Learn to Play Call of Cthulhu | The Wicked City |🏳️‍🌈 friendly

Learn to Play Call of Cthulhu | The Wicked City |🏳️‍🌈 friendly

Not all is right in 1920s Berlin. A vampiric murder. A performer whose act might be too charming for society's own good. A cursed film production.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Bi-weekly / Sunday - 10:00 PM UTC

Feb 15 / Session 0

Session Duration / 2–2.5 hours

4 / 5 Seats Filled

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Schedule

Sun, Feb 15 | 10:00 PM – Session 0

Sun, Mar 01 | 10:00 PM – Session 1

Sun, Mar 15 | 10:00 PM – Session 2

Sun, Mar 29 | 9:00 PM – Session 3

Sun, Apr 12 | 9:00 PM – Session 4

Meet your party members

4/5

About the adventure

Not everything is right in Berlin these days. Berlin: The Wicked City is a set of adventures taking place in 1920s Berlin, forming a story arc meant to delight - and horrify - investigators of all kinds and experience levels. 🔪 Investigate the bloody murder of a duchess 🥷🏻 Keep different, competing groups from - or aid them with - ruling the city 🦹🏼‍♂️ Check out an oddly... charming performer and the cults lifting her up 🐘 Witness mortals attempt to become gods 📽️ Stop a film from being produced at all costs... or face all costs yourself 🐙 Face eldritch horrors - and prevent more from being summoned! 🃏 Find fun in the horror as comic relief and tragicomic situations take place in the storyline 📝 Play with custom-made characters (with help from the GM!) or use pre-generated ones 🧑🏽‍🤝‍🧑🏽 Experience a combat-light, RP-heavy campaign - the way Call of Cthulhu is meant to be played 🕷️ Get eaten by Eldritch Horrors while the other players watch and cheer said horrors on!* In Berlin, investigators of all types can find something to hold on to - or, if they're not wise enough, something might find a way to hold onto them. Brave and explore the city as you try to make sense of the seedy, less-than-kind underground permeating and threatening the city all the while trying to keep your life and your sanity intact. Do you dare discover what's behind Berlin, and why it is considered the "Wickedest place on earth"? * Getting eaten by horrors is entirely optional and might depend on your own choices in the campaign.

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Theater of the Mind

Game themes

Meet the Game Master

5.0

(65)

LGBTQ+
Hispanic/Latinx
Neurodivergent
Published Writer
Multi-lingual

3 years on StartPlaying

743 games hosted

Highly rated for: Inclusive, Teacher, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

Experienced fantasy/comedy writer and GM helping others get into tabletop. My experience as a writer, along with studies on plot and character development and stage experience as an actor and singer, are all put here in service of telling you a story that's memorable and creating a world where you'll be the protagonist. All of my experience and knowledge is at your disposal, and new players will receive guidance not only on how to create characters, but how to better develop them into full, believable people I specialize in bringing out the funny, the quirky, and the odd in campaigns. Reacting to players' actions isn't only a part of the job for me, but my favorite part of it - creating situations and shaping the storyline between the players and the GM is the heart of tabletop roleplaying. If you're laughing or surprised, I've done my work. If you can come out of my table having learned the rules of the game and becoming a fine roleplayer, I've done my work. All my games are LGBTQ+ friendly, and my tables are safe spaces where people from all walks of life are welcome.

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Character creation

Creating your character

Character creation will take place during session zero, after a short discussion about the campaign itself and the limitations on characters, along with the ideal type of character for the campaign. While the campaign doesn't have hard limits on investigator professions, ideally players will discuss with each other to ensure a balanced group.

What to expect

Preparing for the session

Discord and access to voice chat is required, as that's how the game will be ran. Access to roll20 for character sheets and rolls is also necessary, although I could always manage your character sheet and you could make rolls on discord using avrae. For extra preparation, having some knowledge of the game is definitely a plus. The quickstart guide from Chaosium is a great place to start (https://www.chaosium.com/cthulhu-quickstart/) and having knowledge on the character creation process (https://renegadeoutplayed.com/call-of-cthulhu-how-to-make-a-character/) will help us greatly speed up our session zero. The link to the campaign discord is https://discord.gg/mSS8JZ4Es3

What Tizzy brings to the table

I'm bringing the source books, knowledge about the game and system, digital handouts, and a well-researched, streamlined campaign.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Tizzy creates a safe table

Call of Cthulhu is slow-paced, combat-light, so most of the sessions will consist of the GM and the players navigating through situations both scripted and that result from player action. Expect the kind of roleplay that's more about your character's thoughts and actions than about how good they are at battling and beating evil. This means the game is better suited for fans of other low-combat games, like Vampire the Masquerade, or people looking for deeper RPG experiences where most encounters are social rather than combat. While as a GM (or Keeper, as would be the term for CoC) I tend to veer towards the funny side of situations, make no mistake - storylines often are and can get pretty dark. We will have conversations about lines, veils, and triggers during session zero and at the beginning/end of each session, but it's always good to be aware that, in horror games, horrific things do happen. To help players deal with potential stress resulting from in-game situations, sessions can be stopped at any moment if a player feels triggered, even if the situation creating it wasn't one discussed before and thus not one of the previously agreed-on lines or veils. It is my duty to offer you the safest experience I can, and I'll hold myself to it. All of my campaigns are illustrated - besides having maps when necessary, players are shown reference images of the places they're visiting and people they're meeting as a means to help them get into their characters and the worlds they inhabit.

Content warnings

Safety tools used

Frequently asked questions