Krynn - Adventures in Ansalon

Krynn - Adventures in Ansalon

When gods fall silent and dragons stir beneath mountains of broken faith, heroes rise to decide Krynn’s fate. In this high-powered Campaign.

TYPE

Campaign

LEVELS

18–30

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Monday - 1:00 AM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 10+ Sessions

1 / 3 Seats Filled

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This game will begin once 2 players have joined

Meet your party members

1/3

About the adventure

⚔️ 2. Game Description Welcome to Krynn reborn — a world trembling beneath the weight of forgotten oaths and divine interference. This campaign unfolds across the continent of Ansalon, where shattered nations rebuild in the shadow of dragons and celestial powers once thought lost. Your characters are no fledgling adventurers; you are legendary figures-in-the-making — 11th-level heroes whose choices can reshape the gods’ design. Every session in my table is cinematic and reactive. The world remembers what you do. Cities rise or burn based on your decisions, NPCs evolve alongside you, and the balance of Good, Evil, and Neutrality shifts tangibly as your actions echo across the planes. Expect moral dilemmas, divine politics, and magic that feels mythic — where a single wish, oath, or betrayal can alter the course of history. I blend high-powered tactical encounters with deep narrative immersion. Expect detailed maps, custom monsters, original lore (such as the Dao Lord Kabril Ali al-Sara al-Zalazil, the Paradox Engine, and the Graygem’s lingering curse), and bespoke rewards tied to your backstories. You’ll find yourself exploring celestial forges, ancient dwarven strongholds, and the echoing halls of gods who no longer answer prayers. This campaign is ideal for experienced players who crave agency, complexity, and consequence — for those who love blending roleplay with tactical mastery, and for anyone who’s ever wanted to see their name written in Krynn’s chronicles.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master
DMs Guild Writer
Streamer
LGBTQ+
Queer
Disabled
Neurodivergent
Published Writer
Artist
Teacher/Educator

1 year on StartPlaying

Highly rated for: Creativity, Visual Aid, Rule of Cool

Average response time: 24+ hours

Response rate: 100%

About me

As a non-binary, pansexual GM, I am a walking contradiction and you cannot offend me. A a seasoned Dungeon Master with extensive experience in every edition except 4th, and a specialty with Dungeons & Dragons 5th Edition, I bring a unique blend of creativity and structure to every campaign. My passion for homebrew content allows me to craft custom adventures, unique settings, and original storylines that go beyond the standard modules, ensuring a fresh and immersive experience for all players. Whether it's designing new classes, creating intricate plots, or balancing challenging encounters, my focus is on fostering an engaging and collaborative environment. Join me in a journey where imagination knows no bounds, and every adventure is a new discovery!

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Character creation

Creating your character

Point Buy Discuss in game for appropriate magic items.

The current party

Party composition is TBD, I have extensive experience in the setting so you'll have full agency and an open sandbox.

What to expect

Preparing for the session

Run on privately hosted foundry VTT, https://foundry.bossforge.dev. VC with Discord.

What Freedverse brings to the table

🌠 3. What I Provide My Players You can expect a fully immersive experience supported by cutting-edge VTT tools. I provide: Foundry VTT hosting with animated maps, ambient soundscapes, and dynamic lighting. Roll20 for those with weaker PCs or lesser experience. Custom monsters, artifacts, and subclasses — including unique metamagic systems and celestial blessings. Personalized worldbuilding that integrates your character’s story directly into Krynn’s evolving mythos. Narrative continuity — I meticulously track cause and effect, so your decisions reshape the campaign in real time. My GM style balances open-world freedom with cinematic pacing. I love crafting moments where strategic thinking and emotional storytelling collide — the kind of sessions players remember for years. Expect polished prep, reactive improvisation, and the feeling that your character matters in the grand design.

Homebrew rules

N/A

Equipment needed to play

Internet

Computer

Microphone

Safety

How Freedverse creates a safe table

🛡️ 4. Safety My tables are built on trust, collaboration, and consent. Before Session 0, all players receive a Lines & Veils document outlining boundaries and comfort levels. We use X, N, and O cards digitally during play (through chat or emoji) to ensure everyone feels safe expressing discomfort without breaking immersion. Session 0 covers tone, themes, and personal triggers, as well as the moral boundaries of heroism in a world defined by gods and war. After each session, I check in for brief aftercare — making sure players feel good about what unfolded, especially after intense narrative moments. This is a campaign of epic drama and deep character arcs — but player well-being always comes first. Together, we build stories of courage, consequence, and hope that honor both the world of Krynn and the players who inhabit it.

Content warnings

Safety tools used

Frequently asked questions