self to roll the dice or 1 Action to take full healing. Lingering Injuries on critical hit. Applies to enemies as well.
Equipment needed to play
Computer
Microphone
Internet
Headphones
Platforms used
Safety
How Greg creates a safe table
There will be a session 0, in which the group will discuss the GM's playstyle, table rules as well as expectations. All players shall talk about their expectations from the game, group and DM. There will be an X card on the Roll20 VTT, which ALL player will be able to use. If drawn ( the player(s) who drew it shall not be named or otherwise outted), the group take a break and the DM will talk with the affected player(s) in a private chat. There will be at least one break during the game session. ( Depends on group wishes)
Content warnings
Safety tools used