🦷🦷GOD'S TEETH [New agents welcome!] [🏳️‍🌈 friendly table]

🦷🦷GOD'S TEETH [New agents welcome!] [🏳️‍🌈 friendly table]

Delve into the deepest terror; a whirlpool of supernatural torment that is all too real is calling; an eye for an eye, a tooth for a tooth.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$15.00

/ Session

Details

13 players following this game

Weekly / Wednesday - 11:00 PM UTC

Oct 14 / Session 9

Session Duration / 2–2.5 hours

Campaign Length / 23–40 Sessions

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Oct 14 | 11:00 PM – Session 9

Wed, Oct 21 | 11:00 PM – Session 10

Meet your party members

4/6

About the adventure

"GODS TEETH" is a set of operations that concern themselves with seemingly-inescapable cycles of despair, violence, and horror wrapped in a tight package of terrors both unique to the United States and not. This narrative takes places over 4 acts and 20 years where a terrible mistake not only haunts the agents but takes root in their reality. Like a record on repeat, each beat of each case from that moment of impact splashes and splashes its violence and damage into the agents' lives and casework. !! BE SURE TO READ THE CONTENT WARNING TAGS BELOW IN THEIR ENTIRETY BEFORE SIGNING UP. CONTENT WILL BE ADJUSTED TO ENSURE PLAYER SAFETY, BUT THESE ARE REAL CONTENT-DISCLOSURE TAGS (like 'dead dove do not eat' tags) FOR A STORY THAT IS HEIGHTENED FROM REALITY BUT WAY DARKER AND GRITTIER THAN MOST DELTA GREEN OPERATIONS !!

Game style

Theater of the Mind

Game themes

Meet the Game Master

5.0

(50)

TOP GM
Published Writer
Artist
Voice Actor
Game Designer
No Gen AI

5 years on StartPlaying

814 games hosted

Highly rated for: Storytelling, Beginner Friendly, Visual Aid

Average response time: 2 hours

Response rate: 100%

About me

Writer, actor, professional game creator, and all-around "semi-pro" Storyteller! I wear many hats and do a lot of things; some may call me a jack of all trades. But the oldest, fondest, hat in my closet that I never completely take off is the hat of 'forever DM'. I'm very fond of opportunities to tell odd stories and I particularly love telling stories as a group activity. Paid DMing allows me to tell tales and do prepwork I wouldn't normally have the time for; given the opportunity, I'd be happy to work full time on it. For me, the title of 'forever DM' isn't a nag -- it's a commitment!

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Character creation

Creating your character

Character creation will be done on-server during our first meeting. No materials, supplies, or homework will be necessary prior to that game. Every character will be a 'Delta Green Friendly' and may have worked alongside Delta Green as a consultant in previous operations, but none of them are 'read in' to the program, minus one specific agent.

The current party

(CW: This narrative contains veiled references to child abuse and direct imagery of substance abuse, violence, religious cults, and contains themes of existential dread alongside the usual 'Cthulhu Mythos' feel. Tone will be somewhere in the neighborhood of True Detective Season One) Players of all experience welcome! This is a largely Theater of the Mind module with handouts and highly-immersive music and ambience, played on a hosted Foundry VTT instance with its own player-driven murder/cork board alongside other fun accessories. Players are agents who are new to the system and are all running new characters, minus one scarred veteran. New players will be folks unfamiliar with the Delta Green program and are 'Friendly Converts'. This module starts in the early 2000s and goes all the way to the 2020s with some time skipping here and there; we are presently in 2016.

What to expect

Preparing for the session

Please be sure to have access to Discord before the appointed time. I will message players an invitation link to the game discord the day before the game would begin as well as an invitation link to the Sqyre server it would be played on.

What Fate brings to the table

DeltaGreen is traditionally played Theater of the Mind with handouts -- I am running a 'heightened' version of that experience. Though we will largely stay Theater of the Mind, you can expect both custom handouts and animated scenery to draw you in to the world that much more alongside professionally licensed creeping ambience and music selected specially for Delta Green.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fate creates a safe table

My intention is for you to be having a great time even as your agents are living through the darkest days of their lives. As such, we will be holding as part of our first session a consideration on what themes should be presented or be left absent, these will be lines and veils. If, however, at any point during the operations you have a problem with the content that is being experienced, I am happy to veil or even excise said content. That said, this narrative *does* concern child abuse and cycles of violence that can only be (strongly) veiled as it is central and core to its theme.

Content warnings

Alcohol Use
Blood
Body Horror
Character Death
Cults
Death
Devils / Demons / Fiends
Emotional Abuse
Extreme Violence
Fire
Freezing
Kidnapping
Lifechanging Injury
Mass Death
Medical Issues
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
PTSD
Scars
Violence
Trauma
Torture
Suicide
Panic Attacks
Hostages
Guns
Abuse
Animal Death
Child Abuse
Child Death
Child Abandonment
Concentration Camps
Mind alteration
Pandemic
Police Brutality
Prejudice
Racial Profiling
Racism
Sexual Predator
Suicide Ideation
Violence against Children
Xenophobia

Safety tools used

Frequently asked questions