Crystal hunters. A Pathfinder 1e Spheres of Power game.
Crystals, with a variety of mundane and magical uses, are in high demand, but obtaining them is dangerous. Work together to overcome these challenges.
$10.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 2 hours
1 / 6 Seats Filled
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About the adventure
Having graduated from a training academy, you have decided to make a living seeking out and retrieving various valuable types of crystals, that are usually found guarded by dangerous creatures, and sometimes in exotic locales. Not the safest work, however, your training has prepared you for this. Surely.
Game themes
Meet the Game Master
1 year on StartPlaying
49 games hosted
Highly rated for: Inclusive, Creativity, Knows the Rules
Average response time: 3 hours
Response rate: 100%
About me
I have enjoyed running play by post, in person and online rpgs in different systems, including Dungeons & Dragons fifth edition, Pathfinder 1e, Pathfinder 1e Spheres of Power, and Fate Accelerated. A lot of rpgs can expand into other areas, and I am happy to see players becoming friends with each other, doing artwork and expressing themselves through other creative outlets, and in some cases going on to be DMs themselves. The Daggerheart system looks incredibly enticing, so I am looking into running games of that.
View Profile →Character creation
Creating your character
There will be some premade characters available. For those already famliar with Pathfinder 1e Spheres of Power, character creation rules are: Level 1 150gp starting wealth, regardless of class, plus a free outfit of up to 10gp. Traits can change this as usual, eg rich parents. 2 traits, may take a drawback for a third trait. Good or neutral aligned characters only, no evil. Players and characters must be able to get along with each other. *** Spheres of Power stuff: Advanced/Legendary/Exceptional talents are allowed. Custom casting/martial/trade traditions are allowed, follow usual guidelines.
What to expect
Preparing for the session
A Discord account and a Roll20 account will be required.
What Raymond brings to the table
I first learned about Pathfinder 1e Spheres of Power while on a play by post forum called Myth Weavers, and since then have been running a few in person and online games of it, which has been tremendously fun!
Homebrew rules
Some spheres may not be appropriate for the game due to either personal preference or my unfamiliarity with them (technomancy, veilweaving, tech, tinker, pilot, lancer, blood, parts of survivalism sphere). Guided blast talent from the destruction sphere will cost 2 spell points instead of 1. Custom xp system. To get to level 2, will need 2 xp ticks. Then those reset to 0. Will need 3 xp ticks to get to level 3, etc. Deities from pathfinderwiki are allowed. If you have an idea for a deity who is not one of those let me know and we can discuss. Both spherecasting and normal vancian spellcasting will be present in this setting. Spherecasting is encouraged but not required. Some bring back from dead abilities may still cost components. Special rules for dreaming may apply.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Raymond creates a safe table
The initial session, referred to as session 0, will be used to discuss character ideas and the tone of the campaign. It will also be used to discuss what people are comfortable with.
Content warnings
Safety tools used
