Dungeons of Drakkenheim **Play-by-Post**
15 years ago a meteor fell and struck Drakkenheim causing devastation for 100 miles. Those brave to head in may find riches...or their tomb.
$12.00
/ Session
Details
Weekly / Friday - 11:00 AM UTC
Mar 13 / Session 4
Session Duration / 3 hours
2 / 5 Seats Filled
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Schedule
About the adventure
Drakkenheim does not sleep. It watches. The streets still remember the screams of the day the comet fell. Delirium bleeds from shattered stone, warping beasts, people, and even magic itself. Some who enter are changed. Others are never seen again. And still, the ruins draw the desperate and the ambitious like moths to a dying flame. Five factions wage a silent war in the shadows of broken spires, each convinced they are chosen to claim the city’s future. But the deeper you go, the clearer it becomes that Drakkenheim may have a will of its own. You and your brethren adventurers will brave contamination, monstrous mutations, and secrets better left buried. Your bodies may change. Your minds may fracture. Your loyalties will be tested. And when the question of the throne finally reveals itself, you may discover that there are fates worse than death… and worse than ruling. Enter if you dare. Just know that Drakkenheim always takes something back.
Game style
Combat Heavy
Hexcrawl / Exploration
Roleplay Heavy
Rules as Written (RaW)
Meet the Game Master
3 years on StartPlaying
485 games hosted
Highly rated for: Storytelling, Creativity, World Builder
Average response time: 4 hours
Response rate: 88%
About me
I love playing Dungeons & Dragons and I’m always up for trying new games. I enjoy being creative with my characters and NPCs, and nothing beats the feeling of telling a story that truly immerses people. My goal is for players to get so drawn in that they lose themselves in another world for a few hours. I’ve been DMing for almost five years...probably more by the time you read this. I started with weekend one shots and eventually began running near daily games on a West Marches server. Over time, I’ve developed a full homebrew world that I’d love for others to experience. What I thrive on is making sure that each person has a unique experience in a game. I love when my players have ah ha moments, or moments where their jaws hit the ground...being able to hear and see the joy the experience while in a game is rewarding. I always try to bring something fresh to my games; new mechanics, creative twists, and narrative depth, to keep every session exciting and engaging for my players.
View Profile →Character creation
Creating your character
I will provide a link and instructions when players sign up.
What to expect
Preparing for the session
Players will receive instructions once they are confirmed. Should they be playing the live game they will need access to discord and Roll20. If they play the play-by-post version, they will need a Dndbeyond account.
What That Witchy DM brings to the table
All links will be provided by me. Players need only bring themselves... (and maybe some snacks to munch on).
Homebrew rules
Homebrew rules will be discussed with players during session 0.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How That Witchy DM creates a safe table
We will go over everything before the game begins to make sure players are understanding of the rules and situations they could find themselves in. We will discuss lines and veils for everyone as well.
Content warnings
Safety tools used
