Beast Feast | Eat Monsters, Save the Village (or Die Trying!)

Beast Feast | Eat Monsters, Save the Village (or Die Trying!)

The ancient magic that has long protected Elmore Village from the beast-filled Plover Caves has begun to wane. Descend below to save the village!

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 1:30 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 5+ Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Descend into the Plover Caves and discover a world below the village of Elmore. Fight the beasts, cook the bounties of your fights to sustain yourselves, create a cookbook of beastly culinary delights, and explore the caverns below. Will you survive the dangers of the Plover Caves, discover the reason for the waning magic, and find a way to protect the village? Or will you become yet another feast for the beasts? This game is new-player friendly and perfect if you’re curious about Daggerheart. Our first session will begin with character creation and a guided introduction to the system. No prior experience with Daggerheart is required. Come ready to tell a story together. My games focus on character-driven storytelling, collaborative worldbuilding, and dramatic moments that feel earned. Combat is fast, cinematic, and purposeful; social scenes matter just as much as battles; and player choices shape the direction and outcome of the story. I aim for a welcoming table where everyone gets spotlight time and the rules support the fiction rather than get in the way.

Game style

Rule of Cool (RoC)

Theater of the Mind

Roleplay Heavy

Dungeon Crawl

Rules as Written (RaW)

Meet the Game Master

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Sets the Mood, Voices

About me

Hi! I’m a lifelong storyteller who found a natural home behind the GM screen. I’ve been running tabletop RPGs for years, primarily as a Dungeon Master for long-running Dungeons & Dragons 5e campaigns and one shots. What I love most about this hobby is the collaboration—building stories together, watching players surprise me with their choices, and creating moments we’ll all remember long after the dice stop rolling. I’ve run everything from dark horror to high fantasy and political intrigue. Across every genre, I bring preparation, adaptability, and a focus on collaborative storytelling. For me, being a GM isn’t just about running the rules of the game; it’s about crafting a space where players feel safe, creative, and celebrated as the heroes of the story we’re telling together.

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Character creation

Creating your character

We will have a brief Session 0 (no cost), which will include information about character creation. But if you want to start early, here are the details: System: Daggerheart Starting character level: 1 Alignment/Vibe: Party-cooperative. Please make your character in Heart of Daggers (link provided in preparation details) Sources: Official Daggerheart content ⸻ Setting Tie In and Character Creation Notes (From the Daggerheart Core Rules): You are a villager from Elmore who has gathered what tools you can to descend into the Plover Caves in hopes of saving your people. Think about what quaint or mundane job your character holds in the village and how it might have prepared them for their new role as a hero. Use your character's occupation as inspiration for their experiences, the kind of weapon they carry, and how to flavor any features you chose for your character. You’ll also start with at least one connection to another character at the table. someone you trust, owe, admire, or once wronged (we will work this out during our Session 0). Those bonds will matter. In this story, survival isn’t just about skill or strength but about deepening relationships, forging new bonds, and working together for the common good of Elmore.

What to expect

Preparing for the session

Before our first session, please take these steps so everything runs smoothly: 1. Heart of Daggers: You’ll need a Heart of Daggers account (free). 2. Voice & Video: We will use Discord for voice and video (free account). Please sign up with Discord if you haven't and test your mic and camera before the game. 3. Tech Check: Make sure your internet connection is stable and that you’re in a quiet spot where you can play comfortably. Headphones recommended. 4. Occasionally, we will use Owlbear Rodeo for our VTT. It is free to use and the link will be provided in the preparation details. 5. Bring Your Curiosity: This is a game of intrigue, secrets, and roleplay. The more you interact with other characters and NPCs, the richer the experience will be!

What The Fresch GM brings to the table

When you join my table, you can expect an experience that blends immersive storytelling, atmospheric detail, and player-driven action. • Expect a focus on intrigue, roleplay, and choices that shape the story. • I use a range of character voices to bring NPCs to life • Ambient background music and soundscapes set the tone. • I run combat rules tight enough for fairness, but I’m happy to bend things for Rule of Cool moments if it makes the scene more epic and is roleplay consistent. • Safety tools are always on the table. If something makes you uncomfortable, you can pause or redirect at any time. • I encourage collaboration, creativity, and spotlight-sharing so everyone gets a chance to shine.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Headphones

Safety

How The Fresch GM creates a safe table

Your safety and enjoyment at the table are my top priorities. Everyone should feel comfortable while immersed in the story. X/N/O Cards: We’ll use the X/N/O card system throughout the session. X = Stop immediately (content is unsafe/unwanted). We will stop and change course/rewind, making sure that everyone is comfortable and feels safe. N = The story is heading in a direction where one feels uncomfortable and may use an X card. This allows us to change direction or fade to black before crossing that line. O = “Okay” — check-in that everyone is comfortable continuing. You can signal these by message, holding up a card, or even a subtle gesture if you prefer discretion. Luxton Technique If something comes up during play that feels uncomfortable or triggering, you’ll always have the option to pause and talk it through with the group. With the Luxton Technique, you get full control over how we handle that moment. You can tell us what you need, whether that’s a change in how a scene plays out, a shift in direction for the story, or even just taking a short break. Once you’ve shared, we’ll adjust and continue in a way that accommodates your request. Lines and Veils: I will provide a lines and veils questionnaire so that players can anonymously indicate any hard lines (content we will not engage in) and any veils (content that can be mentioned but not described). This will then be distributed to the group to ensure everyone is on the same page about how to handle sensitive content. The Sablewood may be full of secrets and danger, but the table itself is a safe, respectful, and collaborative space where everyone’s boundaries matter.

Content warnings

Safety tools used

Frequently asked questions