Dungeons of Drakkenheim **Play-by-Post**

Dungeons of Drakkenheim **Play-by-Post**

15 years ago a meteor fell and struck Drakkenheim causing devastation for 100 miles. Those brave to head in may find riches...or their tomb.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 SEATS LEFT
$12.00

/ Session

Details

Weekly / Friday - 11:00 AM UTC

Mar 13 / Session 4

Session Duration / 3 hours

2 / 5 Seats Filled

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Schedule

Fri, Mar 13 | 11:00 AM – Session 4

Fri, Mar 20 | 11:00 AM – Session 5

Fri, Mar 27 | 11:00 AM – Session 6

Fri, Apr 03 | 11:00 AM – Session 7

Fri, Apr 10 | 11:00 AM – Session 8

Fri, Apr 17 | 11:00 AM – Session 9

Fri, Apr 24 | 11:00 AM – Session 10

This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Drakkenheim does not sleep. It watches. The streets still remember the screams of the day the comet fell. Delirium bleeds from shattered stone, warping beasts, people, and even magic itself. Some who enter are changed. Others are never seen again. And still, the ruins draw the desperate and the ambitious like moths to a dying flame. Five factions wage a silent war in the shadows of broken spires, each convinced they are chosen to claim the city’s future. But the deeper you go, the clearer it becomes that Drakkenheim may have a will of its own. You and your brethren adventurers will brave contamination, monstrous mutations, and secrets better left buried. Your bodies may change. Your minds may fracture. Your loyalties will be tested. And when the question of the throne finally reveals itself, you may discover that there are fates worse than death… and worse than ruling. Enter if you dare. Just know that Drakkenheim always takes something back.

Game style

Combat Heavy

Hexcrawl / Exploration

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master
Women/Femme Identifying

3 years on StartPlaying

485 games hosted

Highly rated for: Storytelling, Creativity, World Builder

Average response time: 4 hours

Response rate: 88%

About me

I love playing Dungeons & Dragons and I’m always up for trying new games. I enjoy being creative with my characters and NPCs, and nothing beats the feeling of telling a story that truly immerses people. My goal is for players to get so drawn in that they lose themselves in another world for a few hours. I’ve been DMing for almost five years...probably more by the time you read this. I started with weekend one shots and eventually began running near daily games on a West Marches server. Over time, I’ve developed a full homebrew world that I’d love for others to experience. What I thrive on is making sure that each person has a unique experience in a game. I love when my players have ah ha moments, or moments where their jaws hit the ground...being able to hear and see the joy the experience while in a game is rewarding. I always try to bring something fresh to my games; new mechanics, creative twists, and narrative depth, to keep every session exciting and engaging for my players.

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Character creation

Creating your character

I will provide a link and instructions when players sign up.

What to expect

Preparing for the session

Players will receive instructions once they are confirmed. Should they be playing the live game they will need access to discord and Roll20. If they play the play-by-post version, they will need a Dndbeyond account.

What That Witchy DM brings to the table

All links will be provided by me. Players need only bring themselves... (and maybe some snacks to munch on).

Homebrew rules

Homebrew rules will be discussed with players during session 0.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How That Witchy DM creates a safe table

We will go over everything before the game begins to make sure players are understanding of the rules and situations they could find themselves in. We will discuss lines and veils for everyone as well.

Content warnings

Safety tools used

Frequently asked questions